npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

projection-3d-2d

v2.0.8

Published

Project (transform) point coordinates from 3D to 2D and unproject it back.

Downloads

457

Readme

projection-3d-2d v2.0.7

Calculates perspective transformation only from 4 annotated points (6 points for 3D).

Project (transform) point coordinates from 3D to 2D and unproject it back.

Demo

https://infl1ght.github.io/projection-3d-2d/

Features

  • Projecting points from 2D plane to 2D plane
  • Unprojecting points from 2D plane to 2D plane
  • Projecting points from 3D space to 2D plane
  • Unprojecting points from 2D plane to 3D space
  • Сalculating and access to perspective transformation matrix
  • Сalculating and access to inversed perspective transformation matrix
  • Calculating perspective transformation matrix only from known points (without field of view, aspect ratio, etc.)

Installation

Using npm:

npm i --save projection-3d-2d

Using unpkg CDN:

<script src="https://unpkg.com/projection-3d-2d/dist/projection-3d-2d.min.js"></script>

Usage

You can calculate perspective transformations of points in 2 modes: 2D to 2D and 3D to 2D.

2D points to 2D (ProjectionCalculator2d)

If you want to make a perspective transformation of coordinates from plane to plane, use ProjectionCalculator2d. To create a projection calculator, you need to specify 4 points on the plane: their screen coordinates and coordinates in the real world. Of these 4 points, any 3 points must not lie on one straight line.

Common use

import { ProjectionCalculator2d } from 'projection-3d-2d';

const points3d = [
  [0, 0],
  [16.5, 0],
  [16.5, 40],
  [0, 40],
]; 
const points2d = [
  [744, 303],
  [486, 349],
  [223, 197],
  [424, 176],
];
const projectionCalculator = new ProjectionCalculator2d(points3d, points2d);
const unprojectedPoint = projectionCalculator2d.getUnprojectedPoint(somePointScreenCoords);
const projectedPoint = projectionCalculator2d.getProjectedPoint(somePointWorldCoords);

In browser

<script src="https://unpkg.com/projection-3d-2d/dist/projection-3d-2d.min.js" type="text/javascript">
</script>
<script type="text/javascript">
var points3d = [
  [0, 0],
  [16.5, 0],
  [16.5, 40],
  [0, 40],
]; 
var points2d = [
  [744, 303],
  [486, 349],
  [223, 197],
  [424, 176],
];
var projectionCalculator2d = new Projection3d2d.ProjectionCalculator2d(points3d, points2d);
var unprojectedPoint = projectionCalculator2d.getUnprojectedPoint(somePointScreenCoords);
var projectedPoint = projectionCalculator2d.getProjectedPoint(somePointWorldCoords);
</script>

3D points to 2D (ProjectionCalculator3d)

Transformation 3D coordinates to 2D is similar to the previous case, however, to create a projection calculator, you need 6 points, not 4. 2 points must be non-coplanar for others 4. Another difference from the 2D projection calculator - when unprojecting, you must specify the Z coord (height) of point.

Common use

import { ProjectionCalculator3d } from 'projection-3d-2d';
    const points3d = [
      [23.2, 0, 0],
      [23.2, 0, 2.35],
      [28.8, 0, 2.35],
      [28.8, 0, 0],
      [23.2, 68, 0],
      [23.2, 68, 2.35],
    ];
    const points2d = [
      [891, 406],
      [891, 326],
      [1055, 316],
      [1054, 389],
      [468, 266],
      [468, 242],
    ];
    const projectionCalculator3d = new ProjectionCalculator3d(points3d, points2d);
    const height = 2.36;
    const unprojectedPoint = projectionCalculator3d.getUnprojectedPoint(somePointScreenCoords, height);
    const projectedPoint = projectionCalculator3d.getProjectedPoint(somePointWorldCoords);

In browser

<script src="https://unpkg.com/projection-3d-2d/dist/projection-3d-2d.min.js" type="text/javascript">
</script>
<script type="text/javascript">
    var points3d = [
      [23.2, 0, 0],
      [23.2, 0, 2.35],
      [28.8, 0, 2.35],
      [28.8, 0, 0],
      [23.2, 68, 0],
      [23.2, 68, 2.35],
    ];
    var points2d = [
      [891, 406],
      [891, 326],
      [1055, 316],
      [1054, 389],
      [468, 266],
      [468, 242],
    ];
var projectionCalculator3d = new Projection3d2d.ProjectionCalculator3d(points3d, points2d);
const height = 2.36;
var unprojectedPoint = projectionCalculator3d.getUnprojectedPoint(somePointScreenCoords, height);
var projectedPoint = projectionCalculator3d.getProjectedPoint(somePointWorldCoords);
</script>

Example 2D to 2D

For example, let's take the penalty area of a football field: we know its dimensions and, accordingly, we know the coordinates of 4 points. After creating the projection calculator, we can calculate the coordinates of all the players on the field. The reverse operation is also available: it is possible to calculate the screen coordinates of any points in the field. This allows a grid to be drawn on the screen. Example image

import { ProjectionCalculator2d } from 'projection-3d-2d';

const points3d = [ // Coordinates of penalty area points
  [0, 0],
  [16.5, 0],
  [16.5, 40],
  [0, 40],
]; 
const points2d = [ // Coordinates of the same points on screen
  [744, 303],
  [486, 349],
  [223, 197],
  [424, 176],
];
const projectionCalculator = new ProjectionCalculator2d(points3d, points2d); 

const goalkeeperCoords = projectionCalculator.getUnprojectedPoint([517, 227]); // Let's find coords of the goalkeeper
console.log(goalkeeperCoords); // [2.1288063865612386, 21.613738879640383] - the goalkeeper two meters away from the end line

const penaltyPointScreenCoords = projectionCalculator.getProjectedPoint([11, 20]); // Find the coordinates of the penalty point on the screen
console.log(penaltyPointScreenCoords); // [409.6322780579693, 247.83730935164368]

// Access to transformation matrix:
console.log(projectionCalculator.resultMatrix); 
// Matrix(3) [
//  [ -18.7618522018522, -3.522289674289675, 744 ],
//  [ 0.5434435834435838, -1.31632778932779, 303 ],
//  [ -0.006431046431046427, 0.010560637560637558, 1 ],
//  rows: 3,
//  columns: 3
//]

// Access to inversed transformation matrix:
console.log(projectionCalculator.resultMatrixInversed); 
// Matrix(3) [
//  [ -0.04936726859836615, 0.12438996812186748, -0.9609125037414228 ],
//  [ -0.027240978581837424, -0.15278635813291436, 66.56155457916007 ],
//  [ -0.000029801094930157486, 0.002413479012999591, 0.2908878736891611 ],
//  rows: 3,
//  columns: 3
//]

Resources

Wikipedia article about perspective transformations

License

MIT