phigros-save-manager
v1.0.7
Published
A simple library for handle phigros saves
Downloads
37
Readme
phigros-save-manager
A simple libaray for modify Phigros cloud save data.
Features
- Load binary format save files or cloud. Supported version:
- user:
1
(Latest) - settings:
1
(Latest) - gameRecord:
1
(Latest) - gameKey:
2
(Latest) - gameProgress:
3
(Latest)
- user:
- Easly modify save from code.
- (Re)Create binary save files from code.
- Download save from cloud.
- Upload modified save to cloud.
- Convient shortcuts
- re8
- re8: Reset the chapter 8
- parcialRe8: Reset half of the chapter 8
- rere8: Unlock all songs in the chapter 8
- re8
CLI Usage
phigros-save-manager provides a useful CLI to easily reset chapter 8, backup your cloud save, and other utilities.
You can use the following command to get detialed subcommand explaination.
phigrous-save-manager
Future plans
- [x] Add support for calculating B19.
- [ ] Add tests.
- [x] Migrate old code.
Examples
// Example: re8 (aka clear unlocks in chapter 8)
import { PhigrosSaveManager } from 'phigros-save-manager'
const saveManager = await PhigrosSaveManager.loadCloudSave("<Your Session Token>")
await saveManager.re8().uploadSave()
// Example: Edit in-game currency (money):
import { PhigrosSaveManager } from 'phigros-save-manager'
const saveManager = await PhigrosSaveManager.loadCloudSave("<Your Session Token>")
saveManager.gameProgress.money[0] = 99
saveManager.gameProgress.money[1] = 99
saveManager.gameProgress.money[2] = 99
saveManager.gameProgress.money[3] = 99
saveManager.gameProgress.money[4] = 99
await saveManager.uploadSave()
// Exmaple: Edit 'gameProgress' from binary
import { PhigrosSaveManager, PlayerGameProgress } from "."
import fs from 'fs'
const binary = new PlayerGameProgress(PhigrosSaveManager.decrypt(fs.readFileSync("/path/to/gameProgress")));
binary.money[0] = 99
// You'll need a type because the version number is inserted at here
fs.writeFileSync("/path/to/gameProgress", PhigrosSaveManager.encrypt(binary.save(), 'gameProgress'))