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r3f-glb-exporter

v1.0.36

Published

GLB/GLTF export button and utilities for React Three Fiber scenes. Includes automatic cleanup of lights, CSG internals, wireframes, invisible meshes, and more.

Readme

R3f-to-glb

A drop-in GLB/GLTF export button and utility library for React Three Fiber scenes.

It clones your scene, cleans up internal R3F/Three.js objects (lights, cameras, CSG duplicates, wireframes, invisible meshes, helpers, empty groups), deduplicates materials, assigns readable names, and exports a clean .glb file ready for Blender, game engines, or any 3D tool.

Installation

npm install r3f-glb-exporter

Peer Dependencies

Your project must already have these installed:

npm install react react-dom three @react-three/fiber

Note: @react-three/drei is not required. The export button works as a standard HTML element outside the Canvas.

Quick Start

Wrap your app with <SceneProvider>, place <SceneCapture /> inside the Canvas, and put <ExportButton /> anywhere you want — sidebar, toolbar, header, etc.

import React from 'react';
import { Canvas } from '@react-three/fiber';
import { SceneProvider, SceneCapture, ExportButton } from 'r3f-glb-exporter';

function App() {
  return (
    <SceneProvider>
      <div style={{ display: 'flex' }}>

        <aside style={{ padding: 20 }}>
          <h2>Controls</h2>
          <ExportButton filename="my-model" className="my-btn">
            Export GLB
          </ExportButton>
        </aside>

        <main style={{ flex: 1 }}>
          <Canvas>
            <SceneCapture />
            <ambientLight />
            <mesh>
              <boxGeometry />
              <meshStandardMaterial color="orange" />
            </mesh>
          </Canvas>
        </main>

      </div>
    </SceneProvider>
  );
}

ExportButton

<ExportButton> is a completely unstyled <button> element — no default colors, padding, or shadows. You own the styling entirely. Every standard HTML button attribute is forwarded directly to the underlying <button> tag.

Styling

Use whatever approach your project already uses:

{/* Tailwind */}
<ExportButton filename="model" className="px-4 py-2 bg-blue-600 text-white rounded hover:bg-blue-700 disabled:opacity-50">
  Export GLB
</ExportButton>

{/* Inline style */}
<ExportButton filename="model" style={{ background: 'navy', color: '#fff', padding: '8px 16px' }}>
  Export GLB
</ExportButton>

{/* CSS module */}
<ExportButton filename="model" className={styles.exportBtn}>
  Export GLB
</ExportButton>

The button is automatically disabled while the export is running. Style the disabled state however you want (disabled:opacity-50, CSS :disabled, etc.).

Native button attributes

Any valid <button> attribute passes through: id, name, className, style, aria-label, data-*, onMouseEnter, onFocus, tabIndex, title, form, and so on.

<ExportButton
  filename="model"
  id="export-btn"
  name="export"
  aria-label="Download 3D model"
  title="Export to GLB"
  tabIndex={0}
  data-testid="export-button"
  className={styles.btn}
  onClick={(e) => console.log('clicked', e)}
>
  Download
</ExportButton>

Export & cleanup props

| Prop | Type | Default | Description | |------|------|---------|-------------| | filename | string | "scene" | Output filename without .glb extension | | showStats | boolean | true | Log scene stats (vertices, triangles, meshes, textures) to the console |

Scene cleanup props

All default to true for the cleanest possible output. Set any to false to keep those objects in the export.

| Prop | Type | Default | What it does | |------|------|---------|--------------| | removeHelpers | boolean | true | Removes GridHelper, AxesHelper, BoxHelper, and other helper objects | | removeCameras | boolean | true | Removes camera objects | | removeLights | boolean | true | Removes lights and their targets (fixes sun / sun.001 nodes in Blender) | | removeCSGChildren | boolean | true | Removes duplicate meshes from @react-three/csg (operands stored as mesh children) | | removeInvisibleMeshes | boolean | true | Removes meshes with visible={false}, fully transparent materials, or hidden materials | | removeLineObjects | boolean | true | Removes LineSegments, Line2, and Line objects (selection outlines, highlights) | | removeWireframeMeshes | boolean | true | Removes meshes where all materials have wireframe: true (GLTF does not support wireframe) | | assignReadableNames | boolean | true | Auto-names unnamed objects based on geometry type and material color (e.g. Box_#ff6600) | | mergeMeshesInGroups | boolean | true | Merges all meshes inside each group into a single mesh (protects IP — clients can't inspect individual components) | | removeEmptyGroups | boolean | true | Removes Group / Object3D nodes that contain no mesh descendants. Empty groups create useless nodes in Blender | | deduplicateMaterials | boolean | true | When multiple meshes share a material with the same name, they are all reassigned to one shared material instance. Prevents _2 / _3 postfix duplicates in Blender |

Example — opt out of specific cleanup

<ExportButton
  filename="my-scene"
  removeLights={false}           // keep lights in the export
  removeCSGChildren={false}      // keep CSG child meshes
  assignReadableNames={false}    // keep original Three.js names
  mergeMeshesInGroups={false}    // export individual meshes (don't merge)
  removeEmptyGroups={false}      // keep empty group nodes
  deduplicateMaterials={false}   // allow duplicate material instances
/>

Using the Hook Directly

Build your own UI with the useGLBExport hook — it works anywhere inside <SceneProvider>:

import { useGLBExport } from 'r3f-glb-exporter';

function CustomDownloadButton() {
  const { exportScene, isExporting, error } = useGLBExport();

  return (
    <button
      onClick={() => exportScene({ filename: 'my-door' })}
      disabled={isExporting}
    >
      {isExporting ? 'Exporting...' : 'Download GLB'}
    </button>
  );
}

Using an External Scene Ref

import React, { useRef } from 'react';
import * as THREE from 'three';
import { SceneProvider, SceneCapture, ExportButton } from 'r3f-glb-exporter';

function App() {
  const sceneRef = useRef<THREE.Scene | null>(null);

  return (
    <SceneProvider sceneRef={sceneRef}>
      <ExportButton filename="dashboard-model" className={styles.btn}>
        Export
      </ExportButton>
      <Canvas>
        <SceneCapture />
        {/* your scene */}
      </Canvas>
    </SceneProvider>
  );
}

Advanced: Utility Functions

prepareSceneForExport

Clones and cleans the scene without exporting. Returns the cleaned clone.

import { useThree } from '@react-three/fiber';
import { prepareSceneForExport } from 'r3f-glb-exporter';

function MyComponent() {
  const { scene } = useThree();

  const handleCleanup = () => {
    const cleanScene = prepareSceneForExport(scene, {
      removeLights: false,
      assignReadableNames: true,
      removeEmptyGroups: true,
      deduplicateMaterials: true,
    });
    console.log(cleanScene);
  };
}

exportToGLB

Exports and triggers a browser file download.

import { prepareSceneForExport, exportToGLB } from 'r3f-glb-exporter';

const cleanScene = prepareSceneForExport(scene);

await exportToGLB(cleanScene, {
  filename: 'my-model',
  binary: true,
  maxTextureSize: 4096,
  onStart: () => console.log('Export started...'),
  onComplete: (blob) => console.log(`Done! ${blob.size} bytes`),
  onError: (err) => console.error('Failed:', err),
});

exportToGLBBlob

Returns the blob without triggering a download. Useful for server uploads.

import { prepareSceneForExport, exportToGLBBlob } from 'r3f-glb-exporter';

const cleanScene = prepareSceneForExport(scene);
const blob = await exportToGLBBlob(cleanScene);

await fetch('/api/upload-model', {
  method: 'POST',
  body: blob,
});

getSceneStats

Returns vertex, triangle, mesh, and texture counts.

import { getSceneStats } from 'r3f-glb-exporter';

const stats = getSceneStats(scene);
// { vertices: 12450, triangles: 8300, meshes: 42, textures: 5 }

GLBExportOptions

Advanced options for exportToGLB / exportToGLBBlob:

| Option | Type | Default | Description | |--------|------|---------|-------------| | filename | string | "scene" | Output filename (without extension) | | binary | boolean | true | true.glb binary, false.gltf JSON | | maxTextureSize | number | 4096 | Maximum texture dimension in pixels | | onlyVisible | boolean | false | Only export visible objects | | animations | AnimationClip[] | [] | Animation clips to include | | trs | boolean | false | Export TRS instead of matrix | | includeCustomExtensions | boolean | false | Include custom glTF extensions | | onStart | () => void | — | Called when export begins | | onComplete | (blob: Blob) => void | — | Called with result blob on success | | onError | (error: Error) => void | — | Called if export fails |


What Gets Cleaned Up

| Problem | Cleanup Option | Why it matters | |---------|----------------|----------------| | sun / sun.001 nodes in Blender | removeLights | Three.js DirectionalLight creates a target Object3D that exports as a separate node | | Duplicate meshes (mesh inside mesh) | removeCSGChildren | @react-three/csg stores operand meshes as children even though the parent already has the computed result | | Solid boxes covering the model | removeWireframeMeshes | GLTF doesn't support wireframe rendering — wireframe boxes export as solid filled geometry | | Invisible geometry in export | removeInvisibleMeshes | Click targets and interaction planes with visible={false} still get exported | | GridHelper, AxesHelper in export | removeHelpers | Development helpers shouldn't appear in production exports | | Selection outlines in export | removeLineObjects | Line-based highlights from the editor | | Generic Node_0, Obj_1 names | assignReadableNames | Three.js doesn't name objects by default | | Clients can inspect mesh details | mergeMeshesInGroups | Merges all meshes per group so internal structure is hidden | | Empty group nodes in Blender | removeEmptyGroups | Groups left empty after cleanup produce useless nodes | | Material_2, Material_3 duplicates | deduplicateMaterials | Identical materials get deduplicated to one shared instance, eliminating _2 / _3 postfixes |

License

MIT