npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

pixelgen

v1.1.3

Published

A fully functional Machine Learning framework for PixelArt generation, built from scratch in TypeScript with complete backpropagation

Readme

License TypeScript Node


Overview

PixelGen is a specialized machine learning architecture designed exclusively for PixelArt generation and transformation. Unlike generic ML frameworks, PixelGen is built from the ground up to understand and produce pixel-perfect artwork.

The entire stack—from tensor operations to neural network layers—is implemented in pure TypeScript without external ML dependencies, providing full transparency and control over the learning process.

Key Differentiators

  • Domain-Specific Design: Architecture optimized for PixelArt's unique characteristics (discrete pixels, limited palettes, sharp edges)
  • Zero ML Dependencies: Complete implementation from scratch—no TensorFlow, PyTorch, or other frameworks
  • CPU-First Approach: Efficient training on commodity hardware without GPU requirements
  • Transparent Learning: Full visibility into model internals and training dynamics
  • Custom File Format: .pgm (Pixel Gen Model) format designed specifically for PixelArt models

Architecture

Neural Network Design

PixelGen implements a convolutional autoencoder architecture that learns compressed representations of PixelArt:

Input (32×32×3 RGB)
        ↓
    ┌─────────┐
    │ ENCODER │  
    └─────────┘
        ↓
   Conv2D(3→32) + ReLU
   MaxPool(2×2) → 16×16
        ↓
   Conv2D(32→64) + ReLU
   MaxPool(2×2) → 8×8
        ↓
   Conv2D(64→128) + ReLU
        ↓
    ┌───────────┐
    │ BOTTLENECK│ (8×8×128)
    └───────────┘
        ↓
    ┌─────────┐
    │ DECODER │
    └─────────┘
        ↓
   Upsample(2×) → 16×16
   Conv2D(128→64) + ReLU
        ↓
   Upsample(2×) → 32×32
   Conv2D(64→32) + ReLU
        ↓
   Conv2D(32→3)
        ↓
Output (32×32×3 RGB)

Core Components

1. Tensor Engine

A complete n-dimensional array implementation with automatic differentiation:

  • Data Structure: Float32Array-backed tensors for optimal performance
  • Operations: Matrix multiplication, element-wise ops, reshaping, transposition
  • Autograd: Computational graph-based backpropagation with topological sorting
  • Memory Efficient: In-place operations where safe, minimal allocations

2. Neural Network Layers

Convolutional Layer (Conv2D)

  • Configurable kernel size, stride, and padding
  • Xavier/Glorot weight initialization for training stability
  • Efficient convolution implementation for small images

Pooling Layers

  • MaxPool2D: Maximum value selection for downsampling
  • AvgPool2D: Average pooling for smooth reduction
  • Upsample2D: Nearest-neighbor upsampling for decoder

Dense Layer

  • Fully-connected layer for feature transformation
  • Bias terms with automatic gradient computation

3. Optimization

Adam Optimizer (Primary)

  • Adaptive learning rates per parameter
  • Momentum and velocity accumulation
  • Bias correction for initial timesteps
  • Default: lr=0.001, β₁=0.9, β₂=0.999

SGD with Momentum

  • Classical gradient descent with momentum term
  • Configurable learning rate and momentum factor

4. Loss Functions

PixelArt Loss (Recommended)

L_total = L_MSE + λ·L_edge
  • L_MSE: Mean squared error for pixel reconstruction
  • L_edge: Edge preservation penalty for sharp transitions
  • λ: Edge weight (default: 0.3)

This custom loss function encourages the model to maintain the crisp boundaries characteristic of PixelArt.

Standard Losses

  • Mean Squared Error (MSE)
  • Mean Absolute Error (MAE)
  • Binary Cross-Entropy (BCE)

Installation

Prerequisites

  • Node.js ≥ 18.0.0
  • npm or yarn package manager
  • 4GB+ RAM recommended for training

Install via npm

npm install pixelgen

Build from Source

# Clone the repository
git clone https://github.com/Harpia-AI-Research/PixelGen.git
cd PixelGen

# Install dependencies
npm install

# Build the project
npm run build

Quick Start

Training with Test Data

For initial experimentation, use the built-in test dataset generator:

import {
  PixelGenModel,
  Trainer,
  createTestDataset,
  saveModel,
} from 'pixelgen';

// Initialize model
const model = new PixelGenModel(3, 3); // RGB input → RGB output

// Generate synthetic dataset
const dataset = createTestDataset(50, 3, 32, 32);

// Configure training
const trainer = new Trainer(model, {
  epochs: 50,
  batchSize: 4,
  learningRate: 0.001,
  optimizer: 'adam',
  lossFunction: 'pixelart',
  verbose: true,
});

// Train
const stats = trainer.train(dataset);

// Save trained model
saveModel(model, 'model.pgm', {
  learningRate: 0.001,
  batchSize: 4,
  epochs: 50,
  optimizer: 'adam',
});

Training with Real Images

Load your own PixelArt sprites, tiles, or scenes:

import {
  PixelGenModel,
  Trainer,
  ImageDataset,
  saveModel,
} from 'pixelgen';

// Initialize model
const model = new PixelGenModel(3, 3);

// Load images from directory
const dataset = new ImageDataset({
  targetSize: 32,      // Resize to 32×32
  normalize: true,     // Normalize to [0,1]
  channels: 3,         // RGB
});

dataset.loadFromDirectory('./my-pixelart');

// Train
const trainer = new Trainer(model, {
  epochs: 100,
  batchSize: 8,
  learningRate: 0.0005,
  optimizer: 'adam',
  lossFunction: 'pixelart',
  verbose: true,
});

trainer.train(dataset);
saveModel(model, 'trained-model.pgm', { /* ... */ });

Inference

import { loadModel, Tensor } from 'pixelgen';

// Load trained model
const { model } = loadModel('trained-model.pgm');

// Prepare input (32×32×3 image as tensor)
const input = new Tensor(imageData, [1, 3, 32, 32]);

// Generate output
const output = model.forward(input);

// Output is a tensor [1, 3, 32, 32] ready for visualization

Real-time Checkpointing

For long training sessions, PixelGen supports real-time checkpointing to save progress and prevent data loss:

import { PixelGenModel, Trainer, saveModel } from 'pixelgen';

const model = new PixelGenModel(3, 3);
const trainer = new Trainer(model, {
  epochs: 100,
  batchSize: 4,
  learningRate: 0.001,
  optimizer: 'adam',
  lossFunction: 'pixelart',
  verbose: true,
});

// Real-time checkpoint callback - saves every 20 epochs
const checkpointCallback = (epoch: number, loss: number, currentModel: PixelGenModel) => {
  if (epoch % 20 === 0) {
    const filename = `checkpoint-epoch-${epoch.toString().padStart(3, '0')}.pgm`;
    saveModel(currentModel, filename, {
      learningRate: 0.001,
      batchSize: 4,
      epochs: epoch,
      optimizer: 'adam',
    });
    console.log(`💾 Checkpoint saved: ${filename} (loss: ${loss.toFixed(6)})`);
  }
};

// Train with real-time callbacks
const stats = trainer.train(dataset, { onEpoch: checkpointCallback });

Benefits:

  • Resume Training: Continue from any checkpoint if interrupted
  • Progress Monitoring: Track training evolution in real-time
  • Model Comparison: Compare performance at different epochs
  • Safety: Never lose training progress due to crashes

Project Structure

pixelgen/
├── src/
│   ├── core/              # Foundation layer
│   │   ├── Tensor.ts      # N-dimensional array with autograd
│   │   └── activations.ts # ReLU, Sigmoid, Tanh, etc.
│   │
│   ├── layers/            # Neural network building blocks
│   │   ├── Conv2D.ts      # 2D convolution
│   │   ├── Dense.ts       # Fully-connected layer
│   │   └── Pooling.ts     # MaxPool, AvgPool, Upsample
│   │
│   ├── model/             # Model architecture
│   │   └── PixelGenModel.ts
│   │
│   ├── training/          # Training infrastructure
│   │   ├── Optimizer.ts   # SGD, Adam
│   │   ├── Loss.ts        # Loss functions
│   │   └── Trainer.ts     # Training loop
│   │
│   ├── data/              # Data loading
│   │   └── ImageLoader.ts # PNG/JPEG parsing
│   │
│   └── io/                # Model persistence
│       └── ModelIO.ts     # .pgm format handler
│
├── examples/              # Usage examples
│   ├── basic-training.ts
│   ├── advanced-usage.ts
│   ├── train-with-images.ts
│   └── checkpointing-example.ts
│
├── Documentation/         # Complete documentation
│   ├── 01-Introduction.md
│   ├── 02-Installation.md
│   ├── 03-QuickStart.md
│   ├── 04-CoreConcepts.md
│   └── 05-API-Reference.md
│
└── VISION/                # Project vision
    └── README.md

Model File Format (.pgm)

PixelGen models are saved in a custom binary format optimized for PixelArt models:

Structure

[JSON Header]
---WEIGHTS---
[Binary Float32Array]

Header Schema

{
  "metadata": {
    "version": "1.0.0",
    "architecture": "pixelgen-autoencoder-v1",
    "inputChannels": 3,
    "outputChannels": 3,
    "inputSize": 32,
    "layers": [...]
  },
  "hyperparameters": {
    "learningRate": 0.001,
    "batchSize": 4,
    "epochs": 50,
    "optimizer": "adam"
  },
  "parameterShapes": [[32,3,3,3], ...],
  "totalParameters": 123456
}

Advantages

  • Compact: Binary weight storage
  • Self-Documenting: JSON metadata for model inspection
  • Fast Loading: Direct Float32Array deserialization
  • Complete: All information needed to reconstruct the model

Examples

Run Built-in Examples

# Basic training with synthetic data
npm run example:basic

# Advanced usage (fine-tuning, evaluation)
npm run example:advanced

# Training with real images
npm run example:images

# Real-time checkpointing demonstration
npm run example:checkpointing

Example Output

PixelGen - Training Example
===========================

Step 1: Creating model...
Model created with 12 parameter tensors

Step 2: Loading images...
Found 50 images in ./dataset
Successfully loaded 50 images

Step 3: Training model...
Epoch 1/50 - Loss: 0.234567 - Time: 1234ms
Epoch 2/50 - Loss: 0.198432 - Time: 1198ms
...
Epoch 50/50 - Loss: 0.023456 - Time: 1211ms

Training complete!
Model saved to: model.pgm (1.2 MB)

Performance Considerations

Training Speed

| Dataset Size | Epochs | Batch Size | Time (CPU) | |--------------|--------|------------|------------| | 20 images | 50 | 4 | ~2 minutes | | 100 images | 100 | 8 | ~15 minutes| | 500 images | 200 | 16 | ~2 hours |

Measured on Intel i5-10400 @ 2.9GHz

Memory Usage

  • Model: ~5 MB in memory (128k parameters)
  • Training: ~50 MB per batch of 8 images
  • Minimum RAM: 2GB
  • Recommended RAM: 4GB+

Optimization Tips

  1. Batch Size: Larger batches are faster but use more memory
  2. Image Count: Start with 50-100 images to validate approach
  3. Epochs: Monitor loss—stop early if plateaus
  4. Learning Rate: Reduce if loss oscillates, increase if learning is slow

Technical Details

Autograd Implementation

PixelGen uses reverse-mode automatic differentiation:

  1. Forward Pass: Build computational graph
  2. Backward Pass: Traverse graph in reverse topological order
  3. Gradient Accumulation: Apply chain rule at each node
  4. Parameter Update: Use optimizer to update weights

Initialization Strategy

  • Weights: Xavier/Glorot initialization (U(-√(6/(fan_in+fan_out)), √(6/(fan_in+fan_out))))
  • Biases: Zero initialization
  • Rationale: Prevents vanishing/exploding gradients in deep networks

Numerical Stability

  • Softmax: Max subtraction before exp for numerical stability
  • Adam Epsilon: 1e-8 added to denominator to prevent division by zero
  • Gradient Clipping: Not implemented (models are shallow enough)

API Reference

Core Classes

Tensor

class Tensor {
  constructor(data: number[] | Float32Array, shape: number[], requiresGrad?: boolean)
  
  // Operations
  add(other: Tensor | number): Tensor
  multiply(other: Tensor | number): Tensor
  matmul(other: Tensor): Tensor
  reshape(newShape: number[]): Tensor
  transpose(): Tensor
  
  // Autograd
  backward(): void
  zeroGrad(): void
  
  // Factory methods
  static zeros(shape: number[]): Tensor
  static ones(shape: number[]): Tensor
  static random(shape: number[]): Tensor
  static xavier(shape: number[]): Tensor
}

PixelGenModel

class PixelGenModel {
  constructor(inputChannels: number, outputChannels: number)
  
  forward(input: Tensor): Tensor
  parameters(): Tensor[]
  zeroGrad(): void
  getMetadata(): ModelMetadata
}

Trainer

interface TrainingConfig {
  epochs: number
  batchSize: number
  learningRate: number
  optimizer: 'sgd' | 'adam'
  lossFunction: 'mse' | 'pixelart'
  verbose: boolean
}

class Trainer {
  constructor(model: PixelGenModel, config: TrainingConfig)
  
  train(dataset: ImageDataset): TrainingStats[]
  evaluate(dataset: ImageDataset): number
}

ImageDataset

interface DatasetConfig {
  targetSize: number
  normalize: boolean
  channels: number
}

class ImageDataset {
  constructor(config: DatasetConfig)
  
  loadFromDirectory(path: string): void
  addTensor(tensor: Tensor): void
  getBatch(batchSize: number, startIdx?: number): Tensor | null
  shuffle(): void
  size(): number
}

Limitations & Future Work

Current Limitations

  • Fixed Input Size: 32×32 pixels only
  • RGB Only: No alpha channel support
  • CPU Only: No GPU acceleration
  • Single Architecture: Fixed autoencoder (not customizable)
  • English Documentation: Limited multilingual support

Planned Enhancements

  • Variable input sizes (16×16, 64×64, 128×128)
  • RGBA support with alpha channel handling
  • WebAssembly SIMD for faster computation
  • Customizable architectures (define your own layers)
  • CLI tools for training and generation
  • Model zoo with pre-trained models

Documentation


Citation

If you use PixelGen in your research or project, please cite:

@software{pixelgen2026,
  title = {PixelGen: A Ground-Up Machine Learning Architecture for PixelArt},
  author = {Harpia AI Research},
  year = {2026},
  url = {https://github.com/Harpia-AI-Research/PixelGen}
}

License

This project is licensed under the BSD 3-Clause License - see the LICENSE file for details.

Copyright (c) 2026, Harpia AI Research


Acknowledgments

PixelGen is an independent research project exploring domain-specific machine learning architectures. Built with transparency and education in mind.

Technologies: TypeScript, Node.js, pngjs, jpeg-js