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react-native-box3d

v0.1.5

Published

React Native New Architecture bindings for Box3D

Downloads

619

Readme

react-native-box3d

Work in progress: this package is an early React Native New Architecture binding for Box3D. APIs may change while renderer-focused features such as rotations, batched transforms, shape coverage, joints, contacts, and ray casts are still being built.

React Native New Architecture bindings for Box3D.

This package exposes Box3D through a C++ Turbo Native Module for iOS and Android. It vendors the Box3D C source and builds it into the native module, so React Native apps do not need a separate Box3D install.

Installation

npm install react-native-box3d

Usage

import {
  BodyType,
  createBoxBody,
  createWorld,
  getBodyPosition,
  getBodyPositions,
  stepWorld,
} from 'react-native-box3d';

const world = createWorld([0, -10, 0]);
const body = createBoxBody(world, {
  type: BodyType.Dynamic,
  position: [0, 4, 0],
  halfExtents: [1, 1, 1],
});

stepWorld(world, 1 / 60, 4);
const position = getBodyPosition(body);

For render loops, prefer the batched position API so each frame crosses the native boundary once:

const positions = getBodyPositions([body]);
const [x, y, z] = positions;

The current API is intentionally small and handle-based. Future versions should add rotations, bulk transforms, shape types, materials, joints, contacts, and ray casts for richer renderer integrations such as React Three Fiber/Three.js.

Native Requirements

  • React Native New Architecture
  • iOS and Android native build toolchains
  • CMake for Android native builds

Vendored Source

The vendored Box3D source is under vendor/box3d and is licensed under MIT. See vendor/box3d/LICENSE.

Contributing

License

MIT


Made with create-react-native-library