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phaser3-debugger

v0.3.2

Published

A simple debug scene for Phaser 3.

Readme

Phaser 3 Debugger

A debug scene that aids in debugging any other scene.

Features

| Description | % Complete | Notes | |-------------|------------|-------| | Display user-configurable properties of any entities in the scene. | 90% | Doesn't handle nested properties (eg: 'prop.nested.inner') | | Pause button. | 100% | | | Auto-pause when two physics bodies collide. | 33% | Only works for MatterJS | | Show physics bodies. | 33% | Only works for MatterJS |

Plans for Next Major Release

v0.3.0

Install

npm install phaser3-debugger

Configure the Debug Scene

To enable debug for an entity, set debug = true on the entity. Example: sprite.debug = true;

When creating the debug scene, you can pass in a config object. The table below shows the properties you can configure.

| Property | Description | Default | |----------|-------------|---------| | props | An array of the propertys to display. | ['x','y','angle'] | | color | The color of the debug text. | '#da4d4d' | | pauseKey | Hotkey to pause/unpause. | 'P' | | pauseOnCollisions | Enable to pause when bodies collide. | false | | pauseOnCollisionsKey | Hotkey for toggling pause-on-collisions on/off. | 'C' | | showBodies | Enable debug mode for the physics engine. | false | | showBodiesKey | Hotkey for toggling show-bodies on/off. | 'B' | | slowDownGameKey | Hotkey for slowing down the game loop iterations. | '[' | | speedUpGameKey | Hotkey for speeding up the game loop iterations (max normal speed). | ']' | | resetGameSpeedKey | Hotkey to resume normal game speed. | '\' |

Run the Demo

  1. Clone this repository.
  2. npm install
  3. npm run demo-build