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pose-three

v0.1.0

Published

3D human pose editor engine for Three.js — IK/FK posing, CCD solver, pose library, OpenPose / depth / normal map export for AI (ControlNet) reference. Headless engine extracted from free-pose-editor.

Readme

pose-three

3D human pose editor engine for Three.js. IK/FK posing with a CCD solver, a pose-library loader, and one-click export of OpenPose / depth / normal maps — ready to feed AI image models (ControlNet) as reference.

Headless engine extracted from the free-pose-editor app: no Vue, no DOM framework, just classes that take Three.js objects.

Install

npm install pose-three three

three >= 0.160 is a peer dependency.

Quickstart

import { PoseEditor } from 'pose-three'

// Mounts a full renderer into the container element (by id).
const editor = new PoseEditor('canvas-host')

// Load a rigged Mixamo-style FBX (must include OpenPose helper bones).
editor.loadModel('/models/mannequin.fbx')

// Pose it in the viewport (drag IK end-effectors, rotate FK joints), then:
await editor.exportOpenPose(true)   // OpenPose skeleton (+hands) → PNG
await editor.exportDepthMap()       // depth map → PNG
await editor.exportNormalMap()      // normal map → PNG

Lower-level building blocks

The engine ships its parts so you can compose your own editor:

  • PosingModel — bone detection, IK/FK controller generation, pose apply/serialize, hand mirroring
  • CCDIKSolver — cyclic-coordinate-descent IK
  • DragControls — plane-projected end-effector dragging
  • ExportManager — OpenPose / depth / normal / regular render export
  • JSONPoseLoader — load/apply pose & hand-pose JSON
  • OpenPoseConverter — import OpenPose JSON back into a 3D pose
  • PoseSerializer / PoseLibrary — rich pose format + browser library
  • JointLimits — per-bone rotation limits

Playground

npm install
npm run dev          # interactive demo (playground/)

Build

npm run build        # → dist/ (es + cjs + d.ts)

License

MIT