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opencode-sfx

v0.3.0

Published

OpenCode plugin that plays Warcraft-style sound effects for session events

Readme

opencode-sfx

OpenCode plugin that plays your own sound effects for key agent moments.

Installation

Add it to your OpenCode config, OpenCode will download/manage it for you:

{
  "plugin": ["opencode-sfx"]
}

Event Folders

Default sound root:

~/.config/opencode/opencode-sfx/sounds

On startup, the plugin checks whether this root and each event folder already exists before creating anything new. It never deletes existing files.

If soundRoot is missing on first bootstrap, the plugin copies the entire bundled assets/ tree into soundRoot so event folders are prefilled out of the box. It also seeds bundled assets when all configured event folders are empty.

Put one or more clips directly in each event folder (non-recursive):

| OpenCode event | Folder name | |---|---| | plugin load | sessionStart/ | | session.created | sessionCreated/ | | tui.command.execute (prompt.submit) | promptSubmit/ | | permission.updated (and permission.ask) | permission/ | | session.error | notification/ | | session.status (status.type === "idle") | stop/ |

Supported file types:

  • .ogg
  • .wav
  • .mp3

When an event fires, one clip is chosen at random from that folder.

Configuration

Optional config file:

~/.config/opencode/opencode-sfx.json

Minimal example:

{
  "enabled": true
}

Full example:

{
  "enabled": true,
  "soundRoot": "opencode-sfx/sounds",
  "playerCommand": "ffplay",
  "playerArgs": ["-loglevel", "quiet", "-nodisp", "-autoexit"],
  "events": {
    "sessionStart": true,
    "sessionCreated": true,
    "promptSubmit": true,
    "notification": true,
    "permission": true,
    "stop": true
  },
  "eventFolders": {
    "sessionStart": "sessionStart",
    "sessionCreated": "sessionCreated",
    "promptSubmit": "promptSubmit",
    "notification": "notification",
    "permission": "permission",
    "stop": "stop"
  }
}

Config notes:

  • If playerCommand is omitted, the plugin auto-detects a player:
    • macOS: afplay, then ffplay
    • Linux: paplay, then aplay, then ffplay
    • Windows: ffplay
  • playerCommand should be an executable name/path, and playerArgs should list each argument separately.
  • Relative soundRoot paths are resolved from ~/.config/opencode/.
  • Relative eventFolders paths are resolved from soundRoot.
  • Event folder scanning is non-recursive.

Asset Source

Sample Warcraft clips in assets/ come from:

  • https://www.wowhead.com/sounds/name:peon
  • https://www.wowhead.com/sounds/name:peasant

See assets/README.md for exact file list.

License

Plugin code is MIT (LICENSE).

Game audio remains property of its original rights holders.