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raichi-engine

v1.0.8

Published

**raichi-engine** is a lightweight 2D game engine written in TypeScript, built from scratch for educational and experimental purposes. Inspired by classic game engines like Cocos and Love2D, with a strong focus on clarity, modularity, and full control.

Readme

🕹️ raichi-engine

raichi-engine is a lightweight 2D game engine written in TypeScript, built from scratch for educational and experimental purposes.
Inspired by classic game engines like Cocos and Love2D, with a strong focus on clarity, modularity, and full control.


🚀 Features

  • Custom game loop with deltaTime handling
  • Component-based architecture
  • Scene management system
  • Keyboard input handler
  • Simple animator/tweening system
  • WebSocket-based live reload (no Vite/Webpack)
  • Express dev server + TypeScript build system
  • Clean structure for separation of engine and game

📁 Project Structure


dev-engine/
├── src/             # TypeScript source
│   └── main.ts      # Game entry point
├── dist/            # Compiled JS
├── public/          # index.html + assets
├── server.ts        # Express + WebSocket dev server
├── package.json
├── tsconfig.json
└── .gitignore

🧑‍💻 Development Setup

# Install dependencies
npm install

# Start dev mode (auto build + auto restart + live reload)
npm run dev

Visit http://localhost:3000 to view the game.


📦 Scripts

| Command | Description | | --------------- | ---------------------------------- | | npm run dev | Dev mode: build + nodemon + reload | | npm run watch | Only watch TypeScript | | npm start | Run server only (no auto build) |


📜 License

MIT – for learning, experimenting, and having fun.