npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

phaser-plugin-pocketdebug

v1.0.6

Published

Pocket sized debug module for Phaser. Display FPS graph, drawcalls in DOM text.

Downloads

14

Readme

Pocket sized debug module for Phaser. Displays FPS graph, WEBGL drawcalls in any DOM (text) element. Demo

Description

Displays FPS, MS graphs and drawcalls (WEBGL) in HTML DOM elements. Based upon pocketplot, a simple plotting program.

A graph is text only and consists of scanlines:

   _________*_*_____________*____ scanLine 0 (32 bit number)
   _______*_____*_________*______ scanLine 1
   _____*_________*__*_*_________ etc....
   _*_*__________________________ ....
   ______________________________ ..

Requirements:

  • Phaser v2 (tested in 2.6.2 and 2.8.4)
  • Phaser.WEBGL mode for draw counts

Usage

pocketdebug =game.plugins.add(Phaser.Plugin.PocketDebug);

pocketdebug =game.plugins.add(Phaser.Plugin.PocketDebug,x,y,scale,advanced,bitmode);

//arguments : 
//  x,y             : position of panels relative to top-left corner of game
//  scale           : font-size and width of panel element multiplied by this scalevalue(default 1)
//  advanced        : adds an extra panel to measure state,stage,plugins,tweens,sound,input,physics,particles update time (in microseconds. 1 us=0.001ms).
//  bitmode         : do not reformat scanline, will output 0's and 1's, for retro feel and less overhead.
  • UI:

  • -- : hide/show graphs.

  • + : zoom in Y range.

  • - : zoom out & range.

  • -> : cycle trough graphs.

  • >> : increase refresh rate, resets after 10 clicks.

  • click on A graph to change the color for better color contrast.

Dev notes

the src folder contains a commented version. Ideas, contributions, optimizations, suggestions are very welcome. All changes are found in the Changelog; The source code for the wrapper function is from phaser-debug by englercj : https://github.com/englercj/phaser-debug.