npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

plunder

v0.1.2

Published

An animation system for JavaScript game engines

Downloads

6

Readme

Plunder Build Status Stories in Ready

Plunder's website

A tween based animation system for JavaScript game engines.

Plunder is a powerful, expressive animation system that can help fill in the gaps on smaller game engines such as ImpactJS. I'd love to see Plunder become so compelling that even people using more complete engines like Lime want to use it.

Early Stuff So Far

Plunder is coming along nicely but still needs a bit of love before it's really usable.

See Plunder in action

Check out the website for live examples.

Build Plunder and play with it via the sandbox

Here's what you need to do

  1. clone this repo to your box
  2. npm install
  3. run grunt server:sandbox to play with the sandbox

sandbox/sandbox.coffee is a truly minimal infrastructure to make Plunder possible. Just a canvas and one entity that Plunder is manipulating. There are a few canned animation sequences defined in the entity. You can uncomment the one you want to see run

# entity.standard()
# entity.bezier()
entity.nestedTween()

and those methods, standard(), bezier(), and nestedTween are decent intros to how Plunder works.

Documentation

Plunder is actually pretty well documented, with much more to come. See the docs here

Really good docs are one thing I am really shooting for with Plunder.

Contributing to Plunder

If you want to contribute then thank you, it's much appreciated!

Please fork the repo and send pull requests. Make sure to take advantage of the grunt tasks:

  • grunt -- default task, runs the tests then builds Plunder
  • grunt spec -- runs the tests
  • grunt build:sandbox -- builds the sandbox
  • grunt server:sandbox -- starts a server on localhost:9000 with the sandbox served from there, then opens a browser to it

Plunder's Website

The website for Plunder now has its own repo, as it's gotten pretty involved. Check it out at http://github.com/city41/plunderSite

The gh-pages branch here is now deprecated.

Games Using Plunder

Dragon Plunder -- this is the game Plunder was extracted from, hence the name.

Legacy Tech Removal - Bower -> NPM

Plunder used to be a Bower package, it is now only an NPM package. Browserify is the prefered way to pull it into a website.

Eventually want to also remove all CoffeeScript (use ES6 and Traceur instead) and switch Grunt over to Gulp. These will be tackled at some point.