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particle-layer

v0.0.2

Published

GPU-based wind particle visualization layer for deck.gl

Readme

English | 日本語

Wind Particle Demo

Wind Particle Layer

Experimental Repository This library is currently experimental. Only PNG image loading is supported at this time. Support for other formats such as GeoTIFF is under development.

A library for visualizing vector fields. Enables particle animations and colormap displays on deck.gl.

Wind Visualization TypeScript

Demo: https://wind-particle.nokonoko1203.com

Features

  • Particle Animation - Renders particles flowing along vector fields
  • Colormap Display - Gradient color display based on vector magnitude
  • Data Loading from PNG/WebP - Easily load vector field data from image files
  • Customizable - Adjustable particle density, speed, lifespan, and more

Installation

npm install particle-layer

Peer Dependencies

The following packages are required:

npm install @deck.gl/core @deck.gl/layers @luma.gl/core @luma.gl/engine @luma.gl/shadertools

Quick Start

import { Deck, MapView } from '@deck.gl/core';
import { WindParticleLayer, WindColormapLayer, PngWindLoader } from 'particle-layer';

// 1. Create a wind data loader
const loader = new PngWindLoader({
	image: '/wind-data.png',
	uRange: [-30.0, 30.0], // U component range (m/s)
	vRange: [-30.0, 30.0], // V component range (m/s)
	bounds: [138, 34, 142, 37] // [west, south, east, north] (degrees)
});

// 2. Create a wind colormap layer (optional)
const colormapLayer = new WindColormapLayer({
	id: 'wind-colormap',
	dataSource: loader,
	maxSpeedMps: 30.0
});

// 3. Create a wind particle layer
const particleLayer = new WindParticleLayer({
	id: 'wind-particles',
	dataSource: loader,
	stateTexSize: 64, // 64² = 4,096 particles
	maxAge: 5, // Particle lifespan (seconds)
	speedFactor: 2000, // Speed multiplier
	randomSpeedMps: 0.1 // Random speed (m/s)
});

// 4. Add to deck.gl
const deck = new Deck({
	parent: document.getElementById('map'),
	_animate: true,
	views: new MapView({ repeat: true }),
	initialViewState: {
		longitude: 140,
		latitude: 35.5,
		zoom: 7
	},
	controller: true,
	layers: [colormapLayer, particleLayer]
});

API Reference

PngWindLoader

A loader that reads wind data from PNG/WebP images.

import { PngWindLoader } from 'particle-layer';

const loader = new PngWindLoader({
	image: '/path/to/wind.png',
	uRange: [-30.0, 30.0],
	vRange: [-30.0, 30.0],
	bounds: [138, 34, 142, 37]
});

Options

| Property | Type | Description | | -------- | ---------------------------------- | ------------------------------------------------------- | | image | string | URL of PNG/WebP image | | uRange | [number, number] | U component (eastward velocity) range [min, max] (m/s) | | vRange | [number, number] | V component (northward velocity) range [min, max] (m/s) | | bounds | [number, number, number, number] | Geographic bounds [west, south, east, north] (degrees) |

PNG Image Format

Wind data must be encoded in PNG images using the following format:

  • Red Channel (R): U component (eastward velocity)
    • Pixel value 0 → uRange[0]
    • Pixel value 255 → uRange[1]
  • Green Channel (G): V component (northward velocity)
    • Pixel value 0 → vRange[0]
    • Pixel value 255 → vRange[1]
  • Blue/Alpha Channels: Unused

Decoding Formula:

u = uRange[0] + (R / 255) * (uRange[1] - uRange[0])
v = vRange[0] + (G / 255) * (vRange[1] - vRange[0])

WindParticleLayer

A GPU-based wind particle animation layer.

import { WindParticleLayer } from 'particle-layer';

const layer = new WindParticleLayer({
	id: 'wind-particles',
	dataSource: loader,
	stateTexSize: 64,
	maxAge: 5,
	speedFactor: 2000,
	randomSpeedMps: 0.1,
	integrationSteps: 16
});

Properties

| Property | Type | Default | Description | | ------------------ | ---------------- | ------------ | ----------------------------------------------------------------- | | dataSource | WindDataSource | Required | Data source providing wind data | | stateTexSize | number | 256 | Particle grid size. Number of particles is stateTexSize² | | maxAge | number | 30 | Maximum particle lifespan (seconds) | | speedFactor | number | 10000.0 | Speed multiplier. Higher values make particles move faster | | randomSpeedMps | number | 0.0 | Random speed variation (m/s) | | integrationSteps | number | 16 | Integration steps per frame. More steps result in smoother motion | | maxSpeedMps | number | 30.0 | Maximum wind speed for point size scaling (m/s) | | minPointSize | number | 0.1 | Minimum particle point size (pixels) | | maxPointSize | number | 3.0 | Maximum particle point size (pixels) | | altitude | number | 0 | Altitude offset for 3D visualization (meters) |

Particle Count Guide

| stateTexSize | Particle Count | Use Case | | -------------- | -------------- | ------------------------------------------ | | 32 | 1,024 | Lightweight demo | | 64 | 4,096 | Standard use | | 128 | 16,384 | High density display | | 256 | 65,536 | Detailed visualization | | 512 | 262,144 | Maximum density (high-end GPU recommended) |


WindColormapLayer

A layer that displays a colormap based on wind speed.

import { WindColormapLayer } from 'particle-layer';

const layer = new WindColormapLayer({
	id: 'wind-colormap',
	dataSource: loader,
	maxSpeedMps: 30.0
});

Properties

| Property | Type | Default | Description | | --------------- | ---------------- | ------------ | ------------------------------------- | | dataSource | WindDataSource | Required | Data source providing wind data | | maxSpeedMps | number | 30.0 | Maximum wind speed for colormap (m/s) | | colormapAlpha | number | 140 | Colormap opacity (0-255) |

Color Gradient

The following color gradient is applied based on wind speed:

| Speed Ratio | Color | Description | | ----------- | ------------ | --------------- | | 0.0 | Dark Blue | Calm | | 0.1 | Blue | Light Air | | 0.2 | Cyan | Light Breeze | | 0.3 | Teal | Gentle Breeze | | 0.4 | Green | Moderate Breeze | | 0.5 | Yellow-Green | Fresh Breeze | | 0.6 | Yellow | Strong Breeze | | 0.7 | Orange | Near Gale | | 0.8 | Dark Orange | Gale | | 0.9 | Red | Strong Gale | | 1.0 | Purple | Storm |


Type Definitions

WindDataSource

An interface for providing wind data. Implement this when creating custom data sources.

interface WindDataSource {
	load(): Promise<WindFieldData>;
}

WindFieldData

The structure of wind field data.

interface WindFieldData {
	/** U/V interleaved array [u0, v0, u1, v1, ...] (m/s) */
	uvMps: Float32Array;

	/** Grid width (pixels) */
	width: number;

	/** Grid height (pixels) */
	height: number;

	/** Geographic bounds [west, south, east, north] (degrees) */
	bounds: [number, number, number, number];
}

Creating Custom Data Sources

You can create custom data sources by implementing the WindDataSource interface.

import type { WindDataSource, WindFieldData } from 'particle-layer';

class MyCustomLoader implements WindDataSource {
	async load(): Promise<WindFieldData> {
		// Fetch data from API
		const response = await fetch('/api/wind-data');
		const data = await response.json();

		// Convert to WindFieldData format
		const uvMps = new Float32Array(data.u.length * 2);
		for (let i = 0; i < data.u.length; i++) {
			uvMps[i * 2] = data.u[i]; // U component
			uvMps[i * 2 + 1] = data.v[i]; // V component
		}

		return {
			uvMps,
			width: data.width,
			height: data.height,
			bounds: data.bounds
		};
	}
}

// Usage
const loader = new MyCustomLoader();
const layer = new WindParticleLayer({
	id: 'wind',
	dataSource: loader
});

Performance Tuning

Recommended Settings

| Scenario | stateTexSize | integrationSteps | maxAge | | ----------- | -------------- | ------------------ | -------- | | Mobile | 32-64 | 8 | 3-5 | | Desktop | 64-128 | 16 | 5-10 | | High-end PC | 256-512 | 16-32 | 10-30 |

Tips

  1. Adjust particle count: Reduce stateTexSize for better performance
  2. Reduce integration steps: Lower integrationSteps to reduce computational load
  3. Shorten lifespan: Decrease maxAge for more frequent particle regeneration and livelier motion
  4. Adjust speed multiplier: Tune speedFactor based on zoom level for better visual results

Complete Example

import { Deck, MapView } from '@deck.gl/core';
import { TileLayer } from '@deck.gl/geo-layers';
import { BitmapLayer } from '@deck.gl/layers';
import { WindParticleLayer, WindColormapLayer, PngWindLoader } from 'particle-layer';

// Define geographic bounds
const BOUNDS: [number, number, number, number] = [138, 34, 142, 37];

// Create wind data loader
const loader = new PngWindLoader({
	image: '/wind-data.png',
	uRange: [-30.0, 30.0],
	vRange: [-30.0, 30.0],
	bounds: BOUNDS
});

// Basemap layer (OpenStreetMap)
const basemapLayer = new TileLayer({
	id: 'basemap',
	data: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
	minZoom: 0,
	maxZoom: 19,
	tileSize: 256,
	renderSubLayers: (props) => {
		const { boundingBox } = props.tile;
		return new BitmapLayer(props, {
			data: undefined,
			image: props.data,
			bounds: [boundingBox[0][0], boundingBox[0][1], boundingBox[1][0], boundingBox[1][1]]
		});
	}
});

// Wind colormap layer
const windColormapLayer = new WindColormapLayer({
	id: 'wind-colormap',
	dataSource: loader,
	maxSpeedMps: 30.0
});

// Wind particle layer
const windParticleLayer = new WindParticleLayer({
	id: 'wind-particles',
	dataSource: loader,
	stateTexSize: 64,
	maxAge: 5,
	speedFactor: 2000,
	randomSpeedMps: 0.1
});

// Initialize deck.gl
const deck = new Deck({
	parent: document.getElementById('map'),
	_animate: true, // Enable animation (required)
	views: new MapView({ repeat: true }),
	initialViewState: {
		longitude: 140,
		latitude: 35.5,
		zoom: 7,
		pitch: 0,
		bearing: 0
	},
	controller: true,
	layers: [basemapLayer, windColormapLayer, windParticleLayer]
});

Development

# Install dependencies
npm install

# Start development server
npm run dev

# Build library
npm run build:lib

# Run tests
npm test

Roadmap

The following features are planned for future development:

  • GeoTIFF Loader - Direct loading of wind data from GeoTIFF format
  • 3D Particle Visualization - Three-dimensional particle representation with altitude information

License

MIT