npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

pointer-tracker

v2.5.3

Published

Track mouse/touch/pointer events through one interface

Downloads

5,666

Readme

PointerTracker

Track mouse/touch/pointer events for a given element.

API

PointerTracker

import PointerTracker from 'pointer-tracker';

const pointerTracker = new PointerTracker(element, {
  start(pointer, event) {
    // Called when a pointer is pressed/touched within the element.
    //
    // pointer - The new pointer. This pointer isn't included in this.currentPointers or
    // this.startPointers yet.
    //
    // event - The event related to this pointer.
    //
    // Return true from this callback if you're interested in further events about this pointer,
    // such as 'move' and 'end'.
  },
  move(previousPointers, changedPointers, event) {
    // Called when pointers have moved.
    //
    // previousPointers - The state of the pointers before this event. This contains the same number
    // of pointers, in the same order, as this.currentPointers and this.startPointers.
    //
    // changedPointers - The pointers that have changed since the last move callback.
    //
    // event - The event related to the pointer changes.
  },
  end(pointer, event, cancelled) {
    // Called when a pointer is released.
    //
    // pointer - The final state of the pointer that ended. This pointer is now absent from
    // this.currentPointers and this.startPointers.
    //
    // event - The event related to this pointer.
    //
    // cancelled - True if the event was cancelled. Actions are cancelled when the OS takes over
    // pointer events, for actions such as scrolling.
  },
  // Avoid pointer events in favour of touch and mouse events?
  //
  // Even if the browser supports pointer events, you may want to force the browser to use
  // mouse/touch fallbacks, to work around bugs such as
  // https://bugs.webkit.org/show_bug.cgi?id=220196.
  //
  // The default is false.
  avoidPointerEvents: false,
  // Use raw pointer updates? Pointer events are usually synchronised to requestAnimationFrame.
  // However, if you're targeting a desynchronised canvas, then faster 'raw' updates are better.
  //
  // This feature only applies to pointer events. The default is false.
  rawUpdates: false,
});

// State of the tracked pointers when they were pressed/touched.
pointerTracker.startPointers;
// Latest state of the tracked pointers. Contains the same number of pointers, and in the same order
// as this.startPointers.
pointerTracker.currentPointers;
// Remove all listeners. Call this when you're done tracking.
pointerTracker.stop();

Pointer

const pointer = pointerTracker.currentPointers[0];

// x offset from the top of the document
pointer.pageX;
// y offset from the top of the document
pointer.pageY;
// x offset from the top of the viewport
pointer.clientX;
// y offset from the top of the viewport
pointer.clientY;
// Unique ID for this pointer
pointer.id;
// The platform object used to create this Pointer
pointer.nativePointer;
// Returns an expanded set of Pointers for high-resolution inputs.
const pointers = pointer.getCoalesced();

Demo

A simple painting app (code).

Files

  • lib/index.ts - Original TypeScript.
  • dist/PointerTracker.mjs - JS module. Default exports PointerTracker.
  • dist/PointerTracker.js - UMD JS. Exposes PointerTracker on the global by default.
  • dist/PointerTracker-min.js - Minified UMD JS. ~900 bytes brotli'd.