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ragelang

v1.0.0

Published

Ragelang interpreter - A rage-inducing programming language where unsupported characters fall

Downloads

1,435

Readme

Ragelang

A rage-inducing programming language where unsupported characters fall. Built for Langjam Gamejam 2025.

What is Ragelang?

Ragelang is a unique programming language designed to give developers the frustration and rage that players experience in rage games. In Ragelang:

  • Every character must be supported by characters beneath it, or it will fall
  • Unsupported characters fall like in a physics simulation until they land or fall out of the program
  • A foundation row (marked with #) acts as the ground
  • Characters can be supported by characters directly below or diagonally adjacent below

Example

print("Hello, World!")
// | | | | | | | | | |
//  | | | |   | | | |
//   | | |     | | |
//    | |       | |
//     |         |
##     #         #

Installation

Install via npm:

npm install ragelang

Or use the bundled version in the browser:

<script src="https://unpkg.com/ragelang/dist/ragelang.bundle.min.js"></script>

Usage

Node.js / TypeScript

import { Ragelang } from "ragelang";

const canvas = document.getElementById("canvas") as HTMLCanvasElement;
const ragelang = new Ragelang({ canvas, width: 800, height: 600 });

const code = `
draw {
  clear("#1a1a2e")
  circle(400, 300, 50, "#ff3366")
}
####################
`;

ragelang.run(code);
ragelang.start();

Browser (IIFE Bundle)

<script src="https://unpkg.com/ragelang/dist/ragelang.bundle.min.js"></script>
<script>
  const { Ragelang } = window.RagelangLib;
  const canvas = document.getElementById("canvas");
  const ragelang = new Ragelang({ canvas, width: 800, height: 600 });

  ragelang.run(code);
  ragelang.start();
</script>

Features

  • Game-focused DSL: Built-in support for 2D game development
  • Drawing functions: clear(), rect(), circle(), line(), text(), sprite()
  • Input handling: Keyboard, mouse, gamepad, and touch support
  • Audio: music(), sound() with volume control
  • Pattern matching: Rust-style enums and pattern matching
  • Scene management: load_scene() for switching between game states

Resources

Development

# Install dependencies
npm install

# Build TypeScript
npm run build

# Build bundle
npm run bundle

# Run tests
npm test


## License
MIT