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noise-handhsake

v1.0.0

Published

## Usage ```js const Noise = require('basic-noise') const initiator = new Noise('IK ', true) const responder = new Noise('IK', false)

Downloads

4

Readme

basic-noise

Usage

const Noise = require('basic-noise')
const initiator = new Noise('IK ', true)
const responder = new Noise('IK', false)

const prologue = Buffer.alloc(0)

// preshared key
initiator.initialise(prologue, responder.s.pub)
responder.initialise(prologue)

// -> e, es, s, ss
const message = initiator.send()
responder.recv(message)

// <- e, ee, se
const reply = responder.send()
initiator.recv(reply)

console.log(initiator.handshakeComplete) // true

const msg = Buffer.from('hello, world')

const enc = initiator.rx.encrypt(msg)
console.log(responder.tx.decrypt(enc)) // hello, world

API

const peer = new Noise(pattern, initiator, staticKeypair)

Create a new handshake state for a given pattern. Initiator should be either true or false depending on the role. A preexisting keypair may be passed as staticKeypair

peer.initialise(prologue, remoteStatic)

Initialise the handshake state with a prologue and any preshared keys.

const buf = send([payload])

Send the next message in the handshake, add an optional payload buffer to be included in the message, payload is a zero length buffer by default.

const payload = peer.recv(buf)

Receive a handshake message from the peer and return the encrypted payload.

peer.handshakeComplete

true or false. Indicates whether rx and tx have been created yet.

const ciphertext = peer.rx.encrypt(plaintext, [ad])

Encrypt a message to the remote peer with an optional authenticated data passed in as ad.

const plaintext = peer.tx.decrypt(ciphertext, [ad])

Decrypt a ciphertext from the remote peer. Note initiator.rx is decrypted by responder.tx and vice versa. If the message was encrypted with authenticated data, this must be passed in as ad otherwise decryption shall fail