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playwright-mutex

v0.0.13

Published

[![npm](https://img.shields.io/npm/v/playwright-mutex.svg)](https://www.npmjs.com/package/playwright-mutex) [![downloads](https://img.shields.io/npm/dt/playwright-mutex.svg)](https://www.npmjs.com/package/playwright-mutex)

Readme

🧱 playwright-mutex

npm downloads

🔒 A mutex system to prevent shared-state conflicts between Playwright workers

🌐 Available in other languages: 한국어 README

playwright-mutex is designed to resolve concurrency issues that can occur when multiple Playwright workers run in parallel during E2E testing.

With minimal configuration, it ensures mutual exclusion between tests and helps prevent flaky behavior caused by shared state.

📦 Installation

npm install playwright-mutex

⚙️ Usage

1. Add to your Playwright configuration

// playwright.config.ts
import { defineConfig } from '@playwright/test'

export default defineConfig({
  globalSetup: require.resolve('./globalSetup.ts'),
  globalTeardown: require.resolve('./globalTeardown.ts'),
})
// globalSetup.ts
import { setup } from 'playwright-mutex'

const globalSetup = async () => {
  await setup()
}

export default globalSetup
// globalTeardown.ts
import { teardown } from 'playwright-mutex'

const globalTeardown = async () => {
  await teardown()
}

export default globalTeardown

2. Use in your test files

Option 1: Using enterMutexTest and leaveMutexTest

import { enterMutexTest, leaveMutexTest } from 'playwright-mutex'

test.describe('Favorite Product Test', () => {
  test('should be able to favorite a product', async () => {
    await enterMutexTest(productId)

    // your test code here

    leaveMutexTest()
  })
})

Option 2: Using setMutexTest

import { setMutexTest } from 'playwright-mutex'

test.describe('Favorite Product Test', () => {
  setMutexTest(productId) // Calls enterMutexTest in beforeAll and leaveMutexTest in afterAll

  test('should be able to favorite a product', async () => {
    // your test code here
  })
})

🧪 How It Works

  • The mutex server is spawned in globalSetup using child_process.spawn
  • Each Playwright worker connects to the server via an IPC socket
  • Locks are managed in a FIFO queue based on a given name
  • The server is gracefully terminated in globalTeardown

📄 License

MIT © dhdbstjr98

🔗 Links