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process-rerun

v1.3.1

Published

The purpose of this library is - build simple and flexible interface for parallel command execution with rerun (on fail) possibility

Readme

process-rerun

The purpose of this library is - build simple and flexible interface for parallel command execution with rerun (on fail) possibility

npm downloads

Documents Usage Sharing data between processes Changelog

Documents

buildRunner(buildOpts): returns rerunner: function(string[]): {retriable: string[]; notRetriable: string[]}

| arguments | description | | --- | --- | | buildOpts | Type: object Options for executor | | buildOpts.maxThreads | Optional Type: number, How many threads can be executed in same time Default threads count is 5 | | buildOpts.intime | Optional Type: boolean, if intime is true intime execution approach will be enabled Default is false | | buildOpts.shuffle | Optional Type: boolean, Shuffle commands during execution Default threads count is 5 | | buildOpts.attemptsCount | Optional Type: number, How many times can we try to execute command for success result in next cycle will be executed only faild command, success commands will not be reexecuted Default attempts count is 2 | | buildOpts.pollTime | Optional Type: number, Period for recheck about free thread Default is 1 second | | buildOpts.successExitCode | Optional Type: number, Exit code what will be used for succes process check Default is 0 | | buildOpts.logLevel | Type: string, one of 'ERROR', 'WARN', 'INFO', 'VERBOSE', 'MUTE' ERROR - only errors, WARN - errors and warnings, INFO - errors, warnings and information, VERBOSE - full logging, MUTE - mute execution output Default is 'ERROR' | | buildOpts.currentExecutionVariable | Optional Type: string, will be execution variable with execution index for every cycle will be ++ | | buildOpts.everyCycleCallback | Optional Type: function, Optional. everyCycleCallback will be executed after cycle, before next execution cycle. Default is false | | buildOpts.processResultAnalyzer | Optional Type: function, Optional. processResultAnalyzer is a function where arguments are original command, execution stack trace and notRetriable array processResultAnalyzer should return a new command what will be executed in next cycle or boolean - if satisfactory result | | buildOpts.longestProcessTime | Optional Type: number, In case if command execution time is longer than longest Process Time - executor will kill it automatically and will try to execute this command again. Default time is 45 seconds |

Usage

const { buildRunner } = require('process-rerun');

async function execCommands() {
  const runner = buildRunner({
    maxThreads: 10, // ten threads
    attemptsCount: 2, // will try to pass all commands two times, one main and one times rerun
    longestProcessTime: 60 * 1000, // if command process execution time is longre than 1 minute will kill it and try to pass in next cycle
    pollTime: 1000, // will check free thread every second
    everyCycleCallback: () => console.log('Cycle done'),
    processResultAnalyzer: (cmd, stackTrace, notRetriableArr) => {
      if (stackTrace.includes('Should be re executed')) {
        return cmd;
      }
      notRetriableArr.push(cmd);
    }, //true - command will be reexecuted
  });
  const result = await runner([
    `node -e 'console.log("Success first")'`,
    `node -e 'console.log("Success second")'`,
    `node -e 'console.log("Failed first"); process.exit(1)'`,
    `node -e 'console.log("Success third")'`,
    `node -e 'console.log("Failed second"); process.exit(1)'`,
  ]);

  console.log(result);
  /*
  {
    retriable: [
      `node -e 'console.log("Failed first"); process.exit(1)' --opt1=opt1value --opt1=opt1value`,
      `node -e 'console.log("Failed second"); process.exit(1)' --opt1=opt1value --opt1=opt1value`
    ],
    notRetriable: []
  }
  */
}

Sharing data between processes (shared cache)

Because every command runs as an isolated child process, they cannot talk to each other directly. process-rerun provides a lightweight, one-way channel that lets a command publish data and a later command consume it. The runner keeps an in-memory, per-run store (the shared cache) that sits between processes: producers write to it through their stdout, consumers read from it through a command-line argument.

The whole exchange happens over plain text, so it works with any language or binary you execute — a producer only has to print one line, a consumer only has to read one argument.

Producing data — publish an entity from stdout

To put something into the shared cache, a process prints a single line in this exact shape:

shared-cache: "<json string>"

The value between the double quotes is a JSON string (its inner quotes escaped) that decodes to an object with exactly two keys:

| key | type | description | | --- | --- | --- | | scope | string | The bucket the entity belongs to. Consumers request entities by this name. | | data | any | The payload to share — any JSON-serializable value. |

For example, a Node process publishing an auth token under the auth scope:

// producer.js
const entity = { scope: 'auth', data: { token: 'abc123', userId: 7 } };

// JSON.stringify twice: once for the payload, once to wrap it as a quoted json string
console.log('shared-cache: ' + JSON.stringify(JSON.stringify(entity)));
// stdout -> shared-cache: "{\"scope\":\"auth\",\"data\":{\"token\":\"abc123\",\"userId\":7}}"

A process may print as many shared-cache: lines as it wants — the runner scans the full stdout, parses every one in the order they were printed, and appends each data to the list kept for its scope. Publishing several entities under the same scope (from a single process printing multiple lines, or across many processes) accumulates them:

cache = {
  auth: [ { token: 'abc123', userId: 7 }, { token: 'def456', userId: 8 } ]
}

Consuming data — request entities via --use-shared-cache

A later command asks for entities by adding a --use-shared-cache argument whose value is a JSON object of { "<scope>": <amount> }, where amount is how many entities to take from that scope:

my-runner --use-shared-cache={"auth":1}

Right before the command is executed, the runner:

  1. Reads the request and removes (consumes) up to amount entities from each named scope — taken entities are no longer available to other commands.

  2. If anything was gathered, it rewrites the argument into a --cache argument that carries the actual entities, grouped by scope:

    my-runner --use-shared-cache={"auth":1}
    # becomes
    my-runner --cache='{"auth":[{"token":"abc123","userId":7}]}'
  3. If nothing could be gathered (empty or unknown scope), the --use-shared-cache argument is stripped so the child never sees it.

The child process reads its entities from the resolved --cache argument and parses it:

// consumer.js
const raw = (process.argv.find(arg => arg.startsWith('--cache=')) || '').slice('--cache='.length);
const cache = raw ? JSON.parse(raw) : {};

const [token] = cache.auth || [];
console.log('using token', token); // -> using token { token: 'abc123', userId: 7 }

The value is shell-escaped before delivery, so the JSON stays intact and JSON.parse-able inside the child even when the data contains characters such as single quotes.

Delivery: argument or environment variable

By default the resolved entities are delivered as the --cache argument shown above. Set the sharedCacheVia build option to 'env' to deliver them through an environment variable instead. In that mode the --use-shared-cache request argument is removed and a PROCESS_RERUN_CACHE='<json>' assignment is prepended to the command:

const runner = buildRunner({ sharedCacheVia: 'env' }); // default is 'arg'

// my-runner --use-shared-cache={"auth":1}
// becomes
// PROCESS_RERUN_CACHE='{"auth":[{"token":"abc123","userId":7}]}' my-runner

The child then reads the same json from its environment:

// consumer.js (env mode)
const cache = JSON.parse(process.env.PROCESS_RERUN_CACHE || '{}');

const [token] = cache.auth || [];
console.log('using token', token);

sharedCacheVia applies to every command in the run. Either way the payload is identical — only the channel (argv vs environment) differs — and when nothing is gathered the request argument is stripped with no --cache argument and no env assignment added.

End-to-end example

const { buildRunner } = require('process-rerun');

const runner = buildRunner({ maxThreads: 1 }); // single thread => the producer runs first

runner([
  // producer: publishes an entity into the "auth" scope
  `node -e 'console.log("shared-cache: " + JSON.stringify(JSON.stringify({scope:"auth",data:{token:"abc123"}})))'`,

  // consumer: requests one "auth" entity; receives it via a resolved --cache argument
  `node -e 'const c = JSON.parse((process.argv.find(a => a.startsWith("--cache=")) || "").slice(8) || "{}"); console.log("got", c.auth)' -- --use-shared-cache={"auth":1}`,
]);

Notes and guarantees

  • Ordering is your responsibility. A consumer only sees what has already been published by the time it starts. Make sure producers run before consumers — for example with maxThreads: 1, or by scheduling producer and consumer commands in separate runs/cycles.
  • Consumption is destructive. Each requested entity is taken out of the cache. If a command retries after consuming, the entities are already gone; the retry re-reads the cache as it stands at that moment.
  • The cache lives for the process that runs the executor and is kept per execution mode (intime / circle). It is in-memory only — nothing is persisted between separate runs.
  • Shell-specific quoting. The resolved --cache value is escaped for POSIX shells.

intime approach vs circle approach

circle approach

five processes execution, two execution attempts, five parallel execution

| first execution attempt (three failed) | second execution attempt (one failed) | third execution attempt (o failed) | | --- | --- | --- | | 1 p1 --------------------------> success | p2 ---> success | p4 -----------> success | | 2 p2 ---> fail | p4 -----------> fail | | 3 p3 -------> fail | p3 -------> success | | 4 p4 -----------> fail | | | 5 p5 -----> success | |

Full execution time: p1 (first attempt) --------------------------> + p4 (second attempt) -----------> + (third attempt) p4 ----------->

intime approach (with same fail scheme)

every process has attemp count timer

f - fail s - success 1 p1 -------------------------->s 2 p2 --->f--->s 3 p3 ------->f------->s 4 p4 ----------->f 5 p5 ----->s(p4)----------->f----------->s

Full execution time:

5 p5 ----->s(p4)----------->f----------->s

Failed process will check that free parallel exists and start execution when free parallel will be found.

Changelog

Version 0.1.11