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polygon-background

v1.1.2

Published

Beautiful, animated polygon mesh backgrounds for web apps. WebGL + WASM powered, 60fps smooth, 5 themes, mouse-interactive. Works with React, Vue, Angular, or vanilla JS.

Readme

Polygon Background

Beautiful, animated polygon backgrounds for web applications. Built with WebGL and WebAssembly for smooth 60fps performance.

Polygon Background Demo Polygon Background Interactive

Features

  • WebGL Rendering - Hardware-accelerated graphics for smooth animations
  • WASM Acceleration - WebAssembly-powered physics simulation
  • 5 Built-in Themes - midnight, ocean, sunset, matrix, monochrome
  • Interactive Physics - Push, pull, and swirl effects with spring physics
  • Click Shockwaves - Expanding wave effects on click
  • Gravity Wells - Hold to attract or repel points
  • Smooth Transitions - Animated theme switching
  • TypeScript Support - Full type definitions included
  • Framework Agnostic - Works with React, Vue, Angular, or vanilla JS

Installation

npm install polygon-background

Quick Start

<div id="background" style="width: 100%; height: 100vh;"></div>

<script type="module">
  import { PolygonBackground } from 'polygon-background';

  const bg = new PolygonBackground(document.getElementById('background'), {
    theme: 'midnight',
    pointCount: 80,
  });
</script>

Framework Examples

React

import { useRef, useEffect } from 'react';
import { PolygonBackground } from 'polygon-background';

function App() {
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    if (!containerRef.current) return;
    const bg = new PolygonBackground(containerRef.current, {
      theme: 'midnight',
      pointCount: 80,
    });
    return () => bg.destroy();
  }, []);

  return <div ref={containerRef} style={{ width: '100%', height: '100vh' }} />;
}

Vue

<script setup lang="ts">
import { ref, onMounted, onUnmounted } from 'vue';
import { PolygonBackground } from 'polygon-background';

const containerRef = ref<HTMLDivElement>();
let bg: PolygonBackground | null = null;

onMounted(() => {
  if (containerRef.value) {
    bg = new PolygonBackground(containerRef.value, {
      theme: 'midnight',
      pointCount: 80,
    });
  }
});

onUnmounted(() => bg?.destroy());
</script>

<template>
  <div ref="containerRef" style="width: 100%; height: 100vh" />
</template>

Angular

import { Component, ElementRef, ViewChild, AfterViewInit, OnDestroy } from '@angular/core';
import { PolygonBackground } from 'polygon-background';

@Component({
  selector: 'app-background',
  standalone: true,
  template: `<div #container style="width: 100%; height: 100vh"></div>`,
})
export class BackgroundComponent implements AfterViewInit, OnDestroy {
  @ViewChild('container') containerRef!: ElementRef<HTMLDivElement>;
  private bg: PolygonBackground | null = null;

  ngAfterViewInit() {
    this.bg = new PolygonBackground(this.containerRef.nativeElement, {
      theme: 'midnight',
      pointCount: 80,
    });
  }

  ngOnDestroy() {
    this.bg?.destroy();
  }
}

See examples/ for complete working demos with theme switching and interactive physics.

Component Examples

The library can be used to create stunning backgrounds for any UI component:

Polygon Background Interactive

Configuration

All configuration values are automatically validated and clamped to safe ranges.

const bg = new PolygonBackground(container, {
  // Theme
  theme: 'midnight', // 'midnight' | 'ocean' | 'sunset' | 'matrix' | 'monochrome'

  // Points
  pointCount: 80,
  pointSize: 2,

  // Animation
  speed: 1,

  // Lighting
  light: {
    mode: 'fixed', // 'fixed' | 'mouse'
    position: { x: 0.3, y: 0.2 },
  },

  // Mouse interaction
  mouse: {
    enabled: true,
    radius: 200,
    radiusUnit: 'px',
    strength: 80,           // displacement strength (0-150)
    mode: 'push',           // 'push' | 'pull' | 'swirl'
    springBack: 0.08,       // how fast points return (0-1)
    velocityInfluence: 0.5, // mouse speed effect (0-1)
  },

  // Click/hold interactions
  interaction: {
    clickShockwave: true,     // trigger shockwave on click
    holdGravityWell: true,    // create gravity well on hold
    gravityWellAttract: false, // attract (true) or repel (false)
  },

  // Height/topography (static, for lighting variation)
  height: {
    noiseScale: 0.003,
    intensity: 0.6,
    centerFalloff: 0.3,
  },

  // Theme transitions
  transition: {
    enabled: true,
    duration: 1000,
  },

  // Performance
  performance: {
    targetFPS: 0, // 0 = unlimited
    showFPS: false,
  },
});

API

Instance Methods

// Lifecycle
bg.start();
bg.stop();
bg.pause();
bg.resume();
bg.destroy();

// State
bg.isPaused();
bg.isRunning();
bg.getFPS();

// Theme
bg.setTheme('ocean');
bg.getTheme();

// Configuration
bg.setOption('pointCount', 100);
bg.getOption('pointCount');
bg.setLightConfig({ mode: 'mouse' });
bg.setMouseConfig({ mode: 'swirl', strength: 100 });
bg.setInteractionConfig({ clickShockwave: false });
bg.setHeightConfig({ intensity: 0.8 });

// Interactive effects
bg.triggerShockwave(x?, y?);  // trigger shockwave at position (default: center)
bg.setGravityWell(x, y, active, attract?);  // control gravity well

Available Themes

| Theme | Description | |-------|-------------| | midnight | Deep blue/purple with indigo highlights (default) | | ocean | Cyan blues with deep sea colors | | sunset | Orange/coral with magenta accents | | matrix | Bright green digital aesthetic | | monochrome | Elegant grayscale |

Custom Themes

Option 1: Extend an existing theme

import { PolygonBackground, createTheme } from 'polygon-background';

// Create a custom theme based on midnight
const myTheme = createTheme('midnight', {
  gradientStart: '#ff0066',
  gradientEnd: '#6600ff',
  backgroundColor: '#0a0010',
  lightColor: '#ff66aa',
  pointColor: 'rgba(255, 102, 170, 0.6)',
});

const bg = new PolygonBackground(container, {
  theme: myTheme,
});

Option 2: Create a full theme from scratch

import { PolygonBackground, ThemeDefinition } from 'polygon-background';

const customTheme: ThemeDefinition = {
  name: 'Neon',
  gradientStart: '#00ffff',
  gradientEnd: '#ff00ff',
  backgroundColor: '#000011',
  strokeColor: 'rgba(0, 255, 255, 0.3)',
  strokeWidth: 0.5,
  lightColor: '#00ffff',
  shadowColor: '#110022',
  lightPosition: { x: 0.5, y: 0.2 },
  shadowIntensity: 0.7,
  highlightIntensity: 0.6,
  ambientLight: 0.2,
  pointColor: 'rgba(0, 255, 255, 0.5)',
  pointSize: 1.5,
  fillOpacity: 0.85,
};

const bg = new PolygonBackground(container, {
  theme: customTheme,
});

Theme Properties

| Property | Type | Description | |----------|------|-------------| | name | string | Display name | | gradientStart | string | Top/left gradient color | | gradientEnd | string | Bottom/right gradient color | | backgroundColor | string | Canvas background | | strokeColor | string | Line color (with opacity) | | strokeWidth | number | Line thickness | | lightColor | string | Highlight color | | shadowColor | string | Shadow color | | lightPosition | {x, y} | Light source (0-1 normalized) | | shadowIntensity | number | Shadow strength (0-1) | | highlightIntensity | number | Highlight strength (0-1) | | ambientLight | number | Minimum brightness (0-1) | | pointColor | string | Vertex dot color | | pointSize | number | Vertex dot size | | fillOpacity | number | Triangle fill opacity (0-1) |

Validation Ranges

| Option | Min | Max | |--------|-----|-----| | pointCount | 3 | 10000 | | pointSize | 0.1 | 50 | | speed | 0 | 10 | | fillOpacity | 0 | 1 | | strokeWidth | 0 | 10 | | mouse.radius | 1 | 2000 | | mouse.strength | 0 | 500 | | mouse.springBack | 0 | 1 | | mouse.velocityInfluence | 0 | 2 | | height.noiseScale | 0.0001 | 1 | | height.intensity | 0 | 2 | | height.centerFalloff | 0 | 1 | | transition.duration | 0 | 10000 | | performance.targetFPS | 0 | 240 |

Architecture

The library uses a hybrid TypeScript/WebAssembly architecture for optimal performance:

  • Physics Simulation - Rust/WASM handles point movement, mouse interactions, shockwaves, and Delaunay triangulation
  • Rendering - WebGL2 with instanced rendering for triangles, strokes, and points
  • Input Validation - All configuration values are automatically clamped to valid ranges

Performance Optimizations

  • Combined physics + triangulation in single WASM call to minimize JS-WASM boundary crossings
  • Squared distance calculations where possible to avoid unnecessary sqrt() operations
  • Pre-allocated vertex buffers to reduce memory allocations
  • Instanced rendering for efficient GPU utilization

Development

Prerequisites

  • Node.js 18+
  • npm 9+
  • Rust (for WASM development)

Setup

# Install dependencies
npm install

# Start development server
npm run dev

# Build for production
npm run build

Running Examples

# Link the library globally
npm link

# Run React example
cd examples/react && npm install && npm link polygon-background && npm run dev

# Run Vue example
cd examples/vue && npm install && npm link polygon-background && npm run dev

# Run Angular example
cd examples/angular && npm install && npm link polygon-background && npm run dev

Browser Support

  • Chrome 90+
  • Firefox 90+
  • Safari 15+
  • Edge 90+

Requires WebGL 2.0 and WebAssembly support.

License

MIT