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obj-perms-engine

v2.3.10

Published

Object engine with permissions

Downloads

22

Readme

obj-perms-engine

obj-perms-engine is a library based upon object-path. It uses a simple user based model which allows control over which operations each user can apply on the object, and where in the object they can apply those operations.

Features:

  • Simple CRUD based operation model
  • Stores permissions for user IDs, and also allows wildcard permissions
  • Permissions are cascaded down the object tree
  • Allows individual control of users access to CRUD operations
  • Default permission module can be easily replaced
  • "Root/Nonroot" system allows permissions to be overridden

Written using NodeJS version: 6.10.3

Naming conventions (IMPORTANT)

state - the object that is being operated upon. Note that a PERM_KEY will be added to the object to store permissions

srcUser - the user that is performing the said operation

path - an array of keys, used by this package to represent locations within objects. For example, take a look at the following object:

{
  "a":{
    "b":10
  },
  "c":{
    "d":[12, 11, 15, 17],
    "e":true
  }
}

If we wanted to refer to the object at "e", we would use the path ["a", "c", "e"]. If we wanted to refer to the root, we simply use an empty array: [].

An integer value within a path will refer to an array index. For example, the path ["c", "d", 2] refers to the number 15 (inside array "d").

The operations

These are the operations that can be performed:

**The following examples will begin with the following snippet of code:

const ObjPermsEngine=require('obj-perms-engine').ObjPermsEngine;
const engine = new ObjPermsEngine();

let myState = {}; //this will store our state

// this is the object we will be operating on
const initialObject = {
    "a":{
        "b":10
    },
    "d":[12, 11, 15, 17]
};

//this will initialize our state to contain the object
engine.u_update(myState, [], initialObject);

Create

create(srcUser, state, path, newObjName, newObjVal) - creates a new object at specified path. Example:

Javascript:

engine.create("john", myState, ["a"], "money", 666);

Result:

object = {
  "a":{
    "b":10,
    "money":666
  },
   "d":[12, 11, 15, 17]
}

Read

read(srcUser, state, path) - returns the object located at specified path. Example:

Operation:

engine.read("john", myState, ["d", 1]);

Result:

returnValue = 11

Update

update(srcUser, state, path, value) - updates the value of the object located at specified path. Example:

Operation:

engine.update("john", myState, ["a", "b"], 456);

Result:

object = {
  "a":{
    "b":456
  },
   "d":[12, 11, 15, 17]
}

Delete

del(srcUser, state, path) - deletes the object located at specified path. Example:

Operation:

engine.del("john", myState, ["d"]);

Result:

object = {
  "a":{
    "b":456
  }
}

Basic permission system

By default, obj-perms-engine uses 5 permissions to control access to the object. They should be pretty self explanatory:

  • CREATE - ability to create an object - represented in the code as the string "CRT"
  • READ - ability to read a value - represented in the code as the string "RD"
  • UPDATE - ability to update a value - represented in the code as the string "UPD"
  • DELETE - the ability to delete an object - represented in the code as the string "DEL"
  • UPDATE_PERMS - the ability to change permissions - represented in the code as the string "UPD_P"

These permissions are stored together in an object like this one:

{
  "CRT": true,
  "DEL": true,
  "UPD_P": false
}

The object above would represent that CREATE and DELETE are allowed, while UPDATE_PERMS is not allowed. Permissions that are undefined (READ and UPDATE) will be set to their default values (see section on Permission cascading).

**The following examples will begin with the following snippet of code:

const objperms = require('obj-perms-engine');
const engine = new objperms.ObjPermsEngine();

//CRUDPerms is the name of the default permission module
const PERMS = objperms.CRUDPerms.PERMS; //CRUDPerms.PERMS contains the 5 permissions as constants

let myState = {}; //this will store our state

// this is the object we will be operating on
const initialObject = {
    "a":{
        "b":10
    },
    "d":[12, 11, 15, 17]
};

//ignore the following section for now
engine.u_update(myState, [], initialObject);
engine.u_updatePerm(myState,"john",["a", "b"], PERMS.UPDATE_PERMS,true );
engine.u_updatePerm(myState,"wendy", ["d"], PERMS.READ, true)

For reference, after the above section, our object will now look like this:

obj={
  "a":{
      "b":10 // john has UPDATE_PERMS permissions here
  },
  "d":[12, 11, 15, 17] // wendy has READ permissions here
};

Reading a permission

readPerms(state, path, user) - Reads the permissions for a certain user at a specified path. Note that calling readPerms requires no permissions at all.

Example 1:

Javascript:

engine.readPerms(myState, ["a", "b"], "john");

Result:

returnValue={
    "UPD_P": true
}

Example 2:

Javascript:

engine.readPerms(myState, ["a", "b"], "wendy");

Result:

returnValue={
}

Updating a permission

updatePerm(srcUser, state, path, user, perm, value) - Changes a permission for a certain user at a specified path.

Javascript:

engine.updatePerms("john", myState, ["a", "b"], "wendy", PERMS.READ, true);

Result:

The object will now look like this:

obj={
  "a":{
      "b":10 // john has UPDATE_PERMS permissions here, wendy has READ permissions here
  },
  "d":[12, 11, 15, 17] // wendy has READ permissions here
};

updatePerms(srcUser, state, path, user, perms) - Changes the permissions for a certain user at a specified path.

Javascript:

engine.updatePerms("john", myState, ["a", "b"], "wendy", {"UPD": true, "RD": true, "DEL": false});

Result:

The object will now look like this:

obj={
  "a":{
      "b":10 // john has UPDATE_PERMS permissions here, wendy has READ and UPDATE permissions here, but cannot DELETE
  },
  "d":[12, 11, 15, 17] // wendy has READ permissions here
};

Permission cascading

As mentioned before, permissions will cascade down the object tree. Take a look at this object, for an example:

obj={
      "a":{ // john has CREATE permissions here
          "b":10, //wendy has READ permissions here
          "c":{
              "e":5
          }
      },
      "d":[12, 11, 15, 17] // wendy has UPDATE permissions here
}

Because "b" is a child of "a", by default, "john" will have CREATE permissions on "b". Similarly, he will also have CREATE permissions on "c", and "e". This also applies to arrays; "wendy" will have UPDATE access to all the elements in array "d".

Configuration

The engine accepts a configuration object in its constructor:

const ObjPermsEngine=require('obj-perms-engine').ObjPermsEngine;

const config={
    // configuration options here
};

const engine = new ObjPermsEngine(config);

The default configuration for the engine looks like this:

config={
   PERM_KEY: '__permissions', //the key that the permission metadata will be stored in
   OBJ_KEY: '__obj', //the key that the actual object will be stored in
   USER_KEY: '__usr', //the key that the user levels will be stored in
   WILDCARD: '*', //the symbol to use to for wildcard

   USER_LEVEL: { //the availible user levels
       ROOT: 0,
       USER: 1
   },
   DEFAULT_USER_LEVEL: Number.MAX_VALUE, //the default user level

   permsModule: defaultPerms, //the permission module to use (CRUDPerms by default)
}

Any configuration value not provided by the user will be set to the value in the default config