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non-gon

v1.1.0

Published

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Readme

About The Project

NON-GON is a curated library of analytical functions for computing shortest distances and proximity queries between smooth convex shapes in real time. Designed for applications in game engines, physics-based simulations, and interactive systems, NON-GON focuses on non-polygonal geometries—offering a high-precision, memory-efficient alternative to mesh-based approaches.


🔷 Supported Shapes

2D:

  • Point
  • Line Segment
  • Circle
  • Ellipse
  • Superellipse
  • General Smooth Convex Shape

3D:

  • Point
  • Plane
  • Ellipsoid
  • Superellipsoid
  • Cylinder
  • Hyperboloid
  • Elliptic Paraboloid
  • Strictly Convex Shapes

🔶 Available Queries

2D Shortest Distance:

  • Point – Ellipse
  • Ellipse – Ellipse
  • Superellipse – Line Segment
  • Smooth Convex – Line Segment
  • Almost Convex/Concave – Circle

3D Shortest Distance:

  • Point – Ellipsoid
  • Ellipsoid – Ellipsoid
  • Superellipsoid – Plane
  • Strictly Convex – Plane

2D Proximity Queries:

  • Ellipse – Ellipse

3D Proximity Queries:

  • Ellipsoid – Ellipsoid
  • Cylinder – Cylinder
  • Hyperboloid – Plane
  • Ellipsoid – Elliptic Paraboloid

Built With

  • TypeScript
  • Three.js

Getting Started

Prerequisites

Installation

  1. Clone the repo
    git clone https://github.com/github_username/repo_name.git
  2. Install NPM packages
    npm install
  3. Run the project
    npm run dev

License

Distributed under the MIT License.