npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

paintnt

v0.2.0

Published

Paintn't: a tiny headless paint-style graphics library for TypeScript.

Readme

Paintn't

Paintn't Logo

A tiny headless paint-style graphics library for TypeScript.

Paintn't provides a simple in-memory bitmap API inspired by classic paint programs, designed for code, tests, servers, generators, bots, and retro tooling.

It does not ship with a GUI. You manipulate pixels, selections, shapes, text, transforms, and clipboard-like operations entirely through code.

Kitchen Sink Demo

Kitchen Sink Demo

Is It Vibe Coded?

A picture says a thousand words.

Pelican on a bike

Features

  • In-memory bitmap canvas
  • RGBA color model (with alpha)
  • Simple built-in bitmap font system (deterministic)
  • Pencil, brush, airbrush, fill, line, curve, rectangle, ellipse, polygon, rounded rectangle, text
  • Rectangular and free-form selections
  • Select all
  • Cut, copy, paste, clear, invert
  • Flip, rotate, stretch, skew
  • Transparent paste
  • Simple clipboard abstraction
  • Deterministic headless rendering
  • BMP export
  • No DOM required

Installation

npm install paintnt
bun add paintnt

Entry points

  • paintnt: runtime-neutral core bitmap API
  • paintnt/node: Node and Bun filesystem helpers for open() / save()
  • paintnt/browser: browser helpers for ImageData and <canvas>

Quick start (Node or Bun)

import { PaintDocument, Colors } from "paintnt/node";

const doc = new PaintDocument({
  width: 320,
  height: 200,
  background: Colors.white(),
});

doc.tools.line.draw({
  from: { x: 10, y: 10 },
  to: { x: 100, y: 40 },
  color: Colors.black(),
});

doc.tools.rectangle.draw({
  x: 40,
  y: 50,
  width: 80,
  height: 40,
  stroke: Colors.blue(),
  fill: Colors.cyan(),
});

doc.tools.fill.draw({
  x: 50,
  y: 60,
  color: Colors.yellow(),
});

await doc.save("out.bmp");

Design goals

Paintn't is intentionally not a Photoshop-style scene graph or layer system.

It is built around a mutable bitmap and a small, direct API:

  • draw into pixels
  • select regions
  • transform regions
  • copy/paste regions
  • export images

This makes it useful for:

  • retro graphics
  • bots and procedural image generation
  • server-side image editing
  • deterministic tests
  • educational tools
  • recreating classic paint workflows

Core concepts

PaintDocument

PaintDocument owns the bitmap, current settings, selection, and clipboard-facing operations.

const doc = new PaintDocument({
  width: 640,
  height: 480,
  background: { r: 255, g: 255, b: 255, a: 255 },
});

Bitmap

A bitmap is a 2D raster image. All drawing operations write pixels directly into the bitmap.

Selection

Selections are masks (rectangular or free-form). All operations target the active selection if present, otherwise the full canvas.

Clipboard

Clipboard operations work on image regions, not OS clipboard integration.

Tools

Tools are stateless helpers attached to a document. They apply drawing commands to the active target (selection or full bitmap).

Creating a document

import { PaintDocument } from "paintnt";

const doc = new PaintDocument({
  width: 256,
  height: 256,
  background: "#ffffff",
});

Loading an existing image

import { PaintDocument } from "paintnt/node";

const doc = await PaintDocument.open("sprite.bmp");

Saving

import { PaintDocument } from "paintnt/node";

await doc.save("sprite.bmp");

Loading from bytes

import { PaintDocument } from "paintnt";

const response = await fetch("/sprite.bmp");
const bytes = new Uint8Array(await response.arrayBuffer());
const doc = PaintDocument.fromBytes(bytes, "bmp");

Browser canvas interop

import {
  PaintDocument,
  documentFromCanvas,
  renderDocumentToCanvas,
} from "paintnt/browser";

const sourceCanvas = document.querySelector("canvas")!;
const previewCanvas = document.querySelector("#preview")!;

const doc = documentFromCanvas(sourceCanvas);

doc.tools.text.draw({
  x: 8,
  y: 8,
  text: "HELLO",
  color: "#000",
});

renderDocumentToCanvas(doc, previewCanvas, { resizeCanvas: true });

Colors

All colors are RGBA.

doc.state.setColor("#ff0000");
doc.state.setFillColor({ r: 0, g: 128, b: 255, a: 255 });
doc.state.setBackgroundColor("#ffffff");

Invalid color inputs throw errors.

Pencil

doc.tools.pencil.draw({
  points: [
    { x: 1, y: 1 },
    { x: 2, y: 1 },
    { x: 3, y: 2 },
  ],
  color: "#000000",
});

Brush

doc.tools.brush.draw({
  points: [
    { x: 10, y: 10 },
    { x: 14, y: 13 },
    { x: 20, y: 18 },
  ],
  shape: "square",
  size: 4,
  color: "#222222",
});

Airbrush

doc.tools.airbrush.draw({
  center: { x: 64, y: 64 },
  radius: 12,
  density: 0.4,
  color: "#444444",
  seed: 1234,
});

A fixed seed gives deterministic output.

Fill

doc.tools.fill.draw({
  x: 20,
  y: 20,
  color: "#00ff00",
  tolerance: 0,
});

Line

doc.tools.line.draw({
  from: { x: 0, y: 0 },
  to: { x: 100, y: 100 },
  color: "#000",
  thickness: 1,
});

Curve

doc.tools.curve.draw({
  from: { x: 10, y: 40 },
  to: { x: 120, y: 40 },
  control1: { x: 50, y: 0 },
  control2: { x: 80, y: 80 },
  color: "#000",
  thickness: 1,
});

Rectangle

doc.tools.rectangle.draw({
  x: 10,
  y: 10,
  width: 80,
  height: 50,
  stroke: "#000000",
  fill: "#ffcc00",
});

Rounded rectangle

doc.tools.roundedRectangle.draw({
  x: 20,
  y: 20,
  width: 100,
  height: 60,
  radius: 8,
  stroke: "#000",
  fill: "#eee",
});

Ellipse

doc.tools.ellipse.draw({
  x: 40,
  y: 40,
  width: 60,
  height: 40,
  stroke: "#000",
  fill: "#00ffff",
});

Polygon

doc.tools.polygon.draw({
  points: [
    { x: 30, y: 10 },
    { x: 60, y: 30 },
    { x: 55, y: 70 },
    { x: 20, y: 50 },
  ],
  stroke: "#000",
  fill: "#ff00ff",
});

Text

Text rendering uses a built-in bitmap font for deterministic output.

doc.tools.text.draw({
  x: 8,
  y: 8,
  text: "HELLO",
  color: "#000",
  background: "transparent",
});

Selection API

Rectangular selection

doc.selection.setRectangle({
  x: 10,
  y: 10,
  width: 32,
  height: 32,
});

Free-form selection

doc.selection.setMask({
  bounds: { x: 0, y: 0, width: 100, height: 100 },
  isSelected(x, y) {
    return (x - 50) ** 2 + (y - 50) ** 2 < 20 ** 2;
  },
});

Select all

doc.selection.selectAll();

Clear selection

doc.selection.clear();

Clipboard operations

Copy

const clip = doc.edit.copy();

Cut

const clip = doc.edit.cut();

Paste

doc.edit.paste(clip, {
  x: 100,
  y: 50,
  transparent: true,
});

Paste from another document

import { PaintDocument } from "paintnt/node";

const src = await PaintDocument.open("source.bmp");
const region = src.edit.copy({ x: 0, y: 0, width: 32, height: 32 });

doc.edit.paste(region, { x: 10, y: 10 });

Clear selected region

doc.edit.clear({
  color: "#ffffff",
});

Image operations

All image operations apply to the active selection if present, otherwise the full canvas.

Invert colors

doc.image.invert();

Flip

doc.image.flipHorizontal();
doc.image.flipVertical();

Rotate

doc.image.rotate(90);
doc.image.rotate(180);
doc.image.rotate(270);

Stretch

doc.image.stretch({
  scaleX: 2,
  scaleY: 1.5,
  interpolation: "nearest",
});

Skew

doc.image.skew({
  xDegrees: 12,
  yDegrees: 0,
  background: "#ffffff",
});

Resize canvas

doc.image.resizeCanvas({
  width: 800,
  height: 600,
  anchor: "top-left",
  fill: "#ffffff",
});

Bitmap attributes

const attrs = doc.image.getAttributes();
// { width, height }

State API

The document can maintain a current drawing state.

doc.state.setColor("#000");
doc.state.setFillColor("#0ff");
doc.state.setBrushSize(3);
doc.state.setBrushShape("round");
doc.state.setTransparentPaste(true);

Tools may omit repeated values:

doc.tools.line.draw({
  from: { x: 0, y: 0 },
  to: { x: 20, y: 20 },
});

Exporting raw data

const rgba = doc.bitmap.toRGBA();
const bytes = await doc.encode("bmp");

PaintDocument.fromBytes(...) is the inverse of encode("bmp") for BMP data.

Extending the built-in font

The shipped font is intentionally simple. Users can supply their own BitmapFont to doc.tools.text.draw(...), or construct one with createBitmapFont(...).

Development

bun install
bun test
bun run check
bun run build

TypeScript API overview

export type ColorInput =
  | string
  | { r: number; g: number; b: number; a?: number };

export interface Point {
  x: number;
  y: number;
}

export interface Rect {
  x: number;
  y: number;
  width: number;
  height: number;
}

export interface PaintDocumentOptions {
  width: number;
  height: number;
  background?: ColorInput;
}

export interface PaintDocumentImportOptions {
  background?: ColorInput;
}

export class PaintDocument {
  constructor(options: PaintDocumentOptions);

  static open(path: string | URL): Promise<PaintDocument>;
  static fromBytes(
    bytes: Uint8Array,
    format: "bmp",
    options?: PaintDocumentImportOptions,
  ): PaintDocument;
  static fromBitmap(
    bitmap: Bitmap,
    options?: PaintDocumentImportOptions,
  ): PaintDocument;

  readonly bitmap: Bitmap;
  readonly state: PaintState;
  readonly tools: ToolRegistry;
  readonly selection: SelectionManager;
  readonly edit: EditManager;
  readonly image: ImageManager;

  save(path: string | URL): Promise<void>;
  encode(format: "bmp"): Promise<Uint8Array>;
}

open() and save() require a configured document I/O adapter. Importing from paintnt/node configures that automatically for Node and Bun.

Supported operations

  • new/open/save
  • cut/copy/paste
  • clear
  • select all
  • rectangular selection
  • free-form selection
  • transparent paste
  • pencil
  • brush
  • airbrush
  • eraser
  • color picker
  • fill
  • line
  • curve
  • rectangle
  • polygon
  • ellipse
  • rounded rectangle
  • text
  • flip horizontal
  • flip vertical
  • rotate 90/180/270
  • stretch
  • skew
  • invert colors
  • resize canvas / bitmap attributes

Eraser semantics

The eraser writes a target color (default: background color).

doc.tools.eraser.draw({
  points: [{ x: 5, y: 5 }, { x: 6, y: 5 }],
  size: 8,
  color: doc.state.backgroundColor(),
});

Color picker

const color = doc.tools.colorPicker.pick({ x: 10, y: 10 });
doc.state.setColor(color);

Determinism

All operations are deterministic given the same inputs and seed values.

Error handling

  • Out-of-bounds coordinates are no-ops
  • Invalid colors throw errors

Runtime support

  • Node
  • Bun
  • Browser

The core renderer is runtime-neutral.

  • Use paintnt for pure in-memory bitmap work.
  • Use paintnt/node when you want filesystem-backed open() and save().
  • Use paintnt/browser when you want ImageData or canvas interop.

FAQ

Does it have layers?

No.

Does it need Canvas or the DOM?

No for the core library. paintnt/browser adds canvas helpers when you want browser interop.

Can I use it in a web app?

Yes. Use paintnt/browser to read pixels from a canvas, render back to one, or bridge through ImageData.

Does text rendering vary across platforms?

No. The built-in bitmap font is deterministic.

License

MIT