npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

nvk-essentials

v0.1.2

Published

Essential development tools for nvk

Downloads

41

Readme

nvk-essentials

This package contains tools to aid development with nvk

Interface:

GLSL:

Contains pre-built binaries of glslangValidator.

Examples:

import { GLSL } from "nvk-essentials";

GLSL.version

Returns a string of the equivalent glslangValidator -v

Examples:

let {version} = GLSL;

GLSL.toSPIRV

Returns the binary SPIR-V representation of the passed in GLSL source. This function expects an Object as it's first parameter in the following format:

{
  source: <Buffer>,
  extension: <String>,
  *includeDirectories: <String[]>
}

Available extensions are:

  • .vert for a vertex shader
  • .tesc for a tessellation control shader
  • .tese for a tessellation evaluation shader
  • .geom for a geometry shader
  • .frag for a fragment shader
  • .comp for a compute shader
  • .mesh for a mesh shader
  • .task for a task shader
  • .rgen for a ray generation shader
  • .rint for a ray intersection shader
  • .rahit for a ray any hit shader
  • .rchit for a ray closest hit shader
  • .rmiss for a ray miss shader
  • .rcall for a ray callable shader
  • .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes
  • .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes

Examples:

let {output, error} = await GLSL.toSPIRV({
  source: fs.readFileSync(`./shaders/object.vert`),
  extension: `vert`
});

GLSL.toSPIRVSync

Synchronous variant of GLSL.toSPIRV with an equal function signature.

Examples:

let {output, error} = GLSL.toSPIRVSync({
  source: fs.readFileSync(`./shaders/object.frag`),
  extension: `frag`
});

includeDirectories

When having include directives in a shader, similar to C, an include Path has to be specified.

main.js
let {output, error} = GLSL.toSPIRVSync({
  source: fs.readFileSync(`./shaders/main.vert`),
  extension: `vert`,
  includeDirectories: [`./shaders`]
});
shaders/main.vert
#version 460

#extension GL_GOOGLE_include_directive : enable

#include "utils.glsl"

void main() {
  gl_Position = vec4(utilityColorFunction(), 1.0);
}
shaders/utils.glsl
vec3 utilityColorFunction() {
  return vec3(1, 0, 0);
}