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react-material-pull-to-refresh

v1.0.0

Published

A React component for pull-to-refresh functionality with Material Design animations

Readme

React Material Pull To Refresh

A React component that provides pull-to-refresh functionality with Material Design animations, inspired by native mobile experiences.

Features

  • Smooth pull-to-refresh gesture handling
  • Material Design spinner and arrow animations
  • Customizable colors and thresholds
  • Touch and mouse support
  • Lightweight and performant

Installation

npm install react-material-pull-to-refresh

Usage

import React from 'react';
import PullToRefresh from 'react-material-pull-to-refresh';

function App() {
  const handleRefresh = async () => {
    // Your refresh logic here
    await fetchNewData();
  };

  return (
    <PullToRefresh onRefresh={handleRefresh}>
      <div>
        {/* Your content here */}
        <h1>Pull down to refresh</h1>
        <p>Content goes here...</p>
      </div>
    </PullToRefresh>
  );
}

export default App;

Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | children | ReactNode | - | The content to wrap with pull-to-refresh | | onRefresh | () => Promise<void> | () => Promise.resolve() | Function called when refresh is triggered | | threshold | number | 80 | Distance in pixels to trigger refresh | | maxPull | number | 180 | Maximum pull distance | | color | string | '#2563eb' | Color of the spinner and arrow | | backgroundColor | string | '#ffffff' | Background color of the indicator bubble |

Development

# Install dependencies
npm install

# Start development server
npm run dev

# Build the library
npm run build

# Lint the code
npm run lint

📖 Documentation

Full documentation with examples and API reference is available at: sitharaj88.github.io/react-material-pull-to-refresh

The documentation includes:

  • Interactive live demo
  • Installation guide
  • Usage examples
  • Complete API reference
  • Feature overview

License

Licensed under the Apache License, Version 2.0. See LICENSE for details.