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opencode-goal-mode-deepcode

v1.1.2

Published

OpenCode Goal Mode — goal agent + server plugin: goal_set, idle evaluator (deterministic + LLM), auto-continue until YES. Status machine, budgets, scope guard, persistence, goal history, slash commands.

Readme

OpenCode Goal Mode

Goal Mode for OpenCode.
One primary agent, one server plugin, seven tools + nine slash commands. Deterministic verification, budgets, scope + risk guards, persistence, goal history — no sidebar, no reviewer army.

npm version license CI

What it is

You pick the goal agent and give a real task. When the work deserves a finish line, the agent calls goal_set with a verifiable goal — a single condition, or an objective with criteria that carry verification commands (tests green, build passes, file contains X).

After each turn the session goes idle. Goal Mode checks the goal — deterministic criteria first (command exit codes from tool evidence), then a separate evaluator model reads the transcript and answers:

  • YES — goal met → completed + summary, loop stops
  • NO — not yet → plugin sends a short continuation prompt and the goal agent keeps going

That is the core loop: work → idle → judge → continue or stop — wrapped in a status machine, budgets, a scope guard, and persistence.

Casual chat without goal_set behaves like a normal agent — no hidden loops.

OpenCode layout

OpenCode loads this from your config directory:

~/.config/opencode/
  agents/goal.md              # primary agent (goal_set / goal_update / goal_blocked / … via tools)
  commands/goal-*.md          # /goal, /goal-status, /goal-inspect, /goal-history, /goal-pause,
                              # /goal-resume, /goal-stop, /goal-discard, /goal-replace
  plugins/goal-mode.js        # server plugin entry
  plugins/goal-mode/          # plugin implementation
  skills/goal-mode/SKILL.md   # optional instruction layer for the goal agent
  opencode.jsonc              # register the plugin (see below)

No TUI plugin. No tui.json entry for goal mode. The plugin id is opencode-goal-mode (server only).

Register the plugin

In opencode.jsonc (paths relative to that config dir):

{
  "plugin": [
    [
      "./plugins/goal-mode.js",
      {
        "evaluatorModel": "your-provider/your-model-id"
      }
    ]
  ],
  "default_agent": "goal"
}

evaluatorModel is optional — empty means reuse the same model as the goal session.

Install (npm – recommended)

npm install -g opencode-goal-mode-deepcode

The post-install step prints a one-liner. Run it:

opencode-goal-mode-install --global --link     # symlinks (recommended)
# or
opencode-goal-mode-install --global            # copy install

Restart OpenCode.

Uninstall (npm)

opencode-goal-mode-install --global --uninstall   # removes only files it owns
npm uninstall -g opencode-goal-mode-deepcode

If you manually added files later, delete them from ~/.config/opencode/agents/ and ~/.config/opencode/plugins/.

From this repo (dev)

node scripts/install.mjs --global --link   # symlinks
node scripts/install.mjs --global          # copy + manifest

Same uninstall command works.

How to use

  1. Open OpenCode TUI (or opencode run -a goal "…").
  2. Agent goal (Tab if needed) — or /goal <objective> for the guided start.
  3. Describe work; the agent calls goal_set with a measurable goal (objective + criteria with verification commands) when there is a real finish line.
  4. Agent uses normal tools (bash, edit, …); verification results are recorded with goal_update as it works.
  5. Let turns complete; auto-continue only happens while a goal is active on the goal agent.
  6. goal_clear / /goal-stop ends the loop; /goal-status, /goal-pause, /goal-resume manage it.

Plugin tools: goal_set, goal_update, goal_blocked, goal_pause, goal_resume, goal_clear, goal_status.

Slash commands: /goal, /goal-status, /goal-inspect, /goal-history, /goal-pause, /goal-resume, /goal-stop, /goal-discard, /goal-replace (installed into ~/.config/opencode/commands/).

Good goals are checkable from the conversation: command exit codes, test output, file contents. Each criterion can carry a verification command — those are checked deterministically from tool evidence before the LLM evaluator runs.

Configure

See CUSTOMIZE.md. Short version:

| Key | Default | Meaning | | --- | --- | --- | | enabled | true | Master switch | | evaluatorModel | (session model) | provider/model for YES/NO | | maxTurns | 0 | Cap auto-continues (0 = unlimited) | | noProgressLimit | 3 | Pause if evaluator repeats the same NO | | abortSuppressMs | 120000 | After user cancel, no auto-continue | | idleGraceMs | 1200 | Wait after idle before evaluating | | maxConditionLength | 4000 | Max chars in a goal_set condition | | transcriptMaxChars | 24000 | Max transcript chars sent to evaluator | | idleTimeoutMs | 120000 | Cap one idle-resolve attempt | | evaluatorRetryLimit | 5 | Retries when evaluator is unavailable | | evaluatorRetryIntervalMs | 15000 | Delay between those retries | | completionMarker | Goal Completed | Fallback if evaluator unavailable | | tokenBudget | 0 | Approx. token cap per goal (0 = unlimited) | | timeBudgetSeconds | 0 | Wall-clock cap per goal (0 = unlimited) | | maxStuckCount | 3 | No-progress NOs before the goal is stuck | | scopeGuard | true | Block edits outside the goal scope | | defaultScope | {} | Project default {allowed, forbidden} scope | | maxEvidenceEntries | 40 | FIFO cap on stored evidence per goal | | maxCriteria / maxMilestones | 12 | Caps for structured goals | | compileGoal | true | LLM-compile objective → criteria on goal_set | | persistenceFile | .opencode/state/goals.json | Resume active goals across restarts | | historyDir | .goal/history | JSON completion reports | | riskGuard | true | Block risky bash commands while a goal is active | | riskPatterns | (list) | Regex patterns for the risk guard (deploy, force push, migrations…) | | escalationModel | "" | Model for continuation turns after repeated strategy resets | | escalateAfterStrategyResets | 2 | Strategy resets before escalationModel takes over |

Environment: GOAL_MODE_* mirrors keys (GOAL_MODE_EVALUATOR_MODEL, etc.).

How it really works

Read GOAL.md for the user-facing walkthrough, or ARCHITECTURE.md for hooks and code layout.

Benchmark

scripts/benchmark.mjs runs the same objective on the goal agent across models and compares the Goal Mode history reports (outcome, turns, tokens, time). Requires the opencode CLI on PATH and Goal Mode installed in the target repo.

# one objective, several models
npm run benchmark -- --objective "Fix the typo in the README title" \
  --models "anthropic/claude-sonnet-4-5,ordis/deepseek/deepseek-v4-flash"

# in a specific repo, capped turns
node scripts/benchmark.mjs --cwd ./app --turns 20 --out work/results.json

# custom cases file: { "cases": [{ "name": "x", "model": "p/m", "objective": "…" }] }
node scripts/benchmark.mjs --cases ./bench-cases.json

Results are written as JSON (default work/benchmark-results.json) and printed as a summary table.

What's deliberately not included

  • Multiple workers / parallel milestones / sub-agent orchestration — needs OpenCode core support; a single goal/session keeps the controller simple.
  • SQLite persistence — JSON files keep the plugin dependency-free.
  • Sidebar/TUI UI — status goes through goal_status and /goal-status.
  • Permission bypass — Goal Mode never bypasses OpenCode permissions; scope and risk guards only restrict, they never widen.

Contributing & security

See CONTRIBUTING.md and SECURITY.md.

Development

npm ci
npm test
npm run lint

Publishing (maintainers)

  • Tag a release: git tag -a vX.Y.Z -m "..." && git push origin vX.Y.Z
  • The publish.yml workflow runs on the tag (or via Run workflow) and publishes to npm.
  • README + package.json already expose the opencode-goal-mode and opencode-goal-mode-install bins.

License

MIT