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palworld-api

v1.0.0

Published

TypeScript/Node.js client for the Palworld dedicated server REST API

Readme

palworld-api

TypeScript/Node.js client for the Palworld dedicated server REST API.

Installation

npm install palworld-api

Usage

import { PalworldAPI } from "palworld-api";

const api = new PalworldAPI("http://localhost:8212", "admin password");

const info = await api.getServerInfo();
console.log(info);

const players = await api.getPlayerList();
console.log(players);

await api.makeAnnouncement("Server restarting in 5 minutes");
await api.kickPlayer("steam_0:12345", "Cheating");

All methods return either the parsed response data or an { error: string } object on failure — no exceptions are thrown.

const result = await api.getServerMetrics();
if ("error" in result) {
  console.error(result.error);
} else {
  console.log(result.serverfps);
}

API

  • getServerInfo()
  • getPlayerList()
  • getServerMetrics()
  • getServerSettings()
  • kickPlayer(userid, message)
  • banPlayer(userid, message)
  • unbanPlayer(userid)
  • saveServerState()
  • makeAnnouncement(message)
  • shutdownServer(waittime, message)
  • stopServer()

Development

npm install
npm run build

Testing

Live integration tests run against a real Palworld dedicated server. Edit test/index.test.ts and set SERVER_URL, USERNAME, PASSWORD, and TEST_USER_ID to match your server, then run:

npm test

shutdownServer and stopServer tests are skipped by default since they take the server offline. Remove .skip only when intentionally testing shutdown.

License

MIT

Author

KJAyano

Repository: github.com/KJAyano/palworld-api