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react-confetti-hook

v1.0.2

Published

![npm](https://img.shields.io/npm/v/react-confetti-hook.svg)

Readme

React Confetti Hook

npm

A React hook for adding delightful confetti animations to your React applications. This hook provides an easy-to-use interface for triggering physics-based confetti effects with customizable properties.

Features

  • 🎉 Physics-based confetti animation with realistic motion
  • 🎨 Randomized colors, shapes, and particle behavior
  • 📱 Responsive scaling based on viewport size
  • 🔄 Debounced firing to prevent performance issues
  • 🧹 Automatic cleanup and resource management

Installation

npm install react-confetti-hook

Usage

import { useConfetti } from "react-confetti-hook";

function CelebrationComponent() {
  const { fireConfetti, stopConfetti, isActive } = useConfetti();

  return (
    <button
      onClick={() => fireConfetti({
        bounceCount: 1,
        duration: 2000,
        particleCount: 300,
        size: 15,
        spread: 70,
        startVelocity: 50,
      });
      disabled={isActive}
    >
      Celebrate! 🎉
    </button>
  );
}

API

useConfetti Hook

The useConfetti hook returns an object with the following properties:

{
  fireConfetti: (options?: ConfettiOptions) => void;
  stopConfetti: () => void;
  isActive: boolean;
}

ConfettiOptions

The following options can be passed to fireConfetti:

interface ConfettiOptions {
  bounceCount?: number; // Number of times particles bounce (default: 2)
  duration?: number; // Animation duration in ms (default: 2000)
  particleCount?: number; // Number of confetti particles (default: 150)
  randomizeStart?: boolean; // Randomize starting position (default: false)
  size?: number; // Particle size (default: 12)
  spread?: number; // Spread angle in degrees (default: 70)
  startVelocity?: number; // Initial velocity (default: 25)
  onStop?: () => void; // Callback when animation completes
}

Features Details

  • Physics-Based Animation: Includes gravity, wind effects, and realistic bouncing behavior
  • Responsive Scaling: Automatically adjusts animation parameters based on viewport size
  • Performance Optimized: Includes debouncing and cleanup mechanisms
  • Multiple Shapes: Generates various particle shapes including circles, squares, and custom polygons
  • Auto Cleanup: Automatically removes elements and stops animations when completed

License

MIT