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playguard

v0.5.0

Published

MCP proxy for Playwright and Figma — token optimization, auto session recovery, and unified routing

Readme

PlayGuard

An MCP proxy that sits between your AI agent and browser/design tools. It wraps Playwright MCP and optionally a Figma MCP, exposing a single unified MCP server while transparently adding:

  • Automatic session recovery — dead browser sessions are revived; the agent never sees a crash error
  • Token optimization — compact snapshots, delta diffs, snapshot cache, and eval caching reduce browser snapshot cost by 70–90%
  • Figma response optimization — strips metadata, invisible layers, duplicate component instances, and SVG geometry blobs before the response reaches the agent
  • Screenshot policy — redirect, warn, block, or allow screenshot calls

Works with Claude Code, Claude Desktop, Cursor, Codex, or any MCP-compatible agent.


Architecture

Claude Code / Claude Desktop / Cursor / Codex
           │
           │  MCP (stdio)
           ▼
    ┌─────────────────┐
    │    PlayGuard    │  ← single proxy for everything
    │                 │
    │  • router       │  browser_* → Playwright MCP
    │  • recovery     │  figma_*   → Figma MCP (optional)
    │  • optimizer    │
    │  • cache        │
    │  • analytics    │
    └────────┬────────┘
             │
      ┌──────┴──────┐
      ▼             ▼
Playwright MCP   Figma MCP
      │
      ▼
  Chromium / Firefox / WebKit

Figma MCP is optional. If FIGMA_MCP_CMD is not set, PlayGuard runs in browser-only mode with no behavior changes. Playwright MCP is bundled as a dependency — no separate installation required.


Features

Browser (Playwright)

Automatic Session Recovery

PlayGuard intercepts dead-session errors before the agent sees them:

Target.*closed · Browser.*closed · connect ECONNREFUSED · crashed

It restarts Playwright MCP, restores the last URL, and retries the call transparently. Two concurrent calls during a crash → one restart, both calls continue.

Compact Snapshots

browser_snapshot normally returns the full accessibility tree. PlayGuard keeps only lines with [ref=] (interactive elements) and structural landmarks (nav, main, form, dialog, …). Static text and decorative images have no refs and are not needed for navigation.

[PlayGuard compact: 312/1840 lines, ~83% removed, 124.3KB→14.1KB]

Snapshot Filtering

For pages where even the compact tree is large, browser_snapshot accepts optional params to narrow the result to one subtree:

  • section — return only the landmark subtree whose label starts with or contains this string (e.g. "form", "navigation \"Footer\"")
  • around — return only the landmark subtree containing this [ref=N], useful once you know a specific element's ref
  • depth — cap the returned subtree's depth (combine with section/around for a high-level overview first, or use alone to flatten the whole tree)

Falls back to the full snapshot with a [PlayGuard: ... not found] warning if the requested section/ref doesn't exist. Switching filters between calls always forces a fresh snapshot — it never returns a stale UNCHANGED/cached result from a differently-filtered request.

Smart Wait

Set PLAYGUARD_SMART_WAIT=1 to have browser_snapshot retry when a page looks mid-load — few interactive refs plus a loading/spinner/skeleton indicator in the text. Retries PLAYGUARD_SMART_WAIT_MAX_RETRIES times, PLAYGUARD_SMART_WAIT_MS apart, before returning (with a warning if it still looks like it's loading). Off by default — it adds latency to every snapshot call.

Set PLAYGUARD_COMPACT=false to receive the raw snapshot.

Delta Snapshots

When a page changes only slightly, PlayGuard returns a diff instead of the full snapshot:

[PlayGuard delta: +3 added, 1 removed, ~91% saved]
ADDED:
  - button "Submit" [ref=47]
REMOVED:
  - button "Loading..." [ref=44]

Snapshot Cache + Prefetch

After browser_navigate, PlayGuard immediately fetches a snapshot in the background. The next browser_snapshot is served from cache instantly. An unchanged page returns UNCHANGED without hitting the browser.

Screenshot Policy

| Mode | Behavior | |------|----------| | warn (default) | Screenshot executes; warning written to stderr | | redirect | Replaced with browser_snapshot. Pass {visual:true} for a real screenshot | | block | Blocked with an error; agent is told which env var to change | | allow | No restriction |

Eval Cache + Output Compaction

Repeated browser_evaluate calls with the same script on the same URL are served from cache (configurable TTL). Large eval output is truncated to a character limit to avoid blowing the context window.


Figma Optimizer

PlayGuard intercepts Figma MCP responses and runs them through an optimization pipeline before delivering to the agent.

[PlayGuard figma: -68% (284.0KB→91.0KB)]

Note: Modules 1–4 and 6 target raw Figma REST API JSON (document.children, componentId, fillGeometry). If your Figma MCP upstream returns pre-simplified YAML (e.g. Framelink figma-developer-mcp), those modules find nothing to strip — Module 8 handles that shape instead — and inBytes/outBytes are still measured from the actual upstream response text, so the automatic YAML→JSON reformatting (typically ~2x on its own) and Module 5's metadata trim both still count as real savings. parseSkip in the NDJSON log means the response body couldn't be parsed as JSON or YAML at all, not that the optimizer no-op'd.

Module 1 — Metadata Cleaner: Removes fields irrelevant to layout: createdAt, updatedAt, creator, thumbnailUrl, pluginData, sharedPluginData, exportSettings, reactions, interactions, etc.

Module 2 — Invisible Layer Pruner: Recursively removes nodes where visible === false or opacity === 0.

Module 3 — Component Deduplication: Repeated instances of the same component are collapsed to a reference. 100 buttons → first full definition + 99 references with overrides only.

{ "type": "INSTANCE", "name": "Button/Primary", "_ref": "123:4", "overrides": [] }

Module 4 — SVG Refs: Replaces inline SVG geometry (fillGeometry) with { "_svgRef": "nodeId" }. The agent gets the shape identifier without thousands of path coordinates.

Module 6 — Layout Compressor: Removes absolute x/y from nodes inside Auto Layout containers — they are redundant because position is determined by layoutMode, gap, and padding.

Module 5 — Top-Level Metadata Trim: Drops metadata.thumbnailUrl (a signed, single-use preview URL) and metadata.lastModified from pre-simplified upstream shapes like Framelink's { metadata, nodes, globalVars } — fields Module 1 can't reach because it only walks document/children, not a sibling metadata key.

Module 8 — Framelink Shape Optimizer: Targets the pre-simplified { metadata, nodes[], globalVars.styles } shape (Framelink figma-developer-mcp), where Modules 2/4/6 find nothing to strip. 8a: sibling subtrees identical except for ids collapse to { id, name, _sameAs: firstId } (repeated cards/icons); structural copies that differ only in text/name/position collapse to the same stub plus a _textDiff map. 8b: no-op layout styles ({ mode: "none", sizing: {} }) are dropped from globalVars.styles along with node refs to them. 8c: float noise in styles is rounded to 2 decimals ("1.3999999364217122em""1.4em"); node text is never touched.

Module 7 — Budget Trim: If the optimized tree still exceeds FIGMA_TEXT_COMPACT, it's trimmed structurally instead of sliced as text. Budget is allocated depth-first, proportional to each branch's size; a branch that doesn't fit collapses to an {id, name, type, _stub:true} marker instead of being silently dropped, so every top-level section stays visible and the agent can re-fetch a stubbed branch by its id. Only a genuinely unparseable response (parseSkip) falls back to a raw text slice.


Requirements

  • Node.js 18+
  • npm

Installation

No install needed — run via npx. For local development instead:

git clone https://github.com/ZenyaDAR/PlayGuard.git
cd playguard
npm install
npm run build

Usage

Claude Code

Add to ~/.claude/claude_desktop_config.json (or your project's .claude/settings.json):

Browser only:

{
  "mcpServers": {
    "playguard": {
      "command": "npx",
      "args": ["-y", "playguard"],
      "env": {
        "PLAYGUARD_SCREENSHOTS": "redirect"
      }
    }
  }
}

Browser + Figma:

{
  "mcpServers": {
    "playguard": {
      "command": "npx",
      "args": ["-y", "playguard"],
      "env": {
        "PLAYGUARD_SCREENSHOTS": "redirect",
        "FIGMA_MCP_CMD": "npx @figma/mcp",
        "FIGMA_API_KEY": "your-figma-api-key",
        "FIGMA_CACHE_TTL": "60000"
      }
    }
  }
}

Do not add Playwright MCP separately — PlayGuard spawns it automatically from its bundled dependency.

Running from a local clone instead? Use "command": "node", "args": ["/path/to/playguard/dist/index.js"].

Claude Desktop

Same JSON format. Config file locations:

  • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
  • Windows: %APPDATA%\Claude\claude_desktop_config.json

Windows paths

Use forward slashes in JSON strings. Spaces in paths do not need escaping:

"args": ["C:/Users/YourName/projects/playguard/dist/index.js"]

Environment Variables

Playwright

| Variable | Default | Description | |----------|---------|-------------| | PLAYGUARD_SCREENSHOTS | warn | allow / warn / block / redirect | | PLAYGUARD_COMPACT | true | Set false to disable compact snapshots and receive the raw accessibility tree | | PLAYGUARD_DELTA | true | Set false to disable delta snapshots | | PLAYGUARD_DELTA_THRESHOLD | 0.4 | Fraction of lines that must change to trigger a full snapshot instead of a delta (0–1) | | PLAYGUARD_TOKEN_BUDGET | 0 | Max tokens per snapshot; truncates on a line boundary so [ref=] tags are never split. 0 = off | | PLAYGUARD_HINT_THRESHOLD | 4 | After N consecutive snapshots without any action, inject a hint listing available interactive refs | | PLAYGUARD_PREFETCH_SNAPSHOT | true | Set false to disable background snapshot prefetch after browser_navigate | | PLAYGUARD_SMART_WAIT | false | Set 1/true to retry a snapshot that looks mid-load (few refs + a loading/spinner indicator) instead of returning it as-is | | PLAYGUARD_SMART_WAIT_MS | 1000 | Delay between smart-wait retries, in ms | | PLAYGUARD_SMART_WAIT_MAX_RETRIES | 3 | Max smart-wait retries before giving up and returning the snapshot with a warning | | PLAYGUARD_SMART_WAIT_MIN_REFS | 5 | A snapshot with at least this many [ref=] elements is never considered "still loading" | | PLAYGUARD_EVAL_CACHE_TTL | 500 | browser_evaluate cache TTL in ms. 0 = off | | PLAYGUARD_EVAL_COMPACT | 10000 | Max characters for eval output. 0 = off | | PLAYWRIGHT_MCP_CMD | bundled binary | Override the Playwright MCP command | | PLAYWRIGHT_MCP_ARGS | — | Extra arguments passed to Playwright MCP (space-separated; wrap an argument in "..." or '...' if it contains a space, e.g. a path) | | PLAYGUARD_LOG_DIR | logs/ | Override the NDJSON analytics log directory |

Figma

| Variable | Default | Description | |----------|---------|-------------| | FIGMA_MCP_CMD | — | Figma MCP launch command. Unset = Figma disabled | | FIGMA_MCP_ARGS | — | Extra arguments for Figma MCP (space-separated; wrap an argument in "..." or '...' if it contains a space) | | FIGMA_CACHE_TTL | 0 | Figma response cache TTL in ms. 0 = off | | FIGMA_SVG_REFS | true | Set false to keep SVG geometry inline | | FIGMA_TEXT_COMPACT | 10000 | Max characters for the Figma text response. When the optimizer parsed the tree, an over-budget response is trimmed structurally (Module 7) — branches collapse to {id,name,type} stubs, never silently disappear. Only falls back to a raw text slice if the response never parsed (parseSkip). 0 = off | | FIGMA_API_KEY | — | Forwarded to the Figma MCP child process |


Configuration Examples

Headless browser + Figma with cache:

"env": {
  "PLAYWRIGHT_MCP_ARGS": "--headless",
  "FIGMA_MCP_CMD": "npx @figma/mcp",
  "FIGMA_API_KEY": "your-figma-api-key",
  "FIGMA_CACHE_TTL": "120000"
}

Firefox + block screenshots:

"env": {
  "PLAYWRIGHT_MCP_ARGS": "--browser firefox",
  "PLAYGUARD_SCREENSHOTS": "block"
}

Persist cookies between sessions:

"env": {
  "PLAYWRIGHT_MCP_ARGS": "--storage-state /tmp/browser-state.json"
}

Redirect screenshots + hard token cap:

"env": {
  "PLAYGUARD_SCREENSHOTS": "redirect",
  "PLAYGUARD_TOKEN_BUDGET": "4000"
}

Analytics

All tool calls are logged to logs/YYYY-MM-DD.ndjson. Run the report:

npm run analyze

Sample output:

── Snapshot token savings ────────────────────────────────
  Cache hits:      12/47 snapshots (8 from prefetch)
  Bytes saved by cache:    84.3 KB  (~21 075 tokens)
  Bytes saved by compact:  312.1 KB (~78 025 tokens)
  Total saved:             396.4 KB (~99 100 tokens)
  Reduction vs raw:        83%  (82.1 KB sent vs 478.5 KB without PlayGuard)

── PlayGuard interceptions ───────────────────────────────
  Screenshot → snapshot: 5 redirected (2 from cache, ~18 400 tokens saved)
  Eval cache hits:       8/11 evaluates (~240ms saved at 30ms avg)

── Figma optimizer ───────────────────────────────────────
  Calls:       24 total  (6 cache hits, 18 optimized)
  Tokens in:   ~71 000  →  out: ~22 750  (saved ~48 250, -68%)

── Latency by tool ───────────────────────────────────────
| tool              | count | errors | err% | intercepted | avg ms | p50 | p95 |

Each NDJSON line includes all fields for downstream analysis:

  • Playwright: rawBytes, keptBytes, savedBytes, delta, cacheHit, prefetchHit, snapCount, scriptHash
  • Figma: fileKey, nodeId, inBytes, outBytes, savedTokens, metaKeysDeleted, invisiblePruned, svgRefsReplaced, instancesCollapsed, layoutCoordsRemoved

Benchmark

npm run bench

Measures proxy overhead, snapshot vs screenshot size, cache hit rate, and crash recovery time. No LLM in the loop — raw numbers only.


Tests

npm test

Covers collapseRuns, compactSnap (including token budget boundary), the full Figma optimizer pipeline (optimizeFigmaResponse), and the structural budget trim (budgetTrimFigma) in test/playguard.test.mjs, plus dead() crash detection, splitArgs() quoting, the shared ttlCache() helper, the decideSnapshot() cache/delta/hint decision logic, the section/around/depth snapshot filtering, the looksLikeLoading() smart-wait heuristic, and the Module 8 Framelink-shape optimizations in test/playguard-core.test.mjs.

CI (GitHub Actions, .github/workflows/ci.yml) runs npm test on every push and pull request to main.


Comparison

| Scenario | Without PlayGuard | With PlayGuard | |----------|-------------------|----------------| | Browser crashes | Error; session broken | Auto-recovery; agent never sees it | | Concurrent calls during crash | Two failures or two browsers | One restart; both calls continue | | browser_snapshot (full tree) | 100–500 KB | 10–80 KB after compact | | Repeated browser_snapshot same page | Re-fetches every time | Cache hit or UNCHANGED | | Figma file with 50+ components | 200–500 KB JSON | 60–150 KB after optimization | | Two MCPs in agent config | Two separate servers | One PlayGuard | | Proxy overhead | None | ~1–3 ms per Playwright call |


Project Structure

playguard/
├── src/
│   └── index.ts                    All server logic (~1140 lines)
├── dist/                           Compiled output (generated by npm run build)
├── bench/
│   ├── run.mjs                     Benchmark: latency, token savings, crash recovery
│   └── analyze.mjs                 Analytics report from NDJSON logs
├── test/
│   ├── playguard.test.mjs          Compact/Figma optimizer tests (Node built-in test runner)
│   └── playguard-core.test.mjs     Crash detection, arg parsing, caching, snapshot decision tests
├── .github/workflows/ci.yml        Runs npm test on push/PR
├── logs/                           Per-day NDJSON call logs (auto-created at runtime)
├── package.json
└── tsconfig.json

License

MIT