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pinto-wfcengine

v0.8.0

Published

A TypeScript implementation of the Wave Function Collapse (WFC) algorithm for procedural content generation on 2D grids.

Downloads

22

Readme

pinto-wfcengine

A TypeScript implementation of the Wave Function Collapse (WFC) algorithm for procedural content generation on 2D grids.

Features

  • Wave Function Collapse Algorithm: Efficiently generates patterns on a 2D grid using block types and adjacency rules.
  • Customizable Blocks and Rules: Define your own block types (with SVG content) and specify adjacency constraints.
  • Supports Square and Hex Grids: Flexible grid configuration for different neighbor topologies.
  • Serialization: Save and restore grid states to/from JSON.
  • Deterministic or Random Generation: Plug in your own random number generator for reproducible results.
  • Unit Tested: Includes tests for core algorithm and serialization.
import { WaveCollapseController } from "pinto-wfcengine";

// Define blocks and adjacency rules
const blocks = [
  { id: "land", svgContent: "<rect ... />" },
  { id: "water", svgContent: "<rect ... />" },
  // ...
];
const rules = {
  land: [["land", "water"], ...], // directions: [up, right, down, left]
  // ...
};
const gridConfig = /* SquareGrid or HexGrid from types */;

// Create controller
const controller = new WaveCollapseController(10, 10, blocks, rules, gridConfig);

// Run collapse
controller.fullCollapse(() => Math.random());

// Access grid state
const grid = controller.getGrid();

Scripts

  • npm run build – Build the TypeScript source to JavaScript (outputs to dist/).
  • npm run dev – Watch and rebuild the project on changes.
  • npm test – Run the test suite using Jest.