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podium-mcp

v0.4.0

Published

Mobile E2E MCP server — one stdio server (51 tools) for iOS (simulator + real) and Android (emulator + real) device control, native UI automation, end-to-end flows, React Native debugging, WebView DOM, no-vision Unity/GL game-engine automation, and a no-v

Readme

podium-mcp

One baton. Every instrument.

A single MCP stdio endpoint with 51 tools for iOS (simulator + real) and Android device control, native UI automation, end-to-end flows, trustworthy assertions, React Native debugging, WebView DOM + network inspection, and a no-vision canvas/WebGL brain for Pixi/Konva/Fabric/Phaser/Three/Babylon (validated live in WebKit) — plus an experimental engine bridge for instrumented Unity/GL builds (AltTester) — one connection instead of half a dozen servers.

npm Glama mcp.so CI License: MIT

tools 51 tests 378 tokens ~5x cheaper canvas 6 live engines Node ≥22 TypeScript strict MCP stdio PRs welcome

One prompt → podium drives Safari live → types the URL → explores the profile → opens a repo. Footage captured on a live iPhone 16 Pro simulator.


A podium is where a maestro stands — one place to conduct the whole orchestra. This MCP server unifies eight capability sets behind a single stdio endpoint:

  • Device & app management — iOS simulators (simctl), real iPhones (devicectl), and Android (adb) behind one platform-tagged device model.
  • Native UI inspection & gestures — route through idb/mobilecli with a Maestro fallback (no per-gesture JVM spin-up).
  • End-to-end flows & batch automation — declarative Maestro flows, ordered action batches, and an engineer→QA flow exporter.
  • Trustworthy assertions — an oracle ladder (WebView-DOM › native a11y › Maestro) that returns falsifiable, evidenced verdicts and fails closed.
  • WebView DOM + network — resolve WKWebView DOM to tap coordinates, evaluate JS, drive navigation, and capture in-page HTTP traffic as JSON/HAR.
  • React Native debugging — Metro console logs, network requests, and in-app state over CDP, plus host/simulator crash reports.
  • Real devices — Android emulator/device via adb (gestures + uiautomator hierarchy); real iOS via devicectl lifecycle + an opt-in WebDriverAgent backend.
  • Canvas & game-engine automation, no vision — a canvas/WebGL brain drives Pixi/Konva/Fabric/Phaser/Three/Babylon UIs as addressable objects (validated live in WebKit). An experimental engine bridge drives Unity/GL via an AltTester-instrumented build (or a window.__podiumEngine WebGL bridge) — code-complete + mock-tested, not yet run against a live Unity build.

Rather than wiring several MCP servers into every client config, podium-mcp exposes everything behind one connection, with a shared execFile layer (no shell), consistent structured errors, automatic retry around Maestro's iOS-driver flakiness, and a single health-check tool to confirm what's available on the host.

Table of contents

Why

Driving a React Native app end-to-end usually means juggling several MCP servers — one for device/app control, one for UI flows, one for Metro/debugger logs, another for WebView inspection — each with its own config entry, quirks, and failure modes. podium-mcp collapses that into one server with:

  • a single execFile-based command runner (no shell — arguments are passed verbatim),
  • consistent structured errors (a tool never crashes the server),
  • automatic retry around Maestro's known iOS-driver flakiness,
  • graceful degradation when a toolchain (e.g. adb) is absent,
  • evidenced verdicts so an agent knows when a flow actually worked.

Benchmarks

Podium is built on two choices that make it fast and cheap: it drives UIs as structured data — never screenshots — and routes gestures through a native backend with no per-action JVM spin-up.

Token economics — no-vision is ~5× cheaper

A screenshot-driven agent sends an image to a vision model on every step. Podium returns a compact structured element list instead. On an equivalent 8-step mobile flow (1179×2556 screenshots vs ~20-element lists):

| Approach | Per step | 8-step flow | | --- | ---: | ---: | | Screenshot / vision loop | ~2,070 tokens | 16,557 tokens | | Podium — no-vision, structured | ~390 tokens | 3,117 tokens | | Savings | 5.3× | −13,440 tokens (−81%) |

vision loop  ████████████████████████████████  16,557 tokens
Podium       ██████  3,117 tokens   (5.3× cheaper, −81%)

The gap compounds with every step — a 30-step session runs roughly 62k vs 12k input tokens. On top of per-step cost, the full 51-tool schema travels with every request (~3,612 tokens, ~71/tool); Podium keeps tool descriptions lean so the tool block never dominates the context window.

For canvas / WebGL UIs the advantage is structural, not just cheaper: the Canvas Brain addresses objects by name and text, where a screenshot-only agent must re-analyze pixels on every frame.

Speed — native-first gesture backend

Gestures route through idb / mobilecli instead of spinning up Maestro's JVM per action (measured on a live iPhone 16 Pro simulator):

| Operation | Maestro (per-call JVM) | Podium native | Speedup | | --- | ---: | ---: | ---: | | tap_on | ~14.7 s | ~0.6 s | ~24× | | inspect_screen | ~8.9 s | ~0.9 s | ~10× |

One connection, not six

All 51 tools — device & app control, UI automation, declarative Maestro flows, evidenced assertions, WebView DOM + network capture, React Native / Metro debugging, and no-vision canvas/WebGL automation (plus an experimental engine bridge for instrumented Unity/GL) — sit behind a single stdio endpoint, replacing the usual stack of half a dozen separate MCP servers.

Token figures are heuristic estimates (~4 chars/token; Anthropic's ~750 px/token image formula) — reproduce with npm run token-bench, or swap in the Anthropic count_tokens API for exact counts. Speed figures were measured on a live iPhone 16 Pro simulator (npm run benchmark).

Requirements

  • macOS with Xcode command-line tools (xcrun, simctl)
  • Node.js ≥ 22 (uses native fetch and WebSocket; .npmrc sets engine-strict=true)
  • mobilecli — bundled automatically as an npm dependency; the default native gesture + WebView backend (no separate install)
  • (optional) idb (idb + idb_companion) — preferred native gesture backend when both are present; auto-detected
  • (optional) Maestro on PATH (or at ~/.maestro/bin) — the run_flow engine and the gesture fallback path
  • (optional) a running Metro bundler for the metro_* debugging tools
  • (optional) Android SDK + adb — adb paths are detection-only and degrade gracefully when absent

Platform scope (v0.3.0): podium automates iOS simulators, real iPhones (devicectl lifecycle + opt-in WebDriverAgent), and Android emulators/devices (adb gestures + uiautomator hierarchy). device_list tags each target with its platform and the backend is selected per target. When a toolchain (e.g. adb) is absent, those paths degrade to an informative result instead of failing.

Install

Claude Code plugin (recommended)

No manual config — one-time marketplace setup, then install:

/plugin marketplace add github:hoainho/podium-mcp
/plugin install podium-mcp@podium

The plugin auto-starts the MCP server (all 51 tools) and ships five skills:

| Skill | Invoke | What it does | |---|---|---| | Device info | /podium-mcp:device-info <UDID> [<BUNDLE_ID>] | Health check, screen size, orientation, app list | | E2E flow | /podium-mcp:e2e <UDID> <BUNDLE_ID> [path or description] | Run or author a Maestro flow | | Bug repro | /podium-mcp:bug-repro <UDID> <BUNDLE_ID> <description> | Video + logs + crash evidence capture | | RN debug | /podium-mcp:rn-debug [UDID] [logs\|apps\|crash\|all] | Metro logs, connected apps, crash reports | | Canvas brain | /podium-mcp:canvas <UDID> <intent> | Inspect / resolve / tap canvas-WebGL UIs, no vision |

npx (zero install)

{
  "mcpServers": {
    "podium": { "command": "npx", "args": ["-y", "podium-mcp"] }
  }
}

Manual (from source)

git clone [email protected]:hoainho/podium-mcp.git
cd podium-mcp
npm install
npm run build

Usage

Register the built server with any MCP client. Claude Code (.mcp.json):

{
  "mcpServers": {
    "podium": {
      "type": "stdio",
      "command": "node",
      "args": ["/absolute/path/to/podium-mcp/dist/index.js"]
    }
  }
}

Quick manual smoke test over raw stdio (lists the 51 registered tools):

printf '%s\n' \
  '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2024-11-05","capabilities":{},"clientInfo":{"name":"smoke","version":"0"}}}' \
  '{"jsonrpc":"2.0","method":"notifications/initialized"}' \
  '{"jsonrpc":"2.0","id":2,"method":"tools/list"}' | node dist/index.js

Always call podium_health first to confirm which toolchain is available on the host.

Quick start (order of use)

  1. podium_health — confirm xcrun / maestro / native backend availability.
  2. device_list — pick a booted simulator udid.
  3. Read stateapp_list, app_state, screen_size, orientation_get.
  4. Drive the deviceapp_launch, then tap_on / input_text / swipe / press_key, plus set_location and orientation_set. Batch several with run_steps.
  5. Author & verifyinspect_screen to discover elements, run_flow for declarative checks, then assert_visible / validate_flow for an evidenced verdict.
  6. Inspect WebViewswebview_inspect → tap coordinates, webview_eval, webview_navigate, webview_network.
  7. Capture & debugscreenshot / record_startrecord_stop; metro_logs / metro_network / metro_state; crash_list / crash_get.

The 51 tools

Every tool returns structured JSON and never throws — failures come back as MCP tool errors. See docs/tool-catalog.md for the authoritative per-parameter reference.

Platform support (v0.3.0): the gesture / inspect / lifecycle tools below run on iOS simulators, real iPhones (devicectl + opt-in WebDriverAgent via PODIUM_WDA_URL), and Android (emulator/device via adb; hierarchy from uiautomator). device_list tags each device with its platform and the backend is selected per target.

Game engine — Unity / GL via AltTester, no vision · experimental (4)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | engine_inspect | udid, by?, value | AltTester (TCP) / WebGL CDP bridge | Lists engine objects (by name/path/component/text) with absolute screen coords — no screenshots | | engine_tap | udid, by?, value | AltTester / CDP | Resolves the object and taps its screen coordinates | | engine_swipe | udid, fromX/Y, toX/Y, durationMs? | AltTester / CDP | Swipe inside the engine view | | engine_call | udid, by?, value, component, method, parameters? | AltTester / CDP | Invokes a C# component method by reflection (the engine analog of a DOM event handler) |

Status: experimental. The wire shapes are unit-tested against mocks; the AltTester path has not yet been validated against a live Unity build (engine-smoke skips until an instrumented build is provided), and Unity-WebGL needs the app to expose window.__podiumEngine. Engine tools require an AltTester-instrumented build (dev/staging) or that WebGL bridge; on a non-instrumented build they fail closed with an actionable error — never a vision fallback. For canvas/WebGL apps using a JS framework, the canvas brain below is the validated path.

Canvas brain — Pixi/Konva/Fabric/Phaser/Three/Babylon, no vision (3)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | canvas_inspect | udid, by?, value?, webviewId? | injected scene-graph bridge (CDP eval) | Lists canvas objects with tap-ready CSS-px coords — no screenshots | | canvas_resolve | udid, intent, webviewId? | bridge + semantic resolver | Maps a fuzzy intent ("close", "✕") to a ranked, evidenced target; fail-closed confidentEnough | | canvas_tap | udid, intent, bundleId?, webviewId? | resolver + native tap | Resolves + taps the confident match at absolute screen coords (else fails closed) |

Validated live: all six frameworks pass a Playwright-WebKit (≈ WKWebView) suite at DPR 1 + 3 (npm run test:canvas, 19 tests). Canvas tools require an inspectable WKWebView hosting a supported framework with its root reachable (commonly on window, or Pixi's __PIXI_APP__). No framework / no inspectable WebView → fails closed with an actionable error — never a vision fallback. (Vision is a separate opt-in path, PODIUM_ALLOW_VISION=1.)

Diagnostics (1)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | podium_token_report | steps?, screenshotWidth?, screenshotHeight?, elementsPerStep?, toolCount? | token estimators | No-vision vs screenshot/vision-loop input tokens, the savings ratio, and the per-request tool-definition overhead |

Health & toolchain (1)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | podium_health | — | which probes | Never fails; reports toolchain { xcrun, maestro, adb }, native backend, and platforms: [ios-sim, ios-real, android] |

Device & simulator (6)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | device_list | — | simctl list -j + adb devices | Merged iOS inventory; adb absent → android: { available: false } (detection-only) | | device_boot | udid | simctl boot | Idempotent — already-booted → alreadyBooted: true; waits up to 30 s | | screen_size | udid | simctl io screenshot + sips | { widthPx, heightPx } (real pixels) | | orientation_get | udid | native query → screenshot heuristic | { orientation, basis } (exact when native) | | set_location | udid, latitude, longitude | simctl location set | Codifies the QA geo-spinner fix | | open_url | udid, url | simctl openurl | Deep links + https:// |

Apps (6)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | app_install | udid, path (.app/.zip) | simctl install | Structured tool error | | app_launch | udid, bundleId | simctl launch | Explicit 30 s timeout (cold RN launches no longer mis-report failure) | | app_terminate | udid, bundleId | simctl terminate | Structured tool error | | app_uninstall | udid, bundleId | simctl uninstall | Structured tool error | | app_list | udid | simctl listapps + plutil | { count, apps: [{ bundleId, name, type }] } | | app_state | udid, bundleId | simctl listapps + launchctl | { installed, running }exact bundle-id match |

Capture (3)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | screenshot | udid, saveTo? | simctl io screenshot | Returns path + byteSize (no base64 bloat) | | record_start | udid, saveTo? (.mp4) | detached simctl io recordVideo | { ok, path, pid }; timestamped path + duration watchdog (PODIUM_MAX_RECORDING_MS); one per udid | | record_stop | udid | SIGINT recorder + flush | { ok, path, sizeBytes } |

UI inspection & gestures (8)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | inspect_screen | udid, compact? | native flat AX list → maestro hierarchy | compact:true (default) returns only meaningful nodes | | tap_on | udid, bundleId, text|id|x+y, double?, long? | native tap → Maestro fallback | text/id resolved via the element list; reports backend | | input_text | udid, bundleId, text, submit? | native → Maestro fallback | reports backend | | swipe | udid, bundleId, direction, start/end? | native → Maestro fallback | %/pixel overrides resolved vs logical screen size | | press_key | udid, bundleId, key | native → Maestro fallback | back/power/tab are Android-only | | orientation_set | udid, bundleId, value | native → Maestro fallback | PORTRAIT / LANDSCAPE_LEFT / LANDSCAPE_RIGHT / UPSIDE_DOWN | | tap_with_fallback | udid, x, y, maxRetries?, offsetStep? | native tap + before/after oracle | For WebGL/Canvas overlays; no blind walk (offsetStep opt-in) | | notification_bar_clear | udid, bundleId? | native tap + oracle | Dismisses the RN debug notification bar |

Flows & batch automation (4)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | run_steps | udid, bundleId, steps[] | native backend (idb/mobilecli) | Ordered action batch in one call; per-step results | | run_flow | udid + exactly one of yaml/files/dir(+tags), env? | maestro test | Exactly-one-of validated before exec; per-step pass/fail | | export_flow | steps[], output path | flow generator | Exports a run_steps batch to a reusable Maestro flow (engineer→QA bridge) | | cheat_sheet | — | bundled assets/maestro-cheat-sheet.yaml | Fully offline Maestro syntax reference |

Assertions & verdicts — the oracle ladder (5)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | assert_visible | udid, text|id, … | oracle ladder (WebView-DOM › a11y › Maestro) | Evidenced pass/fail; reports which oracle proved it | | assert_text | udid, text | oracle ladder | by-text shorthand for assert_visible | | assert_not_visible | udid, text|id | oracle ladder | Fails closed — if absence can't be verified, it fails | | wait_for_element | udid, text|id, timeoutMs? | oracle ladder (polling) | Polls until visible or times out | | validate_flow | udid, flow + assertions | oracle ladder + flow run | Trustworthy, falsifiable verdict on whether a just-built flow works |

WebView DOM & network (4)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | webview_inspect | udid, selector?, webviewId?, max? | mobilecli (CDP) | Resolves a CSS selector to DOM elements with absolute tapX/tapY | | webview_eval | udid, expression, webviewId? | mobilecli (CDP) | Runs JS in the page context; gated by PODIUM_DISABLE_WEBVIEW_EVAL=1 | | webview_navigate | udid, action (goto/back/forward/reload), url? | mobilecli (CDP) | Drives WebView navigation | | webview_network | udid, durationMs?, format (json/har)?, saveTo?, redact?, includeResources? | CDP + in-page fetch/XHR shim + Resource Timing | Captures in-WebView HTTP traffic; exports redacted JSON or HAR 1.2 |

React Native debugging — Metro CDP (4)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | metro_apps | port? (8081) | GET http://localhost:<port>/json | Differentiated errors (timeout vs not-running vs other) | | metro_logs | wsUrl?/port?, durationMs?, maxLogs? | WebSocket + CDP Runtime.enable | Auto-discovers first app when URL omitted | | metro_network | wsUrl?/port?, durationMs?, maxEntries? | CDP Network.enable | Requests (url/method/status/mimeType/ts) | | metro_state | expression?/wsUrl?/port?, timeoutMs? | CDP Runtime.evaluate | Reads in-app state (default: globally-exposed Redux store) |

Crash diagnostics (2)

| Tool | Key params | Backing engine | Behavior | |---|---|---|---| | crash_list | processName?, sinceHours?, udid? | host + sim DiagnosticReports | Newest-first; tagged source: host \| simulator | | crash_get | id, udid? | same | Path-traversal-safe (basename only); truncates honestly |

The oracle ladder — trustworthy assertions

"It works" is operationalized as a falsifiable, evidenced verdict — never "looks ok". Assertions and validate_flow resolve visibility through a three-rung ladder, using the strongest available signal:

  1. WebView DOM — when an inspectable WKWebView is present, query the real DOM.
  2. Native accessibility — the native AX element set (via idb/mobilecli).
  3. MaestroassertVisible/assertNotVisible as the fallback.

assert_not_visible fails closed: if absence can't be positively verified (e.g. a WebView is unreadable), it reports failure rather than a false pass. Every verdict names the oracle that produced it, so an agent can weight its confidence.

Native-first gesture backend

Imperative gestures (tap_on, input_text, swipe, press_key, orientation_set, run_steps) and inspect_screen route through the fastest available backend, probed once and cached (with a short negative-cache TTL so a backend that starts after launch is picked up):

  1. idb — when both idb and idb_companion are installed (native, fastest).
  2. mobilecli — the bundled npm dependency (prebuilt Go binary). Default; no install.
  3. Maestro fallback — when no native backend resolves, or for actions it can't express (double/long-press, UPSIDE_DOWN). The gesture generates a minimal flow with launchApp: { stopApp: false }, foregrounding the app without restarting so state is preserved.

Each result reports the backend it used. Set PODIUM_DISABLE_NATIVE=1 to force Maestro. Eliminating the per-gesture JVM spin-up cut tap_on ~14.7 s → ~0.6 s and inspect_screen ~8.9 s → ~0.9 s on an iPhone 16 Pro simulator. Run npm run benchmark for a full pass/fail sweep.

Maestro flakiness retry: when the fallback runs, its iOS driver intermittently fails with Failed to connect to 127.0.0.1:<port>. Flows retry up to 2× with 2 s / 5 s backoff and report the retries count; a persistent failure returns the raw output with remediation hints.

WebView & RN network introspection

Two distinct network layers, two tools:

  • metro_network captures requests on the RN/Hermes target via the CDP Network domain — the right tool for a native RN app's own fetch.
  • webview_network captures traffic inside a WKWebView: it injects a fetch/XHR recorder (rich — method/status/headers/body for calls after capture starts) and reads the browser's Performance Resource Timing buffer (includeResources, default on) — every request since navigation, including pre-capture ones (URL/timing/size). The merge yields a near-complete request list, exported as redacted JSON or HAR 1.2.

For an RN shell that hosts its UI in a WebView, the app's API calls run in the web layer — so metro_network sees nothing and webview_network is the tool to reach for. WebView tools require WKWebView.isInspectable = true (default in debug/staging builds; off in production); when none is found they return an actionable error.

Documented limits (by design, not bugs)

  • Canvas/WebGL needs a cooperating JS framework — the canvas brain automates Pixi/Konva/Fabric/Phaser/Three/Babylon UIs by selector when the app exposes its scene-graph root (validated live). A raw/custom WebGL canvas, an opaque/production build, or Unity without an AltTester / window.__podiumEngine bridge is not selector-addressable — fall back to tap_with_fallback with screenshot-derived coordinates, or instrument the build.
  • WebView tools are dev/QA only — production App Store builds typically set isInspectable = false; tools return an actionable error and fall back to coordinate taps.
  • WebView content-process memory is unreadable from the app sandbox (platform limit) — use indirect signals (memory warnings, process terminations).
  • Maestro text: matcher is full-string regex (IGNORE_CASE) — partial strings don't match; copy hierarchy text verbatim or anchor with .*.
  • Android requires adb on PATH — gestures / inspect / screenshot work once adb is present; when it's absent every Android path degrades to a structured "adb not found" result.
  • orientation_get is a screenshot-aspect heuristic when no native backend is present — iOS simulators expose no direct orientation query.
  • record_start/record_stop keep state in-process — serialize start → … → stop on one connection; one active recording per udid (a watchdog finalizes one that's never stopped).

Architecture

src/
  index.ts          # MCP server entry — registers every tool group, warms caches
  lib/
    exec.ts         # execFile-based runner (NO shell) + timeout/timedOut flag
    result.ts       # shared ok/error MCP content helpers
    simctl.ts       # xcrun simctl wrappers + device-list TTL cache
    native.ts       # gesture/inspect backend: idb → mobilecli → null (re-probe TTL)
    idb.ts          # idb gesture/inspect adapter
    gesture.ts      # unified native→Maestro executors (shared by screen + steps)
    oracle.ts       # the oracle ladder: WebView-DOM › a11y › Maestro
    maestro.ts      # Maestro engine: flow runner, idb retry, hierarchy
    export-maestro.ts # run_steps → reusable Maestro flow
    har.ts          # HAR 1.2 export for webview_network
    webview.ts      # mobilecli CDP — WebView list/inspect/eval/navigate/network
    metro.ts        # Metro CDP — app discovery, logs, network, state
    crash.ts        # DiagnosticReports crash listing/reading
    recording.ts    # detached screen recording lifecycle + watchdog (platform-aware)
    device-target.ts # DeviceTarget model + PlatformDriver registry (v0.3.0)
    drivers/        # per-platform lifecycle: ios-sim, android, ios-real
    adb.ts          # Android adb driver (list/install/launch/screenshot/wm size)
    adb-backend.ts  # adb gesture/inspect (input + uiautomator → AX elements)
    iosreal.ts      # real iOS via devicectl (list/install/launch) + capture
    wda.ts          # opt-in WebDriverAgent backend (/source + tap/swipe/keys)
    engine.ts       # no-vision engine client (AltTester + WebGL-in-WebView)
    engine-transport.ts # WebSocket transport for the AltTester bridge
    canvas-types.ts # Canvas Brain shared contract (CanvasObject, selectors)
    canvas-adapters.ts  # in-page bridge: detect + walk Pixi/Konva/Fabric/Phaser/Three/Babylon
    canvas-resolver.ts  # semantic "close brain": intent → ranked, evidenced target
    canvas-a11y.ts  # Flutter/ARIA fallback tree → CanvasObject (opportunistic)
    canvas-vision.ts # opt-in, token-budgeted vision fallback (off by default)
    token-report.ts # token estimators + no-vision vs vision-loop comparison
  tools/            # one file per group:
                    #   health, device, screen, steps, flow, assert, validate,
                    #   webview, debug, engine, canvas, token
assets/             # bundled offline Maestro cheat sheet + demo.gif
scripts/            # benchmark.ts, compare-mcps.ts, token-bench.mjs
e2e/                # smoke suites (smoke / full-smoke / webview-network-live / android-smoke / engine-smoke)
test/canvas-e2e/    # live Playwright-WebKit canvas bridge suite (6 frameworks)
docs/               # tool catalog, e2e transcript, roadmap, token-economics

Development & testing

npm run build       # tsc
npm run typecheck   # tsc --noEmit
npm test            # vitest run — 359 unit/integration tests (exec/network mocked, no sim needed)
npm run test:canvas # live canvas bridge suite in Playwright WebKit — 19 tests (run `npx playwright install webkit` first)
npm run benchmark   # spawn a fresh server over stdio and sweep the tool suite
node e2e/smoke.e2e.mjs        # real E2E against a booted simulator (macOS + Xcode)
node e2e/full-smoke.e2e.mjs   # drives the iOS-sim tool handlers (happy + structured-error paths)
node e2e/android-smoke.e2e.mjs # Android emulator/device smoke (story A3)
node e2e/engine-smoke.e2e.mjs  # AltTester engine smoke; skips without an instrumented build (story C4)

359 unit/integration tests across 31 files, plus 19 live canvas-bridge tests (378 total), all passing — including the v0.3.0 device-target registry, the Android adb driver + uiautomator parser, the AltTester engine client + WebGL bridge, the devicectl/WDA real-iOS parsers, plus the v0.2.0 oracle ladder, recording watchdog, gesture-parity, HAR export, WebView, and Metro paths.

Standards: TypeScript strict, no as any / @ts-ignore, no shell execution (all commands via lib/exec.ts), tools return structured errors instead of throwing. See CONTRIBUTING.md for the "add a new tool" checklist.

E2E on CI: the E2E (simulator) workflow boots a real iOS simulator on a macOS runner and runs the smoke suites nightly + on demand (not a PR gate — simulator runs are slow). full-smoke.e2e.mjs asserts the happy path where a target exists and the real structured-error path where a dependency is absent (a debug isInspectable app for WebView; a connected RN app for metro_*).

Roadmap & contributing

podium-mcp is production-ready for iOS/Android UI automation and no-vision canvas/WebGL (Pixi/Konva/Fabric/Phaser/Three/Babylon — validated live). The frontier, where a contributor can make a real dent, lives in open issues:

High-impacthelp wanted

  • #1 — validate the AltTester/Unity engine path against a live instrumented Unity build (the biggest gap to real Unity automation).
  • #2real-device WKWebView e2e for the canvas brain (today validated in Playwright WebKit).
  • #3Unity-WebGL adapter: auto-detect + a drop-in window.__podiumEngine bridge.

Good first issuesgood first issue

  • #4 — more canvas adapters (PlayCanvas, Cocos Creator, p5.js).
  • #5 — expose canvas_hittest / canvas_object_rect tools.
  • #7 — exact token counts via the Anthropic count_tokens API.
  • #6 — address Konva Group/Container targets.

Adding a tool follows one checklist in CONTRIBUTING.md: TypeScript strict, no shell, structured-errors-never-throw, a vitest test, and a row in the tool catalog. PRs welcome.

Releasing

server.json is the official MCP Registry manifest. Pushing a v* tag runs Publish to npm then Publish to MCP Registry (GitHub OIDC for the io.github.hoainho/* namespace — no long-lived token). Both workflows run typecheck → build → test as a gate first; the registry publish only succeeds once the matching npm version is live, and versions are immutable.

Prompt playbook & references

  • prompts/ — copy-paste prompts for e2e flows, test cases, feature verification, bug fixing, and device control. Each names the podium tools it drives and was validated on a real simulator. Start with prompts/README.md.
  • docs/tool-catalog.md — authoritative tool-by-tool reference.
  • docs/e2e-demo.md — a real transcript against a booted iPhone 16 Pro simulator running a production RN app.

Design ideas

  • One podium, one connection. A single server fronts every mobile capability so an agent configures one endpoint and discovers all 51 tools at once.
  • Safe by construction. Every external command runs through an execFile layer with an explicit argument array — never a shell string.
  • Never crash the conductor. Tools return structured results and errors instead of throwing; one bad call can't take the server down.
  • Degrade, don't fail. A missing toolchain (e.g. Android's adb) yields an informative result rather than a hard error.
  • Prove it, don't guess. Assertions return evidenced verdicts via the oracle ladder and fail closed when they can't verify.

Contributing

Contributions welcome — see CONTRIBUTING.md and the Code of Conduct. Use the issue templates for bugs and feature requests.

Security

Please report vulnerabilities privately per SECURITY.md — do not open a public issue. SECURITY.md also documents the webview_eval / run_flow trust boundary and the PII-in-transcript caveat.

License

MIT © 2026 hoainho