npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

node-simconnect

v3.6.2

Published

A SimConnect client library for Node.JS.

Downloads

250

Readme

node-simconnect

npm version Strict TypeScript Checked

A non-official SimConnect client library written in TypeScript. Lets you write Node.js applications that communicates directly with Microsoft Flight Simulator, FSX and Prepar3D without need for additional SDK files. Runs on Windows, Linux and Mac.

This project is a port of the Java client library jsimconnect, originally written by lc0277. Details about the protocol can be found on lc0277's old website. A huge thanks to everyone involved in that project! :pray:

Installation and use

:bulb: Tip: check out the msfs-simconnect-api-wrapper which provides a more user-friendly wrapper around some of the node-simconnect APIs.

  1. npm install node-simconnect
  2. Check out the /samples folder for example scripts.
  3. Refer to the official SimConnect documentation for comprehensive details on SimConnect APIs and usage.

There are also auto generated API-docs.

Getting started

You always start by calling open(...) which will attempt to open a connection with the SimConnect server (your flight simulator). If this succeeds you will get access to:

  • recvOpen: contains simulator information
  • handle: used for accessing the SimConnect APIs

Example:

import { open, Protocol } from 'node-simconnect';

const EVENT_ID_PAUSE = 1;

open('My SimConnect client', Protocol.FSX_SP2)
    .then(function ({ recvOpen, handle }) {
        console.log('Connected to', recvOpen.applicationName);

        handle.on('event', function (recvEvent) {
            switch (recvEvent.clientEventId) {
                case EVENT_ID_PAUSE:
                    console.log(recvEvent.data === 1 ? 'Sim paused' : 'Sim unpaused');
                    break;
            }
        });
        handle.on('exception', function (recvException) {
            console.log(recvException);
        });
        handle.on('quit', function () {
            console.log('Simulator quit');
        });
        handle.on('close', function () {
            console.log('Connection closed unexpectedly (simulator CTD?)');
        });

        handle.subscribeToSystemEvent(EVENT_ID_PAUSE, 'Pause');
    })
    .catch(function (error) {
        console.log('Connection failed:', error);
    });

node-simconnect vs the official API

Supported APIs

Most of the APIs described in the official SimConnect documentation are implemented in node-simconnect. For information on how each feature works, please refer to the official documentation.

Several new features have been added to the SimConnect API after the new Microsoft Flight Simulator was released, and more features are likely to come. Most of these will only be implemented on request. If you are missing any features in node-simconnect feel free to open a new issue or create a pull request.

Prepar3D support and Prepar3D-only-features will not be prioritized.

For a complete list of available API methods, please refer to the SimConnectConnection class.

Data unwrapping

A major feature used by C/C++/C# implementation of SimConnect client libraries is the ability to directly cast a memory block to a user-defined structure. This is technically impossible to do in JavaScript or TypeScript since memory layout of classes and types are not accessible. Consequently, the wrapping/unwrapping steps must be done by the user.

Example using the official SimConnect SDK (C++):

// C++ code ////////////////////

struct Struct1 {
    double  kohlsmann;
    double  altitude;
    double  latitude;
    double  longitude;
    int     verticalSpeed;
};

// ....
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "Kohlsman setting hg", "inHg");
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "Indicated Altitude", "feet");
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "Plane Latitude", "degrees");
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "Plane Longitude", "degrees");
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "VERTICAL SPEED", "Feet per second", SimConnectDataType.INT32);

    SimConnect_RequestDataOnSimObject(hSimConnect, REQUEST_1, DEFINITION_1, SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_SECOND);
// ....

void CALLBACK MyDispatchProc(SIMCONNECT_RECV* pData, DWORD cbData) {
    switch(pData->dwID) {
        case SIMCONNECT_RECV_ID_SIMOBJECT_DATA: {
            SIMCONNECT_RECV_SIMOBJECT_DATA *pObjData = (SIMCONNECT_RECV_SIMOBJECT_DATA*) pData;
            switch(pObjData->dwRequestID) {
                case REQUEST_1:
                    Struct1 *pS = (Struct1*)&pObjData->dwData;
                    break;
                }
            break;
        }
    }
}

The code below demonstrates how the same is achieved with node-simconnect:

// TypeScript code ////////////////////

const REQUEST_1 = 0;
const DEFINITION_1 = 0;
// ....
handle.addToDataDefinition(DEFINITION_1, 'Kohlsman setting hg', 'inHg', SimConnectDataType.FLOAT64);
handle.addToDataDefinition(DEFINITION_1, 'Indicated Altitude', 'feet', SimConnectDataType.FLOAT64);
handle.addToDataDefinition(DEFINITION_1, 'Plane Latitude', 'degrees', SimConnectDataType.FLOAT64);
handle.addToDataDefinition(DEFINITION_1, 'Plane Longitude', 'degrees', SimConnectDataType.FLOAT64);
handle.addToDataDefinition(DEFINITION_1, 'VERTICAL SPEED', 'Feet per second', SimConnectDataType.INT32);

handle.requestDataOnSimObject(REQUEST_1, DEFINITION_1, SimConnectConstants.OBJECT_ID_USER, SimConnectPeriod.SIM_FRAME);

// ....
handle.on('simObjectData', recvSimObjectData => {
    switch (recvSimObjectData.requestID) {
        case REQUEST_1: {
            const receivedData = {
                // Read order is important!
                kohlsmann: recvSimObjectData.data.readFloat64(),
                altitude: recvSimObjectData.data.readFloat64(),
                latitude: recvSimObjectData.data.readFloat64(),
                longitude: recvSimObjectData.data.readFloat64(),
                verticalSpeed: recvSimObjectData.data.readInt32(),
            }
            break;
        }
    }
});

When the simObjectData callback is triggered, the recvSimObjectData.data is used to extract the requested simulation variables. These values are stored as a single continuous binary data chunk/buffer, maintaining the order in which the simulation variables were added to the data definition. In this case, the buffer is 288 bits long (64 + 64 + 64 + 64 + 32), or 36 bytes.

The read...() functions are used to extract each value individually. When the correct function is used, the reading "cursor" (offset) automatically moves after each read, positioning it at the beginning of the next value in the buffer. Consequently, it is crucial to ensure that the values are read in the same order and using the same data type as initially requested.

Running over network?

If the Node.js application runs on the same computer as the flight simulator you don't need to worry about this part.

To connect from an external computer you must configure SimConnect to accept connections from other hosts. This procedure is also described in the official docs, but here is the short version:

  1. Open SimConnect.xml.

    • FSX: X:\Users\<USER>\AppData\Roaming\Microsoft\FSX
    • MSFS: X:\Users\<USER>\AppData\Local\Packages\Microsoft.FlightSimulator_**********\LocalCache.
  2. Set property <Address>0.0.0.0</Address>. Example of a working SimConnect.xml file:

    <?xml version="1.0" encoding="Windows-1252"?>
    <SimBase.Document Type="SimConnect" version="1,0">
        <Filename>SimConnect.xml</Filename>
        <SimConnect.Comm>
            <Protocol>IPv4</Protocol>
            <Scope>local</Scope>
            <Port>5111</Port>
            <MaxClients>64</MaxClients>
            <MaxRecvSize>41088</MaxRecvSize>
            <Address>0.0.0.0</Address>
        </SimConnect.Comm>
    </SimBase.Document>

Connecting from a remote script can be done by providing the IP address of the flight simulator PC and the port number when calling open:

const options = { remote: { host: 'localhost', port: 5111 } };

open('My SimConnect client', Protocol.FSX_SP2, options).then(/* ... */).catch(/* try again? */);

Note that if no connection options are specified, node-simconnect will auto-discover connection details in the following order:

  1. Look for a SimConnect.cfg in the folder where Node.js is located. If the script is running in Electron, this will be the folder where the Electron executable is installed.
  2. Look for a SimConnect.cfg in the user's home directory (%USERPROFILE%, eg. C:\Users\<username>)
  3. Look for a named pipe in the Windows registry, automatically set by the simulator
  4. Look for a port number in the Windows registry, automatically set by the simulator. node-simconnect will then connect to localhost:<port>.