rbx-reader-rts
v1.0.8
Published
A modern TypeScript library for parsing Roblox binary files (.rbxm, .rbxl) in Node.js and the browser. Provides utilities to extract Animation and Sound asset IDs and is easily extensible.
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modern-rbx-parser
A modern TypeScript library for parsing Roblox binary files (.rbxm, .rbxl) in
Node.js or the browser. It extracts all instances, their properties and
provides convenience helpers for retrieving Animation IDs, Sound IDs and other
asset references. The parser is derived from the open‑source
rbx-reader project with additional improvements and a more modern API.
Features
- Fast binary parsing of Roblox
.rbxm/.rbxlfiles using a TypeScript implementation adapted from the originalrbx-readerproject. - Instance tree and flat list of instances exposed via the returned
InstanceRootand array ofInstanceobjects. - Property accessors to get and set properties, traverse children, descendants and perform lookups by name or class.
- Animation and Sound ID extraction: find numeric asset identifiers in
properties such as
AnimationIdandSoundId, regardless of whether they are written as a bare number or embedded in anrbxassetid://URL. - Extensible: register your own extractors via the
additionalExtractorsoption to discover other kinds of asset references. - TypeScript first: written in modern TypeScript with strict typings.
- CommonJS & ESM compatible: compile targets both module systems.
Installation
npm install modern-rbx-parserThis package has no runtime dependencies. It can be used both in Node.js
and in browser environments that support ArrayBuffer and typed arrays.
Quick start
import { parseBuffer } from 'modern-rbx-parser';
// Read a .rbxm file into an ArrayBuffer (in Node.js)
const fs = require('node:fs');
const buf = fs.readFileSync('./path/to/your/file.rbxm');
// Parse the binary and extract assets
const { root, instances, assets } = parseBuffer(buf.buffer);
console.log(`Found ${instances.length} instances`);
console.log('Animation IDs:', assets.animationIds);
console.log('Sound IDs:', assets.soundIds);For browsers, fetch the binary file into an ArrayBuffer (e.g. via
fetch() and arrayBuffer()) and pass it directly to parseBuffer().
Custom asset extraction
You can register custom extractors to pull out other kinds of asset references. An extractor is a function that receives each instance and returns an array of numeric IDs. For example, to extract Mesh asset IDs you could do the following:
const options = {
additionalExtractors: {
meshIds: (inst) => {
const ids = [];
if (inst.ClassName === 'MeshPart' && typeof inst.MeshId === 'string') {
ids.push(...inst.MeshId.match(/\d{3,}/g).map(Number));
}
return ids;
}
}
};
const { assets } = parseBuffer(buffer, options);
console.log('Mesh IDs:', assets.meshIds);Limitations
- Binary only: the parser currently supports the binary format. XML formatted Roblox files are not supported.
- Attributes not decoded: the original
rbx-readerproject includes a WASM module for decoding theAttributesSerializeproperty. That functionality has been removed here for simplicity. The raw attribute buffer is stored as a property; you can implement your own decoder and populateinstance.Attributesif needed. - Experimental: this library has not been battle‑tested on a wide variety of Roblox assets. Please report bugs or contribute fixes via GitHub.
License
This project is licensed under the GNU General Public License v3.0 or later.
It is a derivative of the rbx-reader project, which is also GPL‑licensed.
