npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

protosprite-three

v0.3.7

Published

A compact, protobuf based sprite exchange format renderer for Three.js

Downloads

310

Readme

protosprite-three

Three.js rendering implementation for protosprite, a protobuf-based sprite sheet encoding format. Provides loading, rendering, animation, layer control, and visual effects for protosprite sheets in Three.js scenes.

Check out the demo here.

Installation

npm install protosprite-three

Requires three as a peer dependency.

Quick Start

import {
  ProtoSpriteSheetThreeLoader,
  ProtoSpriteSheetThree,
  ProtoSpriteThree,
} from "protosprite-three";

// Create a loader
const loader = new ProtoSpriteSheetThreeLoader();

// Load a .prs file
const sheet: ProtoSpriteSheetThree = await loader.loadAsync("sprite.prs");

// Create a sprite instance
const sprite: ProtoSpriteThree = sheet.getSprite("spriteName");

// Add to scene
scene.add(sprite.mesh);

// In your render loop
function animate(deltaMs: number) {
  sprite.advance(deltaMs);
  renderer.render(scene, camera);
}

API

ProtoSpriteSheetThreeLoader

Async resource loader with built-in caching.

const loader = new ProtoSpriteSheetThreeLoader(opts?: {
  textureLoader?: THREE.TextureLoader;
});

// Load from URL or from an existing ProtoSpriteSheet
const sheet = await loader.loadAsync(urlOrSheet: string | ProtoSpriteSheet);

Fetches the .prs binary, deserializes it, resolves the pixel source (embedded PNG or external file/URL), loads the texture with NearestFilter for pixel-art rendering, and caches results to prevent duplicate fetches.

ProtoSpriteSheetThree

Wraps a loaded sprite sheet with Three.js resources.

sheet.sheetTexture;          // THREE.Texture — atlas texture
sheet.individualTextures;    // Map of per-sprite textures (if sprites have own pixel sources)
sheet.sheetMaterial;         // THREE.ShaderMaterial — custom vertex/fragment shader

// Create a sprite instance
const sprite = sheet.getSprite<TLayers, TAnimations>(indexOrName?: number | string);

// Clean up GPU resources
sheet.dispose();

ProtoSpriteThree<TLayers, TAnimations>

Main sprite rendering class. Each sprite is a single THREE.Mesh with a BufferGeometry containing one quad per visible layer, driven by a custom shader pipeline.

The generic type parameters TLayers and TAnimations enable type-safe layer and animation names when used with generated types from protosprite-cli --write-types.

Properties

sprite.mesh;                 // THREE.Mesh — add this to your scene
sprite.protoSpriteInstance;  // ProtoSpriteInstance from protosprite-core
sprite.size;                 // { width, height } of the sprite
sprite.centerOffset;         // { x, y } offset after centering
sprite.data;                 // SpriteData from the core data model

Animation

// Navigate animations
sprite.gotoAnimation(name: TAnimations);
sprite.getAnimation(): TAnimations;

// Frame control
sprite.gotoFrame(frame: number);
sprite.getFrame(): number;
sprite.gotoAnimationFrame(frame: number);
sprite.getAnimationFrame(): number;

// Playback settings
sprite.setAnimationSpeed(speed: number);
sprite.getAnimationSpeed(): number;
sprite.setAnimationLooping(loop: boolean);
sprite.getAnimationLooping(): boolean;

// Advance animation by delta time (call each frame)
sprite.advance(deltaMs: number);

Layer Control

// Show/hide layers (expands group layers automatically)
sprite.hideLayers(...layers: TLayers[]);
sprite.showLayers(...layers: TLayers[]);

// Per-layer opacity
sprite.setLayerOpacity(layer: TLayers, opacity: number);

Visual Effects

// Global opacity
sprite.setOpacity(opacity: number);

// Color multiply tint (per-layer or all)
sprite.multiplyLayers(layers: TLayers[], color: THREE.Color, opacity: number);
sprite.multiplyAllLayers(color: THREE.Color, opacity: number);

// Color fade overlay (per-layer or all)
sprite.fadeLayers(layers: TLayers[], color: THREE.Color, opacity: number);
sprite.fadeAllLayers(color: THREE.Color, opacity: number);

// Outline (per-layer or all)
sprite.outlineLayers(layers: TLayers[], thickness: number, color: THREE.Color);
sprite.outlineAllLayers(thickness: number, color: THREE.Color);

// Reset all adjustments
sprite.clearLayerAdjustments();

Utilities

// Center the sprite's origin
sprite.center();

// Get layer bounding box
sprite.getLayerBounds(layer: TLayers): { x, y, width, height } | null;

// Clone the sprite instance
const copy = sprite.clone();

// Clean up
sprite.dispose();

Events

sprite.events.on("animationFrameSwapped", (frame: number) => { /* ... */ });
sprite.events.on("animationTagStarted", (tag: string) => { /* ... */ });
sprite.events.on("animationLooped", () => { /* ... */ });

Type-Safe Usage

Generate TypeScript types with the CLI for type-safe layer and animation names:

protosprite-cli build -i sprite.ase --output sprite.prs --write-types sprite-types.ts

Then use the generated types:

import type { SpriteAnimations, SpriteLayers } from "./sprite-types";

const sprite = sheet.getSprite<SpriteLayers, SpriteAnimations>("mySprite");

sprite.gotoAnimation("walk");  // type-checked
sprite.hideLayers("hat");      // type-checked