npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

oj-canvas-utils

v6.0.1

Published

various canvas text and image utility functions

Downloads

6

Readme

Canvas Utils

IRect

| key | type | required | |--|--|--| | x | number | true | | y | number | true | | width | number | true | | height | number | true |

IDrawTextOptionsBase (extends IRect)

| key | type | required | |--|--|--| | fontSize | number | true | | fontSizeMin | number | false | | fontSizeMax | number | false | | textShrink | boolean | false | | textWrap | "up" "center" | false | | fillStyle | string | false | | fontFamily | string | false | | textStyle | string | false |

IDrawTextOptions (extends IDrawTextOptionsBase)

| key | type | required | |--|--|--| | alpha | number | false | | textAlign | "left" "center" "right" | false | | textJustify | "bottom" "center" "top" | false | | bold | boolean | false | | italic | boolean | false | | curve | boolean | false |

IDrawImageOptions (extends IRect)

| key | type | required | |--|--|--| | fit | "cover" "contain" "stretch" | true | | scale | number | false |

drawTextWrap

drawTextWrap(ctx: CanvasRenderingContext2D, lines: string[], x: number = 0, y: number = 0, height: number = ctx.canvas.height, lineHeight: number, direction: "up" | "center" | "down" = "down"): void

  • draw text lines from the given position and dimensions. -- direction "up" will start at the bottom and push the new lines up -- direction "center" will start at the center and keep the text centered -- direction "down" will start at the top and push the new lines down

buildFontString

buildFontString(fontSize: number, textStyle = "", fontFamily = "sans-serif"): string

  • returns a Canvas compatible font string

getLineHeight

getLineHeight(fontSize: number): number

  • returns the default lineHeight for a font (factor 1.1)

wrap

wrap(ctx: CanvasRenderingContext2D, text: string, options: { fontSize: number, width: number, textStyle?: string, fontFamily?: string }): string[]

  • calculates the text width and splits the full words to fit within the given options.width
  • returns the wrapped text lines

widestWord

widestWord(ctx: CanvasRenderingContext2D, text: string, options: { fontSize: number, width: number, textStyle?: string, fontFamily?: string }): string

  • returns widest word

fitToBounds

fitToBounds(ctx: CanvasRenderingContext2D, text: string, options: IDrawTextOptionsBase): { fontSize: number, lines: string[] }

  • wraps the text and measures the required font size to fit all text within the given bounds
  • return the resulted font size and text lines

getFittedText

getFittedText(ctx: CanvasRenderingContext2D, text: string, options: IDrawTextOptionsBase): { fontSize: number, lines: string[] }

  • the same as fitToBounds but defaults the fontSizeMin, fontSizeMax and textStyle properties

drawTextLines

drawTextLines(ctx: CanvasRenderingContext2D, lines: string[], options: Omit<IDrawTextOptions, "fontSizeMin" | "fontSizeMax">): void

  • draws text lines onto the canvas context with the given options

drawText

drawText(ctx: CanvasRenderingContext2D, text: string = "", options: IDrawTextOptions): void

  • uses the getFittedText function and draws the results onto the canvas context with the drawTextLines function

getDrawableDimensions

getDrawableDimensions(drawable: HTMLImageElement | HTMLCanvasElement): { width: number, height: number }

  • returns the width and height of the drawable (image natural)

scaleRect

scaleRect(rect: IRect, scale: number): IRect

  • returns the scaled rectangle

drawImageStretch

drawImageStretch(ctx: CanvasRenderingContext2D, img: IDrawable, x: number = 0, y: number = 0, width: number = ctx.canvas.width, height: number = ctx.canvas.height, scale = 1): void

  • draws the image stretched (fills the bounds, aspect ratio can change)

drawImageContain

drawImageContain(ctx: CanvasRenderingContext2D, img: IDrawable, x: number = 0, y: number = 0, width: number = ctx.canvas.width, height: number = ctx.canvas.height, scale = 1): void

  • draws the image contained (fits within the bounds > <, aspect ratio will not change)

drawImageCover

drawImageCover(ctx: CanvasRenderingContext2D, img: IDrawable, x: number = 0, y: number = 0, width: number = ctx.canvas.width, height: number = ctx.canvas.height, scale = 1): void

  • draws the image covered (fills the bounds < >, aspect ratio will not change)

drawImage

drawImageCover(ctx: CanvasRenderingContext2D, img: IDrawable, options: IDrawImageOptions): void

  • draws the image with one of the drawImage functions (option.fit)

canvasPixelFilters

canvasPixelFilters((pixelFilters: ((pixels: Uint8ClampedArray): void)[]): (source: HTMLCanvasElement): void)

  • creates a filter pipe with pixelFilter functions
  • apply a canvas element on the filter pipe
  • applies each filter function onto the pixels and applies the modified pixels onto the canvas

filterWhiteTransparent

filterWhiteTransparent(margin = 9): (pixels: Uint8ClampedArray): void

  • loops through all pixels and sets the opacity to 255 or 0 when the whiteness level is within the margin of (JPEG) error