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pubg-kit

v1.4.4

Published

PUBG REST API TypeScript SDK + NestJS Module

Readme

pubg-kit

TypeScript SDK + NestJS Module for the official PUBG REST API.

  • Full TypeScript support — runtime validation powered by Zod
  • Built-in rate limiter — automatic 10 req/60s throttling
  • LRU response cache — per-endpoint TTL strategy
  • NestJS integrationforRoot / forRootAsync / withConfig
  • ESM + CJS — dual-format output

한국어 문서

⚠️ API Key & Rate Limit

New API keys are limited to 10 requests per minute by default. If you need a higher rate limit, visit https://developer.pubg.com and submit a rate limit increase request.

This SDK's built-in rate limiter automatically respects the 10 req/60s constraint, but if your application requires higher throughput you must request an elevated limit from PUBG first.

Installation

npm install pubg-kit

If you are using NestJS, install the peer dependencies first:

npm install @nestjs/common @nestjs/core

Quick Start

import {PubgClient} from 'pubg-kit';

const client = new PubgClient({apiKey: 'YOUR_API_KEY'});

// Look up players by name
const players = await client.shard('steam').players.getByNames(['shroud']);
console.log(players[0].attributes.name);

// Fetch a match
const match = await client.shard('steam').matches.get('match-id');
console.log(match.data.attributes.gameMode);

Client Options

const client = new PubgClient({
  apiKey: 'YOUR_API_KEY', // required
  rateLimit: true, // enable rate limiter (default: true)
  cache: true, // enable response cache (default: true)
  cacheTtl: 60_000, // cache TTL in ms (default: 60000)
  timeout: 10_000, // HTTP timeout in ms (default: 10000)
});

Platform Shards

type PlatformShard =
  | 'kakao'
  | 'stadia'
  | 'steam'
  | 'tournament'
  | 'psn'
  | 'xbox'
  | 'console';

client.shard('steam'); // Steam PC
client.shard('kakao'); // Kakao (Korea)
client.shard('psn'); // PlayStation
client.shard('xbox'); // Xbox
client.shard('console'); // Console (cross-platform)

API Reference

Players

const shard = client.shard('steam');

// Look up by player names (up to 10)
const players = await shard.players.getByNames(['Player1', 'Player2']);

// Look up by account IDs (up to 10)
const players = await shard.players.getByIds(['account.xxx', 'account.yyy']);

// Fetch a single player by account ID
const player = await shard.players.getById('account.xxx');

Matches

const match = await shard.matches.get('match-id');
// match.data      — core match attributes
// match.included  — rosters, participants, and assets

Seasons

// All seasons for the platform
const seasons = await shard.seasons.getAll();

Stats

// Normal season stats for a single player
const stats = await shard.stats.getPlayerStats('account.xxx', 'season-id');

// Ranked season stats for a single player (Season 7+)
const ranked = await shard.stats.getPlayerRankedStats('account.xxx', 'season-id');

// Lifetime (career) stats for a single player
const lifetime = await shard.stats.getLifetimeStats('account.xxx');

// Batch normal season stats — up to 10 players, single game mode
const batch = await shard.stats.getBatchPlayerStats('season-id', 'squad', [
  'account.xxx',
  'account.yyy',
]);

// Batch lifetime stats — up to 10 players, single game mode
const batchLifetime = await shard.stats.getBatchLifetimeStats('squad', [
  'account.xxx',
  'account.yyy',
]);

Leaderboards

const lb = await shard.leaderboards.get('season-id', 'squad');
const lb = await shard.leaderboards.get('season-id', 'squad', 2); // paginated (500 players/page)

Status

const status = await shard.status.get();

Samples

// Random sample of match IDs (refreshed every 24h)
const samples = await shard.samples.get();

// Filter by creation time
const samples = await shard.samples.get('2024-01-01T00:00:00Z');

Telemetry

// Fetch all telemetry events from a match asset URL
const events = await shard.telemetry.get('https://telemetry-cdn.pubg.com/...');

// Filter by event type
const kills = await shard.telemetry.getEvents(telemetryUrl, 'LogPlayerKillV2');

Mastery

// Weapon mastery stats
const weapon = await shard.mastery.getWeapon('account.xxx');

// Survival mastery stats
const survival = await shard.mastery.getSurvival('account.xxx');

Clans

const clan = await shard.clans.get('clan-id');

Error Handling

import {
  PubgUnauthorizedError, // 401 — invalid API key
  PubgNotFoundError, // 404 — resource not found
  PubgRateLimitError, // 429 — rate limit exceeded
  PubgApiError, // any other API error
} from 'pubg-kit';

try {
  const players = await client.shard('steam').players.getByNames(['unknown']);
} catch (error) {
  if (error instanceof PubgNotFoundError) {
    console.error('Player not found.');
  } else if (error instanceof PubgRateLimitError) {
    console.error('Rate limit exceeded. Please retry later.');
  } else if (error instanceof PubgUnauthorizedError) {
    console.error('Invalid API key.');
  }
}

NestJS Integration

A. forRoot — static options

import {PubgModule} from 'pubg-kit/nestjs';

@Module({
  imports: [
    PubgModule.forRoot({
      apiKey: 'YOUR_API_KEY',
    }),
  ],
})
export class AppModule {}

B. forRootAsync — async factory (e.g. ConfigService)

import {PubgModule} from 'pubg-kit/nestjs';
import {ConfigModule, ConfigService} from '@nestjs/config';

@Module({
  imports: [
    PubgModule.forRootAsync({
      imports: [ConfigModule],
      useFactory: (config: ConfigService) => ({
        apiKey: config.getOrThrow('PUBG_API_KEY'),
      }),
      inject: [ConfigService],
    }),
  ],
})
export class AppModule {}

C. withConfig — auto-wired from environment variables

Set the environment variables and call withConfig() — no other configuration needed.

PUBG_API_KEY=your_api_key
PUBG_RATE_LIMIT=true
PUBG_CACHE=true
PUBG_CACHE_TTL=60000
PUBG_TIMEOUT=10000
import {PubgModule} from 'pubg-kit/nestjs';

@Module({
  imports: [PubgModule.withConfig()],
})
export class AppModule {}

Using PubgService

import {Injectable} from '@nestjs/common';
import {PubgService} from 'pubg-kit/nestjs';

@Injectable()
export class PlayerService {
  constructor(private readonly pubg: PubgService) {}

  async getPlayer(name: string) {
    const players = await this.pubg.shard('steam').players.getByNames([name]);
    return players[0];
  }
}

@InjectPubgClient() decorator

import {Injectable} from '@nestjs/common';
import {InjectPubgClient} from 'pubg-kit/nestjs';
import {PubgClient} from 'pubg-kit';

@Injectable()
export class PlayerService {
  constructor(@InjectPubgClient() private readonly client: PubgClient) {}
}

Environment Variables (withConfig)

| Variable | Description | Default | | ----------------- | --------------------------- | ------- | | PUBG_API_KEY | PUBG API key (required) | — | | PUBG_RATE_LIMIT | Enable rate limiter | true | | PUBG_CACHE | Enable response cache | true | | PUBG_CACHE_TTL | Cache TTL in ms | 60000 | | PUBG_TIMEOUT | HTTP timeout in ms | 10000 |

Cache TTL Strategy

| Endpoint | TTL | | ------------------------------- | ----------------------------------- | | matches.get() | Permanent (match data is immutable) | | seasons.getAll() | 1 hour | | leaderboards.get() | 10 minutes | | players.getById() | 5 minutes | | stats.getPlayerStats() | 5 minutes | | stats.getPlayerRankedStats() | 5 minutes | | stats.getLifetimeStats() | 5 minutes | | stats.getBatchPlayerStats() | 5 minutes | | stats.getBatchLifetimeStats() | 5 minutes | | status.get() | 30 seconds |

Development

npm install          # install dependencies
npm run build        # tsup build (outputs to )
npm run build:watch  # build in watch mode
npm test             # run vitest tests
npm run test:watch   # run tests in watch mode
npm run typecheck    # TypeScript type check (no emit)

License

MIT