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opentiles-threejs

v0.1.0

Published

Three.js client for the opentiles server: quadtree-LOD terrain streaming

Readme

opentiles-threejs

Three.js client for the opentiles server: a quadtree-LOD terrain layer that keeps the whole camera frustum covered with tiles at the right detail, streaming GLBs on demand. The design spec lives in the server repo (threejs.md).

Usage

import { OpenTiles } from 'opentiles-threejs';

const tiles = new OpenTiles({
  serverUrl: 'http://127.0.0.1:8080',
  scene,
  camera,      // PerspectiveCamera; never moved by the library
  renderer,
  lat: 36.07,  // reference position (world origin tile)
  lon: -112.1,
});

// in the render loop:
tiles.update();

// helpers:
const { x, z } = tiles.latLonToWorld(lat, lon);
const credits = tiles.attribution(); // display these — provider license terms

tiles.dispose();

Options (all optional except serverUrl/scene/camera/renderer): minZoom, maxZoom, maxScreenError (px budget, default 2), hysteresis, maxConcurrentLoads, cacheBudget, texelErrorScale, fallbackGeometricError, rebaseThresholdM, updateIntervalMs, and the onLoad / onError / onProgress / onOriginShift callbacks. See src/types.ts.

Development

npm install
npm run dev        # serves the demo at /demo/ (expects a tile server on :8080)
npm test           # WebGL-free unit tests (tile math, SSE, selector, LRU, queue)
npm run build      # dist/: ESM bundle + type declarations (three stays external)

The demo flies with the keyboard (arrows tilt/yaw, Q/E roll, W/S throttle) and has wireframe / bounding-box debug toggles; parameters live in the URL query.

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.