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ra-qrcode-util-cordova

v1.0.6

Published

RemoteApps QR/barcode scan + generate utility for Cordova. Android: CameraX + ML Kit. iOS: AVFoundation. Includes a visible close button on the scan screen. Scan API is compatible with phonegap-plugin-barcodescanner; generation API is compatible with the

Readme

ra-qrcode-util-cordova

A from-scratch replacement for the old, unmaintained phonegap-plugin-barcodescannerand a bundled QR code generator, so you don't need a separate qrcode npm dependency either. Two-in-one.

Install

# 1. Remove the old plugin
cordova plugin remove phonegap-plugin-barcodescanner

# 2. Add this one (from local folder, or publish it to npm/git first)
cordova plugin add /path/to/ra-qrcode-util-cordova

cordova plugin add also registers the package in your app's package.json / node_modules, which is what makes the TypeScript import below resolve. If the import can't be found, run npm install /path/to/ra-qrcode-util-cordova once from the app root.

Usage — Ionic / Angular (TypeScript)

Import QRUtil from ra-qrcode-util-cordova/ngx and inject it. It is providedIn: 'root', so there is no module, providers entry, or declare var cordova needed — no (window as any).cordova casts anywhere in your code.

import { Component } from '@angular/core';
import { Platform } from '@ionic/angular';
import { QRUtil, QRScanResult } from 'ra-qrcode-util-cordova/ngx';

@Component({ /* ... */ })
export class ScanPage {
  qrDataUrl = '';

  constructor(private qrUtil: QRUtil, private platform: Platform) {}

  async scan(): Promise<void> {
    await this.platform.ready(); // plugin exists only after deviceready

    const result: QRScanResult = await this.qrUtil.scan({
      prompt: 'Point your camera at the QR code',
      showTorchButton: true,
      formats: 'QR_CODE'
    });

    if (result.cancelled) {
      console.log('User closed the scanner.');
    } else {
      console.log(`Scanned: ${result.text} (${result.format})`);
    }
  }

  async generate(): Promise<void> {
    await this.platform.ready();
    // data URL you can bind straight to <img [src]="qrDataUrl">
    this.qrDataUrl = await this.qrUtil.toDataURL('https://example.com', {
      errorCorrectionLevel: 'H',
      width: 256
    });
  }
}

All methods return Promises and reject (never throw synchronously) if the plugin isn't available yet — so call them after platform.ready() (or the deviceready event).

QRUtil API

| Method | Returns | Notes | |---|---|---| | scan(options?: QRScanOptions) | Promise<QRScanResult> | Opens the native scan screen | | checkPermission() | Promise<QRPermissionResult> | { granted: boolean }, no prompt | | toDataURL(text, options?) | Promise<string> | PNG data URL for <img> | | toCanvas(canvas, text, options?) | Promise<HTMLCanvasElement> | Draws into your canvas element | | toString(text, options?) | Promise<string> | SVG/terminal string, per options |

QRScanOptions, QRScanResult, QRPermissionResult, and QRCodeOptions are all exported from ra-qrcode-util-cordova/ngx too.

You can also use the class without Angular DI — new QRUtil() works, the constructor takes no arguments.

How the ngx wrapper ships (important if you edit it)

ra-qrcode-util-cordova/ngx resolves (via ngx/package.json) to precompiled files:

  • ngx/index.js — plain ES-module JS with the Ivy injectable definition (ɵprov) attached statically, so it works in JIT and AOT production builds without @angular/compiler.
  • ngx/index.d.ts — the TypeScript types.

Do not point the entry at raw .ts: Angular CLI doesn't compile TypeScript out of node_modules (the import silently becomes undefined), and a runtime @Injectable decorator needs the JIT compiler, which AOT builds don't include (injection then breaks the page). The readable source lives in ngx/src/QRUtil.ts — if you change it, mirror the change in index.js and index.d.ts.

Usage — plain JavaScript (non-Angular)

The Cordova modules are also available globally after deviceready, API-compatible with the old plugins:

cordova.plugins.barcodeScanner.scan(
  function (result) {
    if (result.cancelled) {
      console.log('User closed the scanner.');
    } else {
      console.log('Scanned: ' + result.text + ' (' + result.format + ')');
    }
  },
  function (error) {
    console.error('Scan error: ' + error);
  },
  {
    prompt: 'Point your camera at the QR code',
    showTorchButton: true,   // Android: shows/hides the flashlight button
    formats: 'QR_CODE'       // comma-separated: QR_CODE,EAN_13,CODE_128,...
  }
);

// generation — same signatures as the npm 'qrcode' package
cordova.plugins.qrGenerator.toDataURL('some text', { errorCorrectionLevel: 'H' }, function (err, url) { /* ... */ });
const url = await cordova.plugins.qrGenerator.toDataURL('some text'); // promise style

No JS changes needed in your app if you were only using .scan() from the old plugin.

Scan options

| Option | Type | Default | Notes | |---------------------|---------|---------------------|----------------------------------------------------| | prompt | String | "Align the QR code within the frame" | Text shown under the scan frame | | showTorchButton | Boolean | true | Android only; iOS torch toggle can be added the same way if you need it | | formats | String | "QR_CODE" | Comma-separated list of formats to detect |

Scan result

{ text: "https://example.com", format: "QR_CODE", cancelled: false }

If the user taps the close button, presses back, or denies camera permission after previously allowing it, you get:

{ text: "", format: "", cancelled: true }

Generator options

toCanvas(canvasEl, text, options, callback) and toString(text, options, callback) are exposed the same way as toDataURL, both callback- and promise-style. Full option list (errorCorrectionLevel, margin, width, color.dark, color.light, etc.) is the same as documented on the qrcode npm page, since it's literally that package running under the hood.

Scanning

  • Android: CameraX + ML Kit on-device barcode scanning (no more bundled ZXing .aar, no more com.android.support v4). Fully AndroidX. The scan screen has a visible close (X) button in the top-right corner at all times, plus a torch toggle, plus back-button support — this is the piece the old plugin was missing.
  • iOS: AVFoundation-based scanner, also with its own close button, same JS result shape.
  • JS API is unchanged — it still attaches to cordova.plugins.barcodeScanner, so existing app code that calls .scan(success, error, options) keeps working with no changes.

Generating

This plugin also vendors the real, MIT-licensed qrcode npm package (browserified, pure JS/canvas — no native code, works identically on Android/iOS/browser), exposed as cordova.plugins.qrGenerator.

Why a rewrite instead of patching the old plugin

The old plugin (last real Android update years ago) bundles a barcodescanner-release-2.1.5.aar (ZXing) and depends on com.android.support:support-v4, which breaks on any recent AndroidX / target-SDK-34+ project, and its Android CaptureActivity has no close button in its UI — you can only cancel via the hardware back button. This plugin drops that dependency chain entirely.

Requirements

  • cordova-android >= 10.0.0 (AndroidX)
  • cordova-ios with a recent Xcode / iOS deployment target
  • Camera permission is requested at runtime automatically before the scanner opens.

Folder layout

plugin.xml
package.json                         <- main/types point at ngx/index.js / index.d.ts
ngx/package.json                     <- resolves 'ra-qrcode-util-cordova/ngx'
ngx/index.js                         <- precompiled Angular wrapper (JIT + AOT safe)
ngx/index.d.ts                       <- TypeScript types for the wrapper
ngx/src/QRUtil.ts                    <- readable source for the wrapper (not shipped as entry)
www/qrScanner.js                     <- scan JS bridge (kept API-compatible)
www/qrGenerator.js                   <- generator JS wrapper (npm 'qrcode' API)
www/qrcode.bundle.js                 <- vendored 'qrcode' npm package (MIT), browserified
src/android/.../QRScannerPlugin.java <- Cordova entry point, permission handling
src/android/.../ScannerActivity.java <- CameraX + ML Kit scan screen w/ close button
src/android/res/...                  <- layout, icons, styles for the scan screen
src/ios/QRScannerPlugin.h / .m       <- AVFoundation scan screen w/ close button

Notes / next steps for your project

  1. Double check your config.xml/build.gradle don't still reference the old plugin's gradle file or the ZXing .aar.
  2. You can now remove your separate qrcode npm dependency from your web/app bundle if you switch your generation calls to qrUtil.toDataURL(...) — one less thing to bundle.
  3. Test scanning on a real Android device — camera + ML Kit behave differently on emulators without a working camera. Generation works fine in any WebView or browser, including emulators, since it's pure JS/canvas.
  4. If your app also used the old plugin's native encode() (which opened a full-screen barcode display via ZXing's EncodeActivity), that's superseded by toDataURL — you now get a data URL you can put directly in an <img> or canvas instead of a separate screen.
  5. After updating the plugin in an app, refresh the installed copy: cordova plugin remove ra-qrcode-util-cordova && cordova plugin add /path/to/ra-qrcode-util-cordova, and restart ionic serve/rebuild so the bundler picks up the new node_modules entry.