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power-clicks

v1.0.5

Published

Add impact frames to your JS project

Readme

Power Clicks

Make every click hit harder.

Lightweight click impact animations powered by the Canvas API. Adds impact rays, a shockwave flash and screenshake to any click event — zero dependencies.

Installation

npm install power-clicks

Usage

import { runImpactAnimation } from 'power-clicks'

button.addEventListener('click', (e) => {
  runImpactAnimation({
    x: e.clientX,
    y: e.clientY,
    target: e.currentTarget as HTMLElement,
  })
})

With custom sound and volume:

runImpactAnimation({
  x: e.clientX,
  y: e.clientY,
  target: e.currentTarget as HTMLElement,
  sound: 'slap',
  volume: 0.5,
})

API

runImpactAnimation(options: ImpactOptions)

| Option | Type | Default | Description | |------------|---------------|----------------|-----------------------------------------| | x | number | — | Click X position (e.g. e.clientX) | | y | number | — | Click Y position (e.g. e.clientY) | | target | HTMLElement | — | Element to apply the screenshake effect | | sound | SoundName | "cinematic" | Sound effect to play on click | | volume | number | 1 | Sound volume (0 to 1) |

Available sounds

"cartoon" · "cinematic" · "impacto" · "minecraft" · "pixel_gun" · "slap" · "sword" · "undertale-hit"

TypeScript

The package exports the following types:

import type { ImpactOptions, SoundName } from 'power-clicks'
  • ImpactOptions — the options object accepted by runImpactAnimation
  • SoundName — union of all available sound names

Audio assets and bundler configuration

Power Clicks ships .mp3 files as bundled assets. Most modern bundlers (Vite, webpack, esbuild, etc.) handle this automatically. If your TypeScript setup raises errors about .mp3 imports, add a type declaration file (e.g. audio.d.ts) to your project:

declare module '*.mp3' {
  const src: string
  export default src
}

Make sure the file is included in your tsconfig.json:

{
  "include": ["src", "audio.d.ts"]
}

Note: This is only needed if your project directly imports .mp3 files. If you're just using runImpactAnimation, the audio is handled internally and no extra configuration is required.

License

MIT