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pr-train

v1.0.0

Published

A Steam Locomotive rolls through your terminal carrying your Pull Requests — like sl(1) but for PRs

Readme

pr-train

A Steam Locomotive rolls through your terminal carrying your Pull Requests.

Inspired by sl(1). Run it while you wait for CI. Zero dependencies.

      +--+
  ____|  |_____________
 |  D |  |  o  _  o   |  ___________   ___________
 |    |  | [_| |_]    |  |           |  |           |
 |    |==|=============|  |  PR #42   |  |  PR #137  |
 | __ |  |  __       __|  |___________|  |___________|
 |oOo_|__|_|oOo|_____|      oOo     oO    oOo     oO

Install

npm install -g pr-train

Usage

pr-train                  # empty train (classic sl experience)
pr-train 42 137 9001      # train carrying PR #42, #137, #9001
pr-train #42 #137         # # prefix also works
pr-train 42 --fps=25      # custom speed (default: 15 fps)
pr-train --help

Press Ctrl+C to stop early.

Why?

sl punishes you for mistyping ls by making you watch a train.
pr-train rewards you for shipping PRs by letting you watch your work roll by.

API

The package also exports the animation engine for programmatic use.

import { startAnimation, buildTrainArt, parseArgs } from 'pr-train';

// Run the animation
const handle = startAnimation([42, 137], {
  fps:    20,
  stdout: process.stdout,
  onEnd:  () => console.log('All aboard!'),
});

// Stop early
setTimeout(() => handle.stop(), 3000);

Pure functions (no I/O)

import {
  buildTrainArt,    // (prNumbers) → string[]  — TRAIN_HEIGHT rows
  buildCarArt,      // (pr)        → string[]  — single car art
  buildSmokeFrame,  // (tick)      → string[]  — SMOKE_LINES rows
  buildDisplayLines,// (art, x, termWidth, tick) → string[]
  clipRow,          // (row, x, termWidth) → string
  parseArgs,        // (argv) → { prs, fps, help }
} from 'pr-train';

CommonJS

const { startAnimation, buildTrainArt } = require('pr-train');

License

MIT