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predraw

v0.2.1

Published

Declarative rendering pipeline: JSON in, SVG/PNG/WebP out

Readme

predraw

Declarative rendering pipeline: JSON in, SVG/PNG/WebP out.

The missing link between your AI and the SVGs you want to make.

Install

From PyPI:

uv tool install predraw

From npm (requires Python 3.11+):

npm i -g predraw

Quick start

Create a project directory:

my-asset/
  main.json
  config.json

main.json -- the scene:

{
  "width": 400,
  "height": 200,
  "styles": {
    "bg": {"light": "#ffffff", "dark": "#1a1a1a"},
    "fg": {"light": "#000000", "dark": "#ffffff"}
  },
  "elements": [
    {"type": "background", "fill": "$bg"},
    {
      "type": "text",
      "id": "title",
      "content": "hello world",
      "x": 200,
      "y": 110,
      "anchor": "middle",
      "fill": "$fg",
      "font": {"family": "Liberation Sans", "size": 48, "weight": 700}
    }
  ],
  "pipeline": [
    {"action": "text-to-paths", "target": "title"}
  ]
}

config.json -- output targets:

{
  "outputs": [
    {"format": "svg", "path": "hello-dark.svg", "mode": "dark"},
    {"format": "png", "path": "hello-light.png", "mode": "light"},
    {"format": "webp", "path": "hello-dark.webp", "mode": "dark", "quality": 90}
  ]
}

Build:

predraw build my-asset/

Commands

init [path]

Create a starter project with main.json and config.json.

predraw init                     # current directory
predraw init my-asset/           # create in new directory

build [path] [--dry-run]

Render all outputs defined in config.json. Path can be a directory (looks for main.json) or a file.

predraw build                    # current directory
predraw build path/to/project    # explicit path
predraw build --dry-run          # preview without rendering

watch [path]

Auto-rebuild when project files change. Polls for changes every 0.5s with 0.3s debounce.

predraw watch                    # watch current directory
predraw watch my-asset/          # watch specific project

pack [path] [-o file]

Convert a directory project into a single portable JSON file. Imports are resolved and inlined as defs.

predraw pack my-asset/ -o packed.json

unpack <file> [-o dir]

Convert a packed JSON file back into a directory project with separate component files.

predraw unpack packed.json -o my-asset/

validate <file> [--schema scene|config]

Validate a scene or config file against the JSON Schema. Auto-detects file type (presence of "outputs" key = config, otherwise = scene).

predraw validate main.json
predraw validate config.json --schema config

Format

Element types

| Type | Purpose | Key properties | |---|---|---| | background | Full-canvas fill | fill | | rect | Rectangle | x, y, width, height, fill, stroke | | path | SVG path | d, fill, opacity, transform, stroke | | text | Text (can convert to paths) | content, font, anchor, charStyles, stroke | | group | Container | elements, transform |

Stroke

All visible elements support stroke properties:

{"type": "rect", "width": 100, "height": 50, "stroke": "#ff0000", "strokeWidth": 2, "strokeDasharray": "5 3"}

Properties: stroke, strokeWidth, strokeDasharray, strokeLinecap (butt/round/square), strokeLinejoin (miter/round/bevel), strokeOpacity.

Gradients

Fill and stroke accept gradient objects:

{"fill": {"type": "linear-gradient", "angle": 90, "stops": [
  {"offset": 0, "color": "#ff0000"},
  {"offset": 1, "color": "#0000ff"}
]}}

{"fill": {"type": "radial-gradient", "cx": 0.5, "cy": 0.5, "r": 0.5, "stops": [
  {"offset": 0, "color": "#ffffff"},
  {"offset": 1, "color": "#000000", "opacity": 0.5}
]}}

Use (component instantiation)

Reference a component from imports or defs:

{"use": "logo", "transform": {"translate": [100, 50], "scale": [2, 2]}}

Property overrides cascade to children:

{"use": "logo", "fill": "#ff0000", "opacity": 0.5}

Styles

Define color tokens with light/dark variants:

{
  "styles": {
    "primary": {"light": "#000000", "dark": "#ffffff"},
    "muted": {"light": "#666666", "dark": "#999999"}
  }
}

Reference with $ prefix: "fill": "$primary". Mode is selected per-output in config.json.

charStyles

Style individual characters differently:

{
  "type": "text",
  "content": "releasable",
  "fill": "#ffffff",
  "charStyles": [
    {"chars": "rlsbl", "opacity": 1.0},
    {"chars": "eeaa", "opacity": 0.12}
  ]
}

Pipeline

Ordered postprocessing steps:

| Action | Fields | Description | |---|---|---| | text-to-paths | target | Convert text to path outlines via font glyphs | | center | target, axis (x/y/both) | Center element on canvas | | place | target, below/above/left/right, gap | Position element relative to another | | group | targets, id | Wrap elements into a group |

Local fonts

Place .ttf or .otf files in a fonts/ directory in your project. These are searched before system fonts, enabling reproducible rendering across machines.

my-asset/
  main.json
  config.json
  fonts/
    Inter-Bold.ttf

Components

Split reusable parts into separate files:

project/
  main.json
  config.json
  components/
    logo.json

main.json:

{
  "imports": {"logo": "./components/logo.json"},
  "elements": [
    {"use": "logo", "transform": {"translate": [10, 10]}}
  ]
}

Packed format

predraw pack inlines imports as defs:

{
  "defs": {
    "logo": {"type": "group", "elements": [...]}
  },
  "elements": [
    {"use": "logo"}
  ]
}

Config

config.json defines output targets:

{
  "outputs": [
    {"format": "svg", "path": "out.svg"},
    {"format": "png", "path": "out-dark.png", "mode": "dark"},
    {"format": "webp", "path": "out.webp", "mode": "dark", "quality": 90}
  ]
}

| Field | Required | Description | |---|---|---| | format | Yes | svg, png, or webp | | path | Yes | Output file path (relative to project dir) | | mode | No | light or dark (default: dark) | | quality | No | WebP quality 1-100 (default: 90) |

JSON Schema

Formal schemas for editor validation and LLM structured output:

  • predraw/schema/scene.schema.json -- scene format
  • predraw/schema/config.schema.json -- config format

Requirements

  • Python 3.11+
  • System fonts for text-to-paths (searches standard font directories)

License

MIT