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perlin-noise-1d

v1.0.0

Published

Seeded 1D Perlin noise in [-1, 1], continuous and zero at integers, with no period.

Readme

perlin-noise-1d

npm version stability-stable npm minzipped size dependencies types Conventional Commits styled with prettier linted with eslint license

Seeded 1D Perlin noise in [-1, 1], continuous and zero at integers, with no period.

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perlin-noise-1d screenshot

Installation

npm install perlin-noise-1d

Features

  • Gradient noise: a random slope at each integer, blended with Perlin's quintic fade (smootherstep). Zero at integers, smooth everywhere.
  • Seed per call: perlinNoise1D(x, seed). Independent channels are seeds, not instances.
  • No period: gradients are hashed, not looked up in a 256 permutation table.
  • Continuous gradients in [-1, 1], not just ±1, which looks regular in 1D.
  • Normalized to [-1, 1]: 1D gradient noise otherwise peaks at ±0.5.

Usage

import perlinNoise1D from "perlin-noise-1d";

// One independent channel per seed, e.g. a camera shake's pitch, yaw and roll.
const pitch = maxPitch * perlinNoise1D(time * frequency, seed);
const yaw = maxYaw * perlinNoise1D(time * frequency, seed + 1);
const roll = maxRoll * perlinNoise1D(time * frequency, seed + 2);

API

perlinNoise1D

perlinNoise1D(x, [seed]) ⇒ number ⏏

Seeded 1D Perlin noise in [-1, 1], continuous and zero at integers.

Kind: Exported function See: Perlin, K. (2002). Improving noise. ACM TOG 21(3).

| Param | Type | Default | Description | | ------ | ------------------- | -------------- | ------------------------------ | | x | number | | | | [seed] | number | 0 | Truncated to a 32-bit integer. |

References

License

MIT. See license file.