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react-component-shell

v4.0.3

Published

react-component-shell is a package that allows you to quickly and easily create react-contexts and implement state management.

Downloads

18

Readme

React Component Shell

You can find the full documentation on the website

react-component-shell is a package that allows you to quickly and easily create react-contexts and implement state management.

Shell is a JavaScript class that has certain methods and properties to provide some type of functionality in the project.

The main concept is to create shell objects and connect them to react components.

Installation

npm install react-component-shell

Basic Usage

Let's create a Game shell that has two methods: run() and stop() that update the .paused property of the state.

game.js

import {Shell} from 'react-component-shell'

class Game extends Shell {
   state = { paused: true }

   run() {
      this.updateState(state => {
          return {...state, paused: false}
      })
   }

   stop() {
      this.updateState(state => {
          return {...state, paused: true}
      })
   }
}

export {Game}

Now let's use the createShellProvider() function to create a react-context provider and access hooks for the Game shell.

game-context.js

import {createShellProvider} from 'react-component-shell'
import {Game} from './game.js'

const [ GameProvider, useGame, useGameState ] = createShellProvider({ shellClass: Game })

export {GameProvider, useGame, useGameState}

The createShellProvider() function returns an array with three values. The first value is a provider component, the second value is a react hook that returns a shell object, and the last value is a react hook that return a state value by a selector.
In our example, we created the GameProvider provider and useGame, useGameState hooks.

Now let's use them in react app.

App.js

import {GameProvider, useGame, useGameState} from './game-context.js'

const App = (props) => {
    return (
        <GameProvider>
            <GamePauseButton />
        </GameProvider>
    )
}

const GamePauseButton = (props) => {
    const game = useGame()
    const paused = useGameState(state => state.paused)

    const clickHandler = () => {
        if (paused) {
            game.run()
        } else {
            game.stop()
        }
    }

    return <button onClick={clickHandler}>{ paused ? 'Run' : 'Stop' }</button>
    
}

export default App

In the example above, we can apply the useGame() or useGameState() hooks to any component inside the <GameProvider>.

useGame() returns a game object, and we can call its methods run() or stop() or read and write its properties.

useGameState(selector) returns the value of the state of the game, which is indicated by the selector function, and every time the change of the specified value in the state will result in the re-rendering of the given component.

Documentation

Contributing

Read our contributing guide to learn about our development process.

Code of Conduct

This project has adopted the Contributor Covenant as its Code of Conduct, and we expect project participants to adhere to it. Please read the full text so that you can understand what actions will and will not be tolerated.

Authors

License

MIT License