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react-babylon-map

v0.0.2

Published

Use Babylon.js inside MapLibre and Mapbox

Readme

react-babylon-map

Render Babylon.js 3D content inside MapLibre GL JS and Mapbox GL JS maps.

Install

pnpm add react-babylon-map

Peer dependencies (install what you need):

pnpm add @babylonjs/core react react-map-gl
# plus one of:
pnpm add maplibre-gl   # for MapLibre
pnpm add mapbox-gl     # for Mapbox

Usage

MapLibre

import { Canvas, Coordinates } from 'react-babylon-map/maplibre';
import { Map } from 'react-map-gl/maplibre';
import { MeshBuilder, StandardMaterial, Color3 } from '@babylonjs/core';

function Building() {
  return (
    <Coordinates longitude={-73.9857} latitude={40.7484} altitude={0}>
      <MyBabylonScene />
    </Coordinates>
  );
}

export default function App() {
  return (
    <Map mapStyle="https://demotiles.maplibre.org/style.json">
      <Canvas longitude={-73.9857} latitude={40.7484}>
        <Building />
      </Canvas>
    </Map>
  );
}

Mapbox

import { Canvas, Coordinates } from 'react-babylon-map/mapbox';
import { Map } from 'react-map-gl/mapbox';

API

<Canvas>

The root component that creates the Babylon.js engine and scene, sharing the map's WebGL context.

| Prop | Type | Description | |------|------|-------------| | longitude | number | Origin longitude | | latitude | number | Origin latitude | | altitude | number | Origin altitude (default 0) | | overlay | boolean | Render on a separate <canvas> on top of the map instead of in-layer | | id | string | Custom layer id | | beforeId | string | Insert layer before this id | | frameloop | 'always' \| 'demand' | Render mode |

<Coordinates>

Place 3D content at a specific geographic coordinate. Creates a sub-scene with its own camera synced to the given position.

| Prop | Type | Description | |------|------|-------------| | longitude | number | Target longitude | | latitude | number | Target latitude | | altitude | number | Target altitude (default 0) |

<NearCoordinates>

Place 3D content at a nearby coordinate relative to the <Canvas> origin. More efficient than <Coordinates> for short offsets.

Same props as <Coordinates>.

Hooks & Utilities

  • useMap() — access the underlying MapLibre/Mapbox Map instance
  • useBabylonMap() — access the internal BabylonMap context (engine, scene, view matrix)
  • coordsToVector3(point, origin) — convert geographic coords to a local [x, y, z] position
  • vector3ToCoords(position, origin) — convert a local position back to geographic coords

Build

pnpm build            # builds both MapLibre and Mapbox variants (ES + CJS)
pnpm build:maplibre   # MapLibre only
pnpm build:mapbox     # Mapbox only
pnpm ts:check         # type check
pnpm test             # run tests

Acknowledgments

This project is a port of react-three-map, replacing the underlying rendering library with Babylon.js.

License

MIT