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react-bliss-keyboard

v1.0.0

Published

A react keyboard designed to facilitate the use of bliss symbols in applications.

Readme

react-bliss-keyboard

An application that renders a keyboard of bliss symbols. The intention is to build a npm package with typescript and react to allow for the integration of a bliss-keyboard into projects. Currently, there are 1,031 Bliss Characters and 5,112 Bliss Words available, synced with the BCI Authorized Vocabulary 2025-02-15 release.

Example

Four things are exported from this library: Keyboard (the component), KeyboardOptions (the options type), sizeKeyboard (a function to resize the keyboard to the space available) and ELanguage (the enum used for defaultLanguage).

import { ELanguage, Keyboard, KeyboardOptions, sizeKeyboard } from 'react-bliss-keyboard';

const App = () => {
  const exampleOptions: KeyboardOptions = {
    output: true,
    translation: true,
    search: true,
    numberOfResults: 10,
    menu: true,
    definitions: true,
    languages: true,
    defaultLanguage: ELanguage.English,
    posColours: true,
    keyCharacters: true,
  };
  
  useEffect(() => sizeKeyboard(), []);
  window.addEventListener('resize', () => sizeKeyboard());
  
  return (<Keyboard {...exampleOptions} />);
};

Description

There are 7 key elements to the keyboard, from the bottom up there is the keyboard itself. Symbols are mapped onto a keyboard which can either be clicked with a mouse or a button press. Next there is a small display listing the users menu level. A display of the definition of the hovered over character, and a selection of language which will affect the language of all related sections. Above that a search selection which not only searches the characters, but also words and allows the user to add them into their message. A translations section that displays a one to one translation of the characters selected. Then finally an output that displays the characters as they are selected.

The symbols are arranged in a three tier menu system. The first menu or a home menu dictates the overall shape or theme of them objects in the next menu. Examples include a long vertical line or animals. Then from the second menu you choose the specific symbol you'd like to pick which leads on to a third menu displaying that specific symbol with a series of diacritical marks that can be either chose or not from.

Finally clicking on a symbol in the diacritical menu will type the symbol in the output.

Options

  • translation: (boolean) turns on or off translations below the character output
  • search: (boolean) turns on or off the ability to search for characters or words
  • numberOfResults: (number) is the number of results returned from a search
  • menu: (boolean) turns on or off the display of which menu you are currently in
  • definitions: (boolean) turns on or off the display of the definition of characters hovered over
  • languages: (boolean) turns on or off the ability to select different languages for the application
  • defaultLanguage: (ELanguage) One of 13 languages it currently defaults to English this effects, translations, definitions and search
    • English
    • Swedish
    • Norwegian
    • Finnish
    • Hungarian
    • German
    • Dutch
    • Afrikaans
    • Russian
    • Latvian
    • Polish
    • French
    • Spanish
  • posColours: (boolean) turn on or off the display of POS colours on keyboard keys
  • keyCharacters: (boolean) turn on or off the display of the corresponding hardware keyboard key on keyboard keys

Remaining Tasks

  • Create an npm library
  • Find a more elegant process for character kerning
  • Support web accessibility - WCAG 2.0 AAA

Keyboard Changes/Justification

I started with the bliss-keyboard from owencm: https://github.com/owencm/bliss-keyboard

This keyboard appears to be arranged roughly by shape. This seems logical as bliss symbols appear to be derived from common shapes. The above keyboard however, does not include all the symbols, and it had a habit of including symbols twice if it made sense in multiple locations. I removed the duplicates and included all missing symbols.

I considered breaking up the symbols by the POS colours, but the distribution of the colour types are very uneven across the characters.

The keyboard layout was appropriated from this work by Gregory Schier: https://codepen.io/gschier/pen/VKgyaY