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pixi-particles-engine

v0.1.9

Published

High-performance PixiJS v8 particle engine with behaviours and pooling

Readme

pixi-particles-engine

High-performance, behaviour-driven particle emitter engine for PixiJS v8.

Built with pooling, modular behaviours, curve-driven animation, and GPU optimization in mind.


✨ Features

  • ⚡ Zero-allocation particle pooling
  • 🧠 Behaviour-based architecture
  • 🎯 Multiple emission modes (rate, wave, manual)
  • 📈 Curve-driven motion, alpha, and scale
  • 🎞 Animated texture provider support
  • 🧩 Modular texture providers
  • 🚀 Optimized ParticleContainer dynamic properties
  • 🔄 Runtime emission mode switching
  • 🛠 Fully TypeScript with strong typings

📦 Installation

npm install pixi-particles-engine pixi.js

🚀 Quick Start

import { Application } from "pixi.js";
import {
  Emitter,
  SingleTextureProvider,
  RadialBurstBehaviour,
  AlphaBehaviour
} from "pixi-particles-engine";

const app = new Application();
document.body.appendChild(app.view);

const textureProvider = new SingleTextureProvider("particle.png");

const emitter = new Emitter(
  {
    maxParticles: 500,
    mode: "rate",
    ratePerSecond: 150,
    lifetime: { min: 1, max: 2 },
    behaviours: [
      new RadialBurstBehaviour(100, 200),
      new AlphaBehaviour(1, 0)
    ]
  },
  textureProvider
);

app.stage.addChild(emitter);

🎛 Emission Modes

"rate"

Continuously emits particles at ratePerSecond.

"wave"

Emits bursts every waveInterval seconds.

"manual"

No automatic emission. Trigger manually:

emitter.emitBurst(50);

You can change modes at runtime:

emitter.setMode("manual");

🧠 Behaviour System

Behaviours are modular units that control particle logic.

They can:

  • Initialize particles at spawn
  • Modify properties every frame
  • React to particle death
  • Declare required GPU dynamic properties

Example Behaviours

  • CircleSpawnBehaviour
  • RectangleSpawnBehaviour
  • RadialBurstBehaviour
  • MovementCurveBehaviour
  • GravityCurveBehaviour
  • AlphaBehaviour
  • AlphaCurveBehaviour
  • ScaleCurveBehaviour
  • StaticRotationBehaviour
  • StaticScaleBehaviour

Behaviours run in priority order (lower runs earlier).


📈 Curve-Based Animation

Motion, alpha, and scale can be driven by keyframed curves.

Example:

new AlphaCurveBehaviour([
  { time: 0, value: 0 },
  { time: 0.2, value: 1 },
  { time: 1, value: 0 }
]);

Curves support:

  • Per-segment easing
  • Default easing
  • Optional clamping
  • Automatic endpoint normalization

🖼 Texture Providers

TextureProviders control particle textures.

Built-in providers:

  • SingleTextureProvider
  • WeightedTextureProvider
  • AnimatedTextureProvider

Animated provider supports:

  • Frame sequences
  • Custom FPS
  • Looping control
  • Flipbook animation

⚙️ Performance Design

  • Particles are pre-allocated in a pool
  • Hard cap on maxParticles
  • O(1) removal using swap-remove
  • Delta-time clamping for stability
  • Only required GPU dynamic properties are enabled

🔄 Lifecycle

  • Particles are spawned from pool
  • Updated each frame
  • Recycled when lifetime expires
  • Emitter detaches from ticker on destroy

🛠 Development

Designed for bundler environments (Vite, Webpack, Rollup).

If contributing locally, use the workspace setup in the main repository.


📜 License

MIT