rce.js
v4.6.1
Published
A wrapper for Rust Console Edition (RCE) that allows you to use RCON to create integrations.
Maintainers
Readme
rce.js
A library for developers to easily create their own Rust Console Edition integrations such as discord bots using RCON!
Documentation
For a more in-depth documentation, refer to GitBook! You can also join our support discord server
Installation
npm i b1nzeex/rce.jsExample Usage - TypeScript
import RCEManager, { LogLevel, RCEEvent } from "rce.js";
const rce = new RCEManager({
logLevel: LogLevel.Debug,
});
await rce.addServer([
{
identifier: "server1", // A Unique Name For your Server To Be Recognised By
rcon: {
host: "", // IP address of server
port: 0, // RCON port of server
password: "", // RCON password of server
},
state: [], // Any information you wish to pass to the server
},
]);
rce.on(RCEEvent.PlayerKill, (data) => {
console.log(
`[${data.server.identifier}] ${data.killer.name} killed ${data.victim.name}`
);
// Send an in-game command to the Rust server by the unique identifier (kill-feed!)
rce.sendCommand(
data.server.identifier,
`say <color=red>${data.killer.name}</color> killed <color=red>${data.victim.name}</color>`
);
});
// Optional Methods
await rce.addServer(SERVER_INFO); // Add A Single Server
rce.removeServer("identifier"); // Remove A Server
rce.getServer("identifier"); // Get Server
await rce.fetchInfo("identifier"); // Get "serverinfo" Command Details
await rce.sendCommand("identifier", "say Hello World"); // Send Command
rce.destroy(); // Gracefully Close RCE.JS