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noisify-canvas

v1.1.1

Published

Animate a canvas with noise.

Readme

noisify-canvas

Animate an html canvas with noise.

installation

npm install noisify-canvas

usage

commonjs:

var noisify = require('noisify-canvas');

es2015:

import noisify from './node_modules/noisify-canvas';

This module exports a function which takes an html canvas as a parameter, and returns an object with three fields: canvas, the canvas it was passed, start, a function which starts the animation, and stop, a function which stops the animation.

The function accepts an optional parameter, which should be an object specifying the mode:

noisify(canvas, {mode: 'rgb'|'grey'});

The default mode is 'grey', which generates greyscale noise. Setting it to 'rgb' will generate color noise. In both cases, all pixels will be fully opaque, that is, the alpha channel is always set to 0xff.

example

<!-- example html-->
<canvas id='noisy'></canvas>
/* example js */
var noisify = require('noisify-canvas'),
    canvas = document.getElementById('noisy'),
    noisy = noisify(canvas);

noisy.start();

See the demo for another example.

about the code

Untranspiled es6 code is in the src directory, and is transpiled using the babelify transform into the build directory. The included .eslintrc is copied, probably verbatim, from Eric Elliott's gist.

license

MIT license.