raylib-wasm
v0.0.4
Published
Make raylib games in JS for the web
Downloads
57
Readme
This is the start of some ideas about making raylib games in JS for the web. It includes raylib 5.5 & raygui 4.0. You can see some examples here.
usage
You can use it in a codepen, for no setup.
Otherwsie you need to import the library from somewhere, like via CDN:
<script type="module" src="https://konsumer.js.org/raylib-wasm/raylib/raylib.js"></script>or you can put raylib/ in your project and do this:
<script type="module" src="raylib/raylib.js"></script>Then use it like this:
<raylib-game>
const InitGame = async () => {
InitWindow(800, 450)
}
const UpdateGame = (ts) => {
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawFPS(10, 10)
EndDrawing()
}
</raylib-game>Have a look at basic.html for an example.
python
You can also use python on the web (pyiodide) if you prefer:
<script src="https://cdn.jsdelivr.net/pyodide/v0.27.5/full/pyodide.js"></script>
<script type="module" src="https://konsumer.js.org/raylib-wasm/raylib/raylib-python.js"></script>
<raylib-python>
def init():
InitWindow(800, 450)
def update():
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first python window!", 150, 200, 20, LIGHTGRAY)
DrawFPS(10, 10)
EndDrawing()
</raylib-pythonHave a look at python.html for an example.
development
You probably do not need to do this. Here is how I created the wasm/wrapper. Only do this, if you are actually working on the library:
# build & run local development web-server
npm start