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opencode-godot-toolkit

v0.0.14

Published

All-in-one toolkit for using Godot with OpenCode (best practices, LSP, unit tests, doc search)

Readme

opencode-godot-toolkit

All-in-one plugin for using Godot with OpenCode. Heavily inspired by claude-godot-tools.

Features

  • Best practices & helpers - Ensure generated code is correct and follows best practices. Automates common tasks like searching docs and managing files.
  • LSP - Auto-configured LSP for GDScript.
  • gdUnit4 Integration - Support for writing and running tests.

Requirements

  • Godot Engine 4.x (resolved via GODOT_BIN or PATH).
  • For doc search: Context7 MCP configured in OpenCode.
  • For testing: gdUnit4 installed as a Godot addon.

Installation

Add the plugin to your config:

{
  "plugin": ["opencode-godot-toolkit"]
}

Verify

  • Check for the skills below using /skills.
  • Check for the agents below using @.
  • Check for the tools below using a prompt like look for gdscript errors or run the unit tests.

Skills

  • gdscript-file-manager - Move/rename/delete .gd files with their .uid companions.
  • godot-doc-search - API research via Context7.
  • gdscript-diagnostics - Refresh LSP cache after edits.
  • gdunit4-test-runner - Run gdUnit4 tests.
  • gdunit4-test-writer - Write unit tests.
  • godot-best-practices - Follow best practices when generating/reviewing code.

Agents

  • @godot-doc-search - Read-only subagent for Godot documentation lookup.
  • @gdunit4-test-runner - Read-only subagent for running tests.

Tools

  • gdunit4_run - Run gdUnit4 tests. Supports paths, ignore patterns, and continue-on-failure.
  • gdscript_diagnostics - Refresh Godot's LSP cache so diagnostics update for .gd files.

Development

This project uses Bun.

bun install
bun run build
bun run lint
bun run fmt:fix