npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

qlearn

v5.0.4

Published

Reinforcement learning library, based on the Quality learning technique

Downloads

41

Readme

qlearn

Reinforcement learning library, based on the Quality learning technique

The strength of qlearn is its simplicity, and its independence towards the decision taker.

when to not use

If a situation is not going to happen twice. Or if the set of actions is infinite.

concepts

Set of state and actions

The library expects as input a reduced set of state and action as a String. Create a value that is minimal, sorted and canonical. When the set of actions are always the same omit it. Two situation where the possible actions are the same, and the observed state is the same, should have the same set of state and actions. Short is stateActions

actions

An action that is taken should have an effect on the state, and sometimes a reward. decide() and learn() take an array of action names, not the actions themselves.

reward

Rewards will be used to correct the behaviour of the intelligence over time. Use negative rewards for punishment.

install

npm i qlearn

import

import { createIntelligence, learn, decide } from "qlearn";
import { createIntelligence, learn, decide } from "https://unpkg.com/qlearn/source/qlearn.js";

usage

creation

const intelligence = createIntelligence();

override all options

Object.assign(intelligence, {
    defaultQuality: 0,
    learnFactor: 0.5,
    discountFactor: 0.9,
    exploreBonus: 0.04,
    qualityMap: new Map(),
});

decide()

The actionName will be random if this set of state and actions was never encountered before.

Will use .qualityMap.

const actionName = decide({intelligence, stateActions, actionNames});

Alternatively use partial random decide. It is the same function, except it randomly decides 20% of the time.

import { partialRandomDecide } from "qlearn/source/partialRandomDecide.js";

const actionName = partialRandomDecide({intelligence, stateActions, actionNames});

learn()

Use it as soon as reward is available after decide().

previous set of state and actions and set of state and actions may be equal if the action taken had no consequences.

Will update .qualityMap.

Note: It is possible to learn even if the previous action did not come from decide(), for example: If a human decides, the learn() can still be used.

learn({
    intelligence,
    previousStateActions,
    stateActions,
    previousAction,
    actionNames,
    reward,
});

.qualityMap

const { qualityMap } = intelligence;
intelligence.qualityMap = new Map();

.defaultQuality

intelligence.defaultQuality = 0;

.learnFactor

0 < learnFactor < 1

intelligence.learnFactor = 0.5;

.discountFactor

0 < discountFactor < 1

intelligence.discountFactor = 0.9;

.exploreBonus

A positive number to encourage exploration, a negative number to discourage exploration. Ideally orders of magnitude smaller than a normal reward.

intelligence.exploreBonus = 0.04;

extras

randomDecide

It decides randomly.

import { randomDecide } from "qlearn/source/randomDecide.js";

Related

https://github.com/acupajoe/node-qlearning

  • full flow integrated (state, reward, etc)
  • includes state hasher
  • more opionated, less flexible

License

CC0