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orbital-puppet

v2.0.0

Published

An embeddable, in-browser voice-to-voice 3D conversational ambassador (puppet) built on @orbitalfoundation/bus + orbital-volume.

Readme

Orbital Puppet

A voice-to-voice, LLM-driven 3D talking puppet that runs in the browser — all-local (in-browser LLM/TTS/STT via WASM/WebGPU) or wired to cloud APIs. Embodied, reactive, no bundler.

puppet screenshot

Run

Static ES modules — serve the folder and open index.html:

npx serve .

Demo: https://orbitalfoundation.github.io/orbital-puppet/

How it works

Built on @orbitalfoundation/bus (late-binding pub/sub) and @orbitalfoundation/orbital-volume (declarative three.js). One entity (see index.js) is decorated with volume + puppet + llm + tts components; independent services observe the shared traffic and cooperate — the app self-assembles from the manifest:

  • STT — speech in (Whisper + VAD barge-in)
  • LLM — reasoning (local WebLLM or remote OpenAI/Ollama), emitted in "breath" fragments
  • TTS — speech out, with viseme timing for lip-sync
  • PUPPET — drives visemes, gaze, blink, and emotion on a Ready Player Me rig

Design notes & devlog

This is an older project with a lot of accumulated thinking, kept out of this README and in devlog/:

Credits

The lip-sync and viseme work here stands on the shoulders of Mika Suominen (@met4citizen), and this project is grateful for it:

  • TalkingHead — the phoneme → Oculus-viseme lip-sync approach. The modules under talking-heads/ are derived from his MIT-licensed code (lipsync-en, the lipsync queue, anim moods/emojis).
  • HeadTTS — the in-browser Kokoro TTS that returns audio together with native Oculus visemes and timing, which this project uses for speech and lip-sync (and which let us delete an entire Whisper-based timing hack).

Thank you, Mika.

License

MIT